Jasper16:You are right they don't let people build things, but isnt that the point to kill your oppenent. Isn't that what the invivceble hog spammers do is rush before you are ready, so why haven't the hog spammers crushed these guys. Face it Hogs aren't OP, you guys all wanted evidence it is right there for you to see, you may not like it but it is there and there is nothing you can say to disprove it.
I am sure you understand what I am about to say, but I feel it must be pointed out just to be safe.
You keep saying Warthogs aren't OP and citing that group of 3 as your main proof. What a large portion of the better players keep saying is that Guass Warthogs are OP, not Warthogs. Until Tech 3, Warthogs are balanced properly. It is at that point, they receive a massive increase in their efficiency. Here is a bulleted list with some of the reasons why:
- They are Tech 3, so they 45% more hp, defense and offense while most of their counters have at most 15%.
- They are highly mobile units and can only be beaten to a point on a map by air or another scout.
- They go from dealing constant damage (Chain Gun), to dealing spike damage (Guass).
- The above 2 points in conjuction allow Guass Canon Warthogs to front load their damage, retreat to avoid damage, and then frontload again thereby creating a disproportionate amount of dmg out to dmg in ratio.
Now I am sure there are more reasons, but I will not go any farther. My point being, Guass Warthogs are things that need fixing, not Warthogs in general.
The reason that group of 3 does so well is because they never allow Guass Warthogs to be a problem and achieve this by using the Covi leaders as early pressure. This makes the opposing team play defensively which allows there UNSC player to continue regular production in a sterile environment. Bassically, they rush the rusher if you follow my meaning.
On a seperate but related note, you must also understand that game dynamics and balance change between 1v1, 2v2, and 3v3. What works in 1v1, may not work in 3v3, what works in 3v3, may not work in 2v2, etc. This team also exemplifies such an occurence. As Im Allhere pointed out, in 1v1, Guass Hogs own the leader boards. A very big part for this occurence is that it is very hard to field an army that has enough power and resources to counter them. This will not always carry foreward to the other team sizes. Case in point is that team of 3. That team has enough power and resources to counter early Warthogs. That is a major key to their success.
Anyway, to wrap this up I will reiterrate my main point. Guass Warthogs are the things that need tweaking, not Warthogs. The differences are big enough that it should be made clear which we are talking about at any point in time.