UNSC and Covenant Factions remade V2

Last post 12-12-2009, 10:41 PM by Shadow Titan. 182 replies.
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  •  10-22-2009, 3:00 PM 755390 in reply to 755169

    Re: UNSC and Covenant Factions remade V2

    The Kelvinator:

    I agree with Korther, although not as... strongly.

    You are putting in WAY too many units. Some of them are bound to become obsolete, and it just gets confusing. Also, you don't need that many units.

    And, as I said earlier, there is a very real danger of the UNSC turning into The Covenant, one that just seems to be becoming a greater threat constantly. 

     

    On the topic of Covenant infantry, my main interest in this thread:

    I like it. It's different to the UNSC, it incorporates my idea (hooray!), and it seems like it could work really well. Only problems is that there seems to be slightly too many buildings. I think that players should only be able to have either a Brute building OR an Elite building, not both, as, well, Elites and Brutes never fight together. Probably depending on subfaction.

    Also, engineers should possibly go somewhere else. Having a building JUST for engineers feels to me sorta... weird. Possibly have them build at the main base, if you're going to have one. If not, then probably the Hall where the support infantry are kept. If not that, then maybe have them lodge with the Elites/Brutes, because otherwise I've run out of ideas =P

     

    I can't remember who, but somebody suggested a passive ability for The Arbiter boosting nearby units combat abilities. I like that idea, but don't really think an Arbiter can make sense unless it's the Halo2 arbiter (more reason for a game set during The Great Schism!). I also think that it should apply to all Elites (but to a lesser extent), and that all Brutes should have a similar sort of ability, chosen based on personality of the race (e.g., brutes would probably be a damage boost, whereas Elites would be more likely to give some sort of armour boost or something). 

    I think that's all I've got, although that lighter Vulture seems sorta pointless given that UNSC have the Hornet... 

    I was just stating the units, Elites and Brutes are in different sub factions. Engineer will be build from the Temple I guess. There is a Moral system, more powerful units inspire weaker units to fight better. Arbiter will be customizable from the Galactic menu(sort of like a profile page) and gives other units major combat boosts like wise with the Chieftain. Good point about the Raven. As with the UNSC units, I haven't separated them into there sub factions yet. Ex UNSC Army: Rocket Marines UNSC Intelligence: EMP Trooper
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-22-2009, 3:03 PM 755398 in reply to 755390

    Re: UNSC and Covenant Factions remade V2

    Here are the ideas for space battles, go to page 2 to start

    http://www.halowars.com/forums/thread/748703.aspx 


    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-22-2009, 9:51 PM 755949 in reply to 734015

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    I'm sorry man but I am completely lost when there is that many units to choose from and I feel most people (if given a large selection) will only stick with the sure units (like right now where it is a joke to use grunts, choppers, and cobras mostly). Please keep infantry in squads though and only singular vehicles as it is right now in the game or I'll probably die looking for that extra marine Ieft that got slaughtered by a group of three scorpions. (just as a possible balance and unit issue)
  •  10-23-2009, 12:46 AM 756030 in reply to 755949

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    Yeah, I was thinking you would have, but you hadn't actually said that you were, so I thought I would make sure you were going to.

    I like the customisable arby thing. I've always been interested in the idea of trading off benefits to make whatever suits your play style best.

    I guess if only certain sub-factions will be having each of the infantry units, it could work better and not be so much of an overload.

    Also, engineers from temple = VERY GOOD IDEA. It's the best choice on so many levels it's not funny that it isn't like that already.


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  10-23-2009, 6:31 PM 756411 in reply to 756030

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    The Kelvinator:

    Yeah, I was thinking you would have, but you hadn't actually said that you were, so I thought I would make sure you were going to.

    I like the customisable arby thing. I've always been interested in the idea of trading off benefits to make whatever suits your play style best.

    I guess if only certain sub-factions will be having each of the infantry units, it could work better and not be so much of an overload.

