Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-10-2009, 11:36 PM 770045 in reply to 770038

    Re: Halo Wars Balance Feedback

    A pompi00:

    Klunk:Dear Robot suicide grunts do not work half the time, they just stand still, since they do not have many hit points this is a game changer. Fix this or leave the arby as is.

    Dear Klunk,

    Learn to be good and you wouldn't need suicide grunts

    kthxbye,

    Pompi

    wow. i hope you're joking. if not, leave. 


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 11:36 PM 770046 in reply to 770041

    Re: Halo Wars Balance Feedback

    Klunk:
    crusaderking:
    Tomanater00:

    buff choppers.

     nerf volley a tiny bit against heavy armor

    fix suicide grunts glitchyness

     

    also with drastic changes like this a leaderboard reset is a must. 

    buff choppers, buff cyclops, fix a few unit glitches.

    We need a leaderboard reset, many good players have quit all together, oh, and we need to ban boosters or else leaderboard reset=booster-mania.

    I think this game is getting pretty close to overrall balance.

    No anders can't beat UNSC and is going to having a hard time to stop a simple wraith rush, that is not balance.

    I am still skeptic that Anders will be a bad leader.

    iEchoic made a huge thread about Anders being UP before TU#3 came out, and was very wrong.

    We will have to see, maybe your right, maybe not, but ROBOT have been looking into this for a while(or at least I hope).


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-10-2009, 11:38 PM 770049 in reply to 770035

    Re: Halo Wars Balance Feedback

    crusaderking:
    Tomanater00:

    buff choppers.

     nerf volley a tiny bit against heavy armor

    fix suicide grunts glitchyness

     

    also with drastic changes like this a leaderboard reset is a must. 

    buff choppers, buff cyclops, fix a few unit glitches.

    We need a leaderboard reset, many good players have quit all together, oh, and we need to ban boosters or else leaderboard reset=booster-mania.

    I think this game is getting pretty close to overrall balance.

    the 1v1 leader board cant get much worse

    1.prince-not sure if inactive 

    2.iechoic xc-inactive 

    3.toyo-active

    4.dopedgoat-inactive

    5.miz izhere-inactive

    6.aniel sq(themeatshield)inactive

    7.loc snowghost-inactive

    8.dis connect sparta-not sure 

    9.shrodes-not sure

    10.iphenoix idown-not sure

    11.jailhouse rock-inactive due to silver

    12.wolf-inactive

    13.o rush o-not sure

    14.dhl prophet-not sure

    15. iechoic-inactive


    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-10-2009, 11:39 PM 770050 in reply to 770045

    Re: Halo Wars Balance Feedback

    Ronin 3000:
    A pompi00:

    Klunk:Dear Robot suicide grunts do not work half the time, they just stand still, since they do not have many hit points this is a game changer. Fix this or leave the arby as is.

    Dear Klunk,

    Learn to be good and you wouldn't need suicide grunts

    kthxbye,

    Pompi

    wow. i hope you're joking. if not, leave. 

    I was sort of joking... while trying to point out that the arbiter is pretty pwnzrs anyway... jeez.. tough crowd.


    I <3 ODSTs
  •  11-10-2009, 11:41 PM 770052 in reply to 770046

    Re: Halo Wars Balance Feedback

    if echoic comes back after all these changes and a possible leaderboard reset, i would expect him to play forge over anders.

    forge and PoR will definitely be the dominant 1v1 leaders if gremlins are nerfed this hard.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 11:44 PM 770055 in reply to 770050

    Re: Halo Wars Balance Feedback

    A pompi00:
    Ronin 3000:
    A pompi00:

    Klunk:Dear Robot suicide grunts do not work half the time, they just stand still, since they do not have many hit points this is a game changer. Fix this or leave the arby as is.

    Dear Klunk,

    Learn to be good and you wouldn't need suicide grunts

    kthxbye,

    Pompi

    wow. i hope you're joking. if not, leave. 

    I was sort of joking... while trying to point out that the arbiter is pretty pwnzrs anyway... jeez.. tough crowd.

    people taking the risk of a suicide grunt rush put thier entire econ into it, when the unit doesn't respond I feel sorry for them. they are screwed
  •  11-10-2009, 11:44 PM 770056 in reply to 770052

    Re: Halo Wars Balance Feedback

    Ronin 3000:

    if echoic comes back after all these changes and a possible leaderboard reset, i would expect him to play forge over anders.

    forge and PoR will definitely be the dominant 1v1 leaders if gremlins are nerfed this hard.

    that would be tight i think iv heard someone mention iechoic dosent have a xbox so it might be hard for him to come back.
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-10-2009, 11:47 PM 770058 in reply to 769843

    Re: Halo Wars Balance Feedback

    Timotron:There is no date official or unofficial at this point for a potential TU. We will update you when we have one.


    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

      

     

     

    Honestly, the gremlin nerf will mess up the game more. Either make gremlins cost 275, or make them come without the EMP ability (must purchase the upgrade at T1 or T2). Or maybe even with just the EMP ability and no attacking capabilities until focusing lense.


    ~Trueskill 40~

    Add me- Gamertag: xNiitr0x <--its a zero
  •  11-10-2009, 11:51 PM 770061 in reply to 770058

    Re: Halo Wars Balance Feedback

    xNiitr0x:

    Honestly, the gremlin nerf will mess up the game more. Either make gremlins cost 275, or make them come without the EMP ability (must purchase the upgrade at T1 or T2). Or maybe even with just the EMP ability and no attacking capabilities until focusing lense.

    i like these ideas more than tech 2 gremlins.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 11:55 PM 770062 in reply to 770061

    Re: Halo Wars Balance Feedback

    Ronin 3000:
    xNiitr0x:

    Honestly, the gremlin nerf will mess up the game more. Either make gremlins cost 275, or make them come without the EMP ability (must purchase the upgrade at T1 or T2). Or maybe even with just the EMP ability and no attacking capabilities until focusing lense.

    i like these ideas more than tech 2 gremlins.

