Triple Forge Cyclops Rush of Death

Last post 11-17-2009, 8:02 PM by WaffenSS Killer. 11 replies.
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  •  11-17-2009, 6:45 PM 773453

    Triple Forge Cyclops Rush of Death

    3 Forges build SP R SP etc.. After the reactor gets up begin pumping out cyclops. Of course continue to build warehouses on your base and scout for supplies while doing this. When each forge gets 5 cyclops (about by the 5th building), transport them to back of ONE of the enemies bases AT THE SAME TIME. 

    15 cyclops at enemies base in under 3 min = death...even if they have a leader or hogs it will take too long to kill the cyclops and the cyclops will take out the base too quickly before they can all be killed. 

    Proceed building tanks, hornets, etc. (your eco will be just fine)

    Win. 


    ~Trueskill 40~

    Add me- Gamertag: xNiitr0x <--its a zero
  •  11-17-2009, 6:48 PM 773454 in reply to 773453

    Re: Triple Forge Cyclops Rush of Death

    There's a better way.

    S>R>S>S>R

    But yeah, each build 5 and pelican them in. After that upgrade you base and build an Airpad then another reactor and wingmen at about 6 minutes.

    Win.


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
  •  11-17-2009, 6:49 PM 773455 in reply to 773453

    Re: Triple Forge Cyclops Rush of Death

    Warthogs....

    PoR.....

    Chieftain.....

    EHG's.....

    Arbiter.....

    (if he can do it) a hidden Elephant pumping Flamethrowers.....

    Regret's beam is STUPIDLY powerful against cylopses. The warthog ram will smash the little buggers. EHG's can win in a 1v1 fight.


    Praise the Lord
  •  11-17-2009, 6:53 PM 773456 in reply to 773455

    Re: Triple Forge Cyclops Rush of Death

    WaffenSS Killer:

    Warthogs....

    PoR.....

    Chieftain.....

    EHG's.....

    Arbiter.....

    (if he can do it) a hidden Elephant pumping Flamethrowers.....

    Regret's beam is STUPIDLY powerful against cylopses. The warthog ram will smash the little buggers. EHG's can win in a 1v1 fight.

    I only do it against UNSC.

    That eliminates 80% of you solutions :]


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
  •  11-17-2009, 6:56 PM 773458 in reply to 773455

    Re: Triple Forge Cyclops Rush of Death

    THERE IS NOTHING THAT DOESN'T BEAT THIS RUSH

    I DONT AGREE THIS IS A GOOD STRATEGY

  •  11-17-2009, 7:04 PM 773463 in reply to 773456

    Re: Triple Forge Cyclops Rush of Death

    gilberg23:
    WaffenSS Killer:

    Warthogs....

    PoR.....

    Chieftain.....

    EHG's.....

    Arbiter.....

    (if he can do it) a hidden Elephant pumping Flamethrowers.....

    Regret's beam is STUPIDLY powerful against cylopses. The warthog ram will smash the little buggers. EHG's can win in a 1v1 fight.

    I only do it against UNSC.

    That eliminates 80% of you solutions :]

    Hogs will rake your Cyclopses. A single Hog can kill a Cyclops in 19 seconds. Assuming you have 5 by then (and you should if you're getting rushed) and you're allies will have a couple too. That's ~10 hogs vs your 15 Cyclopses. Your Cyclopses cannot kill my base in 30 Seconds.

    And I'll Carpet Bomb the little buggers too.


    Praise the Lord
  •  11-17-2009, 7:28 PM 773467 in reply to 773463

    Re: Triple Forge Cyclops Rush of Death

    1) Ok. First off, the cyclops will be really spread out over the base so carpet bomb = loss for you. You will kill some but it will hurt you more than it hurts me.

    2) I'm not saying to do it on convenant, but if you do the D-bomb just kills. Without UNSC teammates the covenant are in big trouble. 

    3) The point is, if you happen to have 4 or 5 EHG and send them to attack my cyclops I'll just ignore them and keep slashing the base with the other 10 cyclops. You won't kill them fast enough. 

    4) 30 seconds is more than enough time for 15 cyclops to kill every building at your base. (considering you'll have 5 buildings at this point)

     5) Hogs could potentially be a problem, but you would need at least 7 or 8 to get rid of all the cyclops before they can take out 3 or 4 buildings. 

