I've been thinking about the Space combat/ground engagement idea and I have one qualm about it...
are we suggesting way to much? I mean Halo Wars 1 is just ground battles and it already pushed Xbox to the limit. (can we really pull all of this off?)
just bringing that issue up for thought. on a brighter note..here we go
using the concept of Spartan teams and Pickable leaders. Having pickable leaders AND spartan teams would be cool. Spartan teams could add a unique combative ability to the war all the way from enhanced mobility, like a jet pack MIJNOR armour, (mispelling I Know) all the way to durability (like the EoD armour from Halo 3) and lemme flesh out different class ships into focus.
Colonization Ships - the base builders in HW2, you MUST bring a colonization ship to any uninhabited planet in order to claim it (in the case of Covie controlled planets, a colonization ship is not needed once you conquer it.) they also are the ships that establish space stations above planets for defense, or various other purposes.
Frigate Class - More on the offensive side, these classes have high mobility and great firepower, perfect for a mid-game push into enemy territory (Space Combat only) These classes are going to be your main fighting force in your space engagements.
Halycon Class - The biggest, and baddest ships in the bunch, These slow moving behemoths are to be used in heavy defense or an all-out onslaught assualt on the fortress (like Reach) or the Home World (Like Earth). a unique benefit to the Halycon classes is that they allow the use of "Galatic powers" to be used in ground engagements (An Archer Missle strike or ODST drop for example)
Hero Class - a Uber combination of all three classes, the Hero units (like the PoA under Captain Keyes or Truth and Reconciliation under Thel) are your starting units at the start of the match, allowing you to have the ability to capture planets right from the start. Keep them alive at all costs, if you are killed in one of your engagements you must bring your KO'd Fleet to your Fortress World for repairs (your hero class will be decommisioned for a little bit while under repairs)
Fortress/Home Worlds - Your fortress world is your base of operations basically, it acts like a shipyard, supply planet, defense, and offensive power. conquering a Fortress world is like the equivalent of killing a Covies leader AND temple right after killing they're leader....so yeah keep it under your control. your Home-World is like your King piece in chess, if this planet falls, it's all over for you, theres no coming back understand? lol
there, hopefully that clarifies things
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