    I like thiese ideas better, theyve all been discussed before.

    otherwise when i trick an anders into thinking im going wraiths and show up and hunter those gremlins and jackel then spartans itl just make them turtle or make a barracks definatly.

  •  11-10-2009, 11:56 PM 770063 in reply to 770052

    Re: Halo Wars Balance Feedback

    Ronin 3000:

    if echoic comes back after all these changes and a possible leaderboard reset, i would expect him to play forge over anders.

    forge and PoR will definitely be the dominant 1v1 leaders if gremlins are nerfed this hard.

    Ironically in many cases Cutter>Forge

    But, Forge>Anders and covy but not Cutter is funny.

    Forge might be the UNSC dominant, which will be new.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-10-2009, 11:58 PM 770065 in reply to 770063

    Re: Halo Wars Balance Feedback

    crusaderking:
    Ronin 3000:

    if echoic comes back after all these changes and a possible leaderboard reset, i would expect him to play forge over anders.

    forge and PoR will definitely be the dominant 1v1 leaders if gremlins are nerfed this hard.

    Ironically in many cases Cutter>Forge

    But, Forge>Anders and covy but not Cutter is funny.

    Forge might be the UNSC dominant, which will be new.

    you just need to get your forge mirror top notch and you could dominate. 
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-11-2009, 12:02 AM 770069 in reply to 770065

    Re: Halo Wars Balance Feedback

    my forge mirrors are actually quite good, i might pick him up if anders gets wacked with the nerf bat

    I get banned for no reason
  •  11-11-2009, 12:09 AM 770071 in reply to 770065

    Re: Halo Wars Balance Feedback

    Tomanater00:
    crusaderking:
    Ronin 3000:

    if echoic comes back after all these changes and a possible leaderboard reset, i would expect him to play forge over anders.

    forge and PoR will definitely be the dominant 1v1 leaders if gremlins are nerfed this hard.

    Ironically in many cases Cutter>Forge

    But, Forge>Anders and covy but not Cutter is funny.

    Forge might be the UNSC dominant, which will be new.

    you just need to get your forge mirror top notch and you could dominate. 

    Ya, I actually know what I did wrong vs the only 3-4 Forges that have beat me in 600(probably less than 75 mirrors though) games, it was that I half played them like they were Anders, cobras in forge mirrors are not very good.

    Meatshield out microed me, so it was just a massive spartank wars.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-11-2009, 12:29 AM 770073 in reply to 769843

    Re: Halo Wars Balance Feedback

    I'm actually quite disapointed with this patch. I feel your trying to please everyone, and not actually balance the game. Pleasing everyone is good, but sometimes, not everyone knows whats best.

    1. Scrab buff is a good idea, reducing cost/tech or what ever your doing seems good. But a nice ol path fidning patch would be very nice. The Scarab gets confused trying to walk over a small pebble.

    2. I agree, nice fix.

    3. Grunts really did suck against air. I suppose fixing this aspect will help them, but really though, they need a bit more than this to become anywhere near usefull.

    Those I agree with what your doing, I have many problems with the final two.

    4. I am torn as to wheather the Arbiter needs a nerf or a buff. On one hand, you have a leader that can not beat other leaders in 1v1, and in teams, the Arbiter is good. But, I do feel however his Rage is a little to OP. Early game, if the Arbiter finds a small group of Hogs, they all die. Now, I agree if the Arbiter player was skilled or lucky enough to find them, and saved up money to Rage them, then the Arbiter should be able to kill them. What I dont agree with however is the fact the Arbiter will take no damage. So this nerf is acceptable, if the numbers are changed correctly. But, I think you should address other reasons. Perhaps if it was possible to rage and attack units in reactors, that would be sweet.

    5. NO! Do not do this. Alot of people have been complaining about Gremlins, and I do agree they are perhaps a little too OP. Early game in 1v1 they can be used to bully Forge and Cutter into a corner, but I think rather than bring them down to an acceptable level, you've been listening the the cries, and your detorying them. This patch will hit greamlins too hard, and make them unuseeable, in anything but low level 3v3 games. Without these, Anders economy is really going to slow her down now. Anders can now not keep up with Forge or Cutter. Both of them can out Hog Anders, and afford turrets, and to tech Flamers ready to counter the Marines Anders will have to make.

    Rather than making the power of the unit, equal to the tech required to build, why not nerf the power of the unit. Why not make it take a little more damage against Warthog type damage. I think this will be a good nerf for the gremlin. It can still be used early game, but its not as deadly. Hog can sorta kill them. Nerf it so the Gremlin becomes a sort of soft counter, rather than a hard counter.

     They should do much less damage to infantry, so Marines are a counter, rather than getting kited.

    Perhaps even reduce the building damage a bit, so basicly the unit only becomes a stun, rather than a stun and kill.

    Don't change the tech required to build a gremlin, just change the power of the unit.

    I very much feel you've quickly put together a patch you thought people wanted to hear, rather than trying to balance the game. Please don't do anything hasty, and think about an actual solution. Don't just stick a band aid on this, and hope the problem goes away.

    I would also like to suggest that we you press the D-Pad button to jump to your units, that it doesn't jump to units in hooks. VERY annoying. Also, Suicide grunts need alot of fixing. If you could give me a littl feed back on this, I would appriciate it, and I would know your listening to us.

     


    Arbiter is 1337!
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