    Not saying its the best rush you can do, but its pretty effective if the leaders are away (which they should be) and there are not a lot of hogs. Overall there are a lot more effective rushes, but this is sort of just to set them back and allow you to build with very little setbacks (1 tank at 4:30). If you kill them its a bonus.  


    ~Trueskill 40~

    Add me- Gamertag: xNiitr0x <--its a zero
  •  11-17-2009, 7:35 PM 773470 in reply to 773467

    Re: Triple Forge Cyclops Rush of Death

    xNiitr0x:

    1) Ok. First off, the cyclops will be really spread out over the base so carpet bomb = loss for you. You will kill some but it will hurt you more than it hurts me.

    2) I'm not saying to do it on convenant, but if you do the D-bomb just kills. Without UNSC teammates the covenant are in big trouble. 

    3) The point is, if you happen to have 4 or 5 EHG and send them to attack my cyclops I'll just ignore them and keep slashing the base with the other 10 cyclops. You won't kill them fast enough. 

    4) 30 seconds is more than enough time for 15 cyclops to kill every building at your base. (considering you'll have 5 buildings at this point)

     5) Hogs could potentially be a problem, but you would need at least 7 or 8 to get rid of all the cyclops before they can take out 3 or 4 buildings. 

    Not saying its the best rush you can do, but its pretty effective if the leaders are away (which they should be) and there are not a lot of hogs. Overall there are a lot more effective rushes, but this is sort of just to set them back and allow you to build with very little setbacks (1 tank at 4:30). If you kill them its a bonus.  

    your gonig to spread out the cyclops? really? that just means that they wont killa nything fast enough adn you;ll be lucky to distract for a minute and even luckier if you kill a SP's and what happens if you get rushed faster? resign?

    the only way this would work is if the person you face is one of those anti-rushers


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-17-2009, 7:50 PM 773477 in reply to 773470

    Re: Triple Forge Cyclops Rush of Death

    Well the thing is, you can only fit 5 cyclops...if that...on one building anyway. 

    If you get rushed first you don't resign....just go ahead with the cyclops rush. They'll be forced to recall their units to stop the cyclops. If they leader recall only and keep their units, D-bomb. If they don't recall, cyclops (building killers) kill faster than early unupgraded non-building killers, even if its grenadier hogs or something.  

    When the recall and travel across the map to stop and kill the cyclops, you'll have more than enough time to get up turrets, vehicle depot, etc. 


    ~Trueskill 40~

    Add me- Gamertag: xNiitr0x <--its a zero
  •  11-17-2009, 7:55 PM 773479 in reply to 773477

    Re: Triple Forge Cyclops Rush of Death

    xNiitr0x:

    Well the thing is, you can only fit 5 cyclops...if that...on one building anyway. 

    If you get rushed first you don't resign....just go ahead with the cyclops rush. They'll be forced to recall their units to stop the cyclops. If they leader recall only and keep their units, D-bomb. If they don't recall, cyclops (building killers) kill faster than early unupgraded non-building killers, even if its grenadier hogs or something.  

    When the recall and travel across the map to stop and kill the cyclops, you'll have more than enough time to get up turrets, vehicle depot, etc. 

    Against Covenant, this rush is an absolute FAIL. The leader or Brutes or EHG's will just carve them up too fast.

    Against UNSC, Warthogs will smash the enemy's Cyclopses, and you can even send a few to the enemy base for fun if you'd like.

    And even if, which I do not for one moment believe, you are able to kill my base, you are set back SO far economically. It costs more than a Triple Cutter MAC rush and is equally useless.


    Praise the Lord
  •  11-17-2009, 8:00 PM 773481 in reply to 773477

    Re: Triple Forge Cyclops Rush of Death

    Can't you guys recognize a joke when you see one?
    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

    Rank:Master Hijacker

    GT: I DFang I

    http://averagejoesgames.com
  •  11-17-2009, 8:02 PM 773483 in reply to 773481

    Re: Triple Forge Cyclops Rush of Death

    DFang:Can't you guys recognize a joke when you see one?

    I don't think he's joking. The rush is such that it is effective, but beatable. A triple Forge Cyclops rush is a threat. There's just too much building damage going on. But it is stoppable.


    Praise the Lord
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