UNSC and Covenant Factions remade V2

Last post 12-12-2009, 10:41 PM by Shadow Titan. 182 replies.
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  •  10-20-2009, 9:17 PM 753660 in reply to 753625

    Re: UNSC and Covenant Factions remade V2

    belac:

    Ello

    Hello
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 10:16 AM 754273 in reply to 751324

    Re: UNSC and Covenant Factions remade V2

    Shadow Titan:
    Hawks Just Rule:
    Hawks Just Rule:

    OK I'm going to go through my ideas for individual units for each team starting with UNSC aircraft because they are my fave. 

     Plus will base each units role on modern day vehicles used by armies all over the world. 

    Hornet - Apache helicopter gunship. Intimidating, strong air-to-ground fire, Heavy set, well armoured and brimming with armour piercing weapons and anti infantry/light vehicle heavy MG's.

    Sparrow hawk (Hawk) - Cobra Light Helicopter Gunship. Fast, Strikes key targets, provides close support for ground operations, guards transports (pelicans), has relatively good anti-air capabilities. Now it could have a laser, BUT (a big but) it would be a SLOW recharging "Y" ability.

    Vulture - AC130. Fly's high above the battlefield giving heavy ground support.

    UNSC, also needs a strike bomber of some sort. High accuracy, medium "poundage" bomb.  

    Right next ideas.

    UNSC Infantry.

    (note ODST and Marine are separate units, Marine is cheaper and quicker to build, ODST is a better soldier but more expensive and needs higher tech to be built.) 

    Marines - Marines(obviously). Mainline infantry can deal with below and including, medium armour threats e.g Locusts, Wolverines. and the like. Carries an RPG which is weaker than the ODSTs Rocket launcher.

    ODSTs -  Spec Ops. Highly trained soldiers that can work very well behind enemy lines, Limited drops ( as in you can only drop 5 squads at one time and those squads have to die before more can be dropped), Can also work well with other infantry, uses a shot gun (close range) or BR (Long Range). Carries a Rocket launcher for anti armour or air usage.

    Snipers - Combat engineers/snipers. Snipers as weapons, can build foxholes for other infantry, can repair light vehicles. Use as a support unit, not as accurate as Jackals but does slightly more damage.

    Flamethrowers - N/A. Pyromaniacs. Will attack any infantry almost suicidally, Have the passive ability to sprint up close to the enemy. Flash bangs can stop all infantry except Hunters. Flames will kill most low level infantry instantly, Elites, Brutes, Spartans, Cyclops take slightly longer and can sometimes put themselves out, Cannot after napalm adherent. Napalm adherent can be used to set the ground on fire, a weaker version of the Wraiths scorch.

    Cyclops - N/A. Used as "heavy-weights", similar to hunter role but no ranged, can throw enemies. Good against armour ,slow infantry and buildings, it's a man in a suit that makes him 5x stronger what do you think he would do to the people he doesn't like.

    Spartan - N/A. Can Jack, should not increase vehicle durability, should only make vehicle damage stronger and slightly more manoeuvrable, Can be built with either Spartan Laser, Missile Pod or Machine Gun Turret. Possibly have it that you can change weapon used by sending Spartan to the Barracks and clicking "Y" then choosing.   

    Alright I like it. But I will remove the RPG ability and replace it with a grenade ability in order to make a newer unit: Rocket Marines, will add  Grenadiers, Medics, Commandos, Machine Gunner, Scout, EMP trooper and maybe some other types if I can. Maybe even a Spartan III. Also I think Cyclops should be the engineer, or maybe it should be it's own unit. As for your bomber, how about the Falcon 

    Falcon sounds good, for the Bomber.

    I like your idea of Rocket Marines they would be similar to Fuel Rod Grunts i take it. Just try to cut down the different types of infantry. The UNSC are supposed to have the specialised vehicles, their infantry(marines) were supposed to be able to fill in multiple roles. Thought the Machine Gunner is cool keep that in. 


    You can't have Slaughter without Laughter.
    The ship of failure, sails on a sea of excuses.
    My names outdated. It should be: Replace the super upgrade with something better.
  •  10-21-2009, 3:25 PM 754360 in reply to 754273

    Re: UNSC and Covenant Factions remade V2

    Hawks Just Rule:
    Shadow Titan:
    Hawks Just Rule:
    Hawks Just Rule:

    OK I'm going to go through my ideas for individual units for each team starting with UNSC aircraft because they are my fave. 

     Plus will base each units role on modern day vehicles used by armies all over the world. 

