Just had a thought.
say there are...10 planets total in a match...both teams control 5 planets. why not have planets with "specific" stations? (kind of like you've built your base but it's on a MUCH MUCH larger scale...where the planets act like the building slots.)
say one team has 2 of there 5 planets as supply bases (supply stations, mining facility...you can go crazy on the specific names). and say the other team decides to try to take out your supply planet.
I think a cool thing would be...if you originally transformed your planet. (say...Dresdan or something) into a supply planet for example you have a small bonus in the ground engagement in the form of having heavies SP's right away.
if you placed your planet as a "Armory" type station. then your research times are cut by 25% on the ground engagement. A defense station? and you have 1 tech higher bases (....doesn't this remind you of anything?)
let's say you colonize a planet as a research facility (like the the field armory of your galatic empire.) selecting this planet will bring up the researchable things you are able to do. (galatic wide upgrades affects all your ships) some upgrades will require you to have certain planets under control (for example, you must have Dresdan under your control if your UNSC to research AND produce NOVA bombs) once the slot that takes up the NOVA bomb research is researched it is replaced by a Galatic Power so to speak (say for like...30,000 resources you can produce one NOVA bomb.) once this is produced you may use the bomb to "crash" any enemy planet that is currently being fought for in the ground engagement battle (you must win control of space in order to drop the NOVA bomb on the planet)...or you could use the NOVA bomb to deal a heavy blow to a opposing covenant fleet for an easy space victory and quickly take the battle on the ground, where you have the slight advantage as UNSC
*sigh* alrighty then...any questions? lol
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