    Also, engineers from temple = VERY GOOD IDEA. It's the best choice on so many levels it's not funny that it isn't like that already.

    Don't worry, but when the Space Combat is added, it may become a little tricky but fun if applied
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-25-2009, 6:32 AM 757416 in reply to 756411

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    True.

    So you're thinking space battles may work then? 


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  10-25-2009, 10:59 AM 757505 in reply to 757416

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    The Kelvinator:

    True.

    So you're thinking space battles may work then? 

    The link that I posted has some really good ideas that I find works greatly
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-26-2009, 6:11 AM 758077 in reply to 757505

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    I just read the space battles thread, I posted this there as well. 

    To make space battles work canonically, just make it so it's impossible for UNSC to win the space battle, their aim is just to destroy as many Covenant ships as possible/lose as little of their ships as possible within a time limit (maybe no time limit, idk), and that decides how much stuff the covies get in the ground engagement.

    This was suggested in a thread AGES ago, way pregame, and is the only suggestion for space battles I've seen that I think would actually work well.

    I might see if I can find the thread, but chances are it is now lost forever. 


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  10-29-2009, 2:27 PM 760704 in reply to 734015

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    Some parts sound odd to me: This is my version.

    UNSC Infantry

    Marines:Tech 0: 3 men to a squad, Satchel charge ability, armed with Assualt Rifles, and can ride on Scorpions [Pop:1]

    Upgrade 1: Sniper:Tech 1 Long-range sight and damage increased by (25%)

    Upgrade 2: Rocketman: Tech 2 Satchels replaced for a longer range special ability

    Upgrade 3: ODST: Tech 4: Elite unit; much better armor, armed with Battle rifles, and has a medic with the squad

    Sniper Squad: Tech 1:[Pop: 1] 2 snipers, very fast, starts with a BR (BRs can snipe...).

    Upgrade 1:Tech 1 Sniper rifle: Damage slightly increased.

    Upgrade 2: Tech 2: Silenced sniper: When the snipers kill a  unit, other units will not notice

    Upgrade 3: Tech 3: .....

    Spartan II: Tech 2:[Pop: 3/3] Super-Soldiers with advanced shields,armed with a BR, and have extreme combat skills. Ability: Hijack

    Upgrade 1: Tech 3: Spartan Laser: Ultimate Kills...

    Upgrade 2: Tech 4: ......
    Upgrade 3: Tech 5(Yes, I am not crazy) Mark V: Better armor and shields

    UNSC Vehicles:

    Mongoose: Scout: Tech 0, Special ability is Runner (Doubles speed for a short period of time) [Pop:1]----> From Command Center

    Upgrade 1: Tech 1: Rockets: Adds a rocket man to increase attack power

    Upgrade 2: Tech 2: Armor Plating: The mongoose is now more  resistant to enemy fire

    Upgrade 3: Tech 3: Splazer: The marine riding shotgun is now an ODST (regardless if you invested in the ODST upgrade for marines) and he is wielding a Spartan Laser.

    ....All other vehicles are fine to me....

    UNSC Aircraft:

    Fine...

    Special Leader Powers:

    Gunship Pelican Rampage: 2 Gunship Pelican fires a few salvos of rockets at a predesignated position

    Upgrades: More Pelicans to aid the effort, To a max of 6 pelicans

    ... Other UNSC Leader powers OK

    NOTE: THIS IS ONLY UNSC

     

     

  •  10-29-2009, 9:33 PM 760994 in reply to 760704

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    Please, please, please. If there are snipers, they NEED to be radically different to Covenant ones.

    We don't want no clones here. 


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  10-30-2009, 8:25 PM 761594 in reply to 760994

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    I say my idea and I'll bloody say it again.

    -Flamethrowers stay COMPLETELY the same.

