James T.: Alright, well then. How would you see in to the bunker?
it
could have a glass roof, but that would be ridiculous. I would hate to
see only an outline of my soldiers the entire time they are in these
elevated bunkers.
What was NT's old name?
Generally,
if the bunkers are at all like the blast bunkers on Standoff, they
would have windows to shoot out of, so generally, I'd look for where
the fire is coming from. OTher than that, I'd prefer no indicator as in
real life, you can't tell which bunkers have people in them, you just
have to kill them all.
Possibly have infantry when "attacking" the bunkers, instead infiltrate.
James T.:
Where'd you come from!
That
reply was just annoying to read because of how it just attacked me as
opposed to help the idea, or effect the idea in any way. I suggest that
you make your posts relevant from now on.
It's hardly an attack, just pointing out the fact it
takes maturity to except criticism. And my second post was
entirely relevant.
Wolfhound:
well you wont need thick walls at all. Plasma is splash damage, not as much penitration (spelling).
Actually, plasma burns through surfaces. To properly
make good anti-plasma walls, you'd have to make the entire area of the
wall thick, made from many pieces of metal or any semi-dense material
spaced apart.
So yes, plasma has lots of penetration, but can't expand beyond the contact surface.
Rasq'uire'laskar:
As
for the bunkers, it could be you can only station one squad in there at
a time. So, a max of five guys. But if you store a damaged, three man
squad in there, and then try and send in a five-man squad, they swap
places.
To show that a bunker is occupied, a simple light inside could turn on, and the doors would close.
Much like WiC.
But I disagree with the idea of displaying occupation aside from the possibilty of units shooting from within it's confines.
James T.: Let me just make sure that we're on the same
page. I want for the helms deep walls to be put into HW, with a bunker
stretching over the top of the entire wall. The bunker/wall would act
like normal land. You could walk around inside of it, go to the edge
and shoot out of it. Is that what we're talking about, then that would
be a logical compromise. if not, we'll keep working things out.
That's hardly a compromise as it still makes absolutely
no sense in a modern war effort. Even far less in an Futuristic war
setting.
By Fire and Flood,
KristallNacht

I can lead a country with a microphone