    -When in a hook they get snipers and do damage 25% less of Jackals on equal tech level for their range.  So if you got T2 flamers, they would do 25% less damage than a Beam Rifle Jackal in a hook.  That will allow Flamers to be adequate defenders in hooks and towers.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-31-2009, 5:21 AM 761840 in reply to 761594

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    I know I'm being pedantic here, but that's not "COMPLETELY the same."

    I don't see why they have to be adequate defenders of hooks. Why can't they just make marines for them? 

    Having said that, that is a good way to make them able to defend hooks, although 25% less doesn't seem like a large enough reduction.


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  10-31-2009, 8:03 AM 761885 in reply to 761840

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    The Kelvinator:

    I know I'm being pedantic here, but that's not "COMPLETELY the same."

    I don't see why they have to be adequate defenders of hooks. Why can't they just make marines for them? 

    Having said that, that is a good way to make them able to defend hooks, although 25% less doesn't seem like a large enough reduction.

    Meh, just throwing stuff out there.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-31-2009, 8:05 AM 761887 in reply to 761840

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    Flamethrowers shouldn't be able to wield both a sniper and their Flame thrower.

    1) Kinda is unfair for Covenant units

    2) They wouldn't be able to carry it along do to the tank on their backs.

    3) I don't know enough about their helmets to say they couldn't use snipers.

    My opinion about Flame Throwers would be that do to their armor, they would be able to walk through toxic areas with out receiving damage 


    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-31-2009, 8:22 AM 761899 in reply to 761840

    Re: UNSC and Covenant Factions remade V2( Infantry poll in progress

    heres a list of ideas on how to make a good HW2.

    1.custom armies- you can customise your units and team. of course there are default teams but a slot either side for your unique team.this includes units upgrades,powers,ecobonus.

    2.intorduce territory-this makes fight for land very competive.split up map into squares,red is enemy,green is allied,white is neutral.to capture remove all enemy STRUCTURES not troops and build an outpost inside.

    3.fixed bases - get rid of them,they ruin it ,start with an outpost that makes engineers and mongooses.free build would be much better.

    4.leader powers- cut covi leader powers,replace with support powers. makes the game more even.eg - mega turret barrage or a blast from covi ship.

    5.more leader powers- UNSC-carpet bomb,mac, cyro,napame bomb(leathal vs air, infantry and light vehicles)emp bomb ( no effect on infantry ,stuns air and vehicles for twice the time of cyro)for covi= ship blast of some sort,plasma bomb(= to nabame bomb) mega turret barrage.

    6. 5 tech levels-why? it adds more upgrades, it spreads the units better(tech 0- just marines,engineers,tech1-scouts,marines,anti infantry units,engineers,tech2-more adv infantry, light vehicles.tech3 - only difference is all infantry and scorps and hornets avalible.tech4- more adv vehicles and air.tech 5 - everything.

    6 long reactor builds- by this i mean,first reactor = 2 mins,second = 5 mins more,third= 7 mins, forth= 10mins,fifth=12mins to build.this encourages early war ,rushes and discourages turtles.

    7.pop limit- every sector captured adds pop,start off at 100. massive wars, yes.

    8.unit pop-infantry very low(1-2) light vehicles(2-4),air (6-8) heavy vehicles(6-8), uber units (15-20),why, makes infantry very appealing to use.gets rid of full pop vehicles or air.but vehicles and air must be made unbelievablely powerful so they seem worth it.and uber units have to kill an army by itself.

    9.rock paper scissors- didn't work in HW, dont try again.

    10.new game types- some infestion one where the first team to get to a certain forerunner building turns into a flood team that never runs out of men and all enemy are limited to tech3 and last one to survive wins.(not including flood)also king of the hill would be great and a free for all.

    11. equality- make unsc and covi equal its stupid having covi weak.

    thats all i can think of for now, i will draw up a set of equal teams for covi and unsc later.(it would be brill if somone from robot comments on these ideas,if they used these ideas HW2 is destined for sucsess) if you disagree with anything please say, the more we fine tune these ideas the better they become.

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