    Hornet - Apache helicopter gunship. Intimidating, strong air-to-ground fire, Heavy set, well armoured and brimming with armour piercing weapons and anti infantry/light vehicle heavy MG's.

    Sparrow hawk (Hawk) - Cobra Light Helicopter Gunship. Fast, Strikes key targets, provides close support for ground operations, guards transports (pelicans), has relatively good anti-air capabilities. Now it could have a laser, BUT (a big but) it would be a SLOW recharging "Y" ability.

    Vulture - AC130. Fly's high above the battlefield giving heavy ground support.

    UNSC, also needs a strike bomber of some sort. High accuracy, medium "poundage" bomb.  

    Right next ideas.

    UNSC Infantry.

    (note ODST and Marine are separate units, Marine is cheaper and quicker to build, ODST is a better soldier but more expensive and needs higher tech to be built.) 

    Marines - Marines(obviously). Mainline infantry can deal with below and including, medium armour threats e.g Locusts, Wolverines. and the like. Carries an RPG which is weaker than the ODSTs Rocket launcher.

    ODSTs -  Spec Ops. Highly trained soldiers that can work very well behind enemy lines, Limited drops ( as in you can only drop 5 squads at one time and those squads have to die before more can be dropped), Can also work well with other infantry, uses a shot gun (close range) or BR (Long Range). Carries a Rocket launcher for anti armour or air usage.

    Snipers - Combat engineers/snipers. Snipers as weapons, can build foxholes for other infantry, can repair light vehicles. Use as a support unit, not as accurate as Jackals but does slightly more damage.

    Flamethrowers - N/A. Pyromaniacs. Will attack any infantry almost suicidally, Have the passive ability to sprint up close to the enemy. Flash bangs can stop all infantry except Hunters. Flames will kill most low level infantry instantly, Elites, Brutes, Spartans, Cyclops take slightly longer and can sometimes put themselves out, Cannot after napalm adherent. Napalm adherent can be used to set the ground on fire, a weaker version of the Wraiths scorch.

    Cyclops - N/A. Used as "heavy-weights", similar to hunter role but no ranged, can throw enemies. Good against armour ,slow infantry and buildings, it's a man in a suit that makes him 5x stronger what do you think he would do to the people he doesn't like.

    Spartan - N/A. Can Jack, should not increase vehicle durability, should only make vehicle damage stronger and slightly more manoeuvrable, Can be built with either Spartan Laser, Missile Pod or Machine Gun Turret. Possibly have it that you can change weapon used by sending Spartan to the Barracks and clicking "Y" then choosing.   

    Alright I like it. But I will remove the RPG ability and replace it with a grenade ability in order to make a newer unit: Rocket Marines, will add  Grenadiers, Medics, Commandos, Machine Gunner, Scout, EMP trooper and maybe some other types if I can. Maybe even a Spartan III. Also I think Cyclops should be the engineer, or maybe it should be it's own unit. As for your bomber, how about the Falcon 

    Falcon sounds good, for the Bomber.

    I like your idea of Rocket Marines they would be similar to Fuel Rod Grunts i take it. Just try to cut down the different types of infantry. The UNSC are supposed to have the specialised vehicles, their infantry(marines) were supposed to be able to fill in multiple roles. Thought the Machine Gunner is cool keep that in. 

    It hurts, but I will post it to see what to keep or get rid of. Also anyone have a link to the Space Combat thread?
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 3:42 PM 754383 in reply to 754360

    Re: UNSC and Covenant Factions remade V2

    Infantry poll is up. Please look at the units and vote for which to keep or leave
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 3:51 PM 754388 in reply to 734015

    Re: UNSC and Covenant Factions remade V2

    Everything i list here i want to keep 

     

    UNSC 

    Marine                                                                                                                                                                                                       

    ODST

    Sniper

    Machine Gunner

    Rocket Marines

    Flamethrower

    Cyclops

    Spartan II's

    Spartan III's

    Covenant

    Grunt, Grunt needler variant, Fuel rod Grunt,

    Jackal Sniper

    Hunter

    Drone. Drone shield varient

    Elite, Ranger, Zealot/ Honor Guard

     Brute, Jump pack, Captain, Chieftain/ War Chieftain (Can only have one on the field)

    Engineer

    Prophet, no cleansing beam secondary ability (only one)

    Arbiter: no rage ability (only one)


    The Eayn Tribute: Read about the life of a jackal, who fights back during a rebellion against the covenant, and must struggle to remain alive as the Covenant fight the small group of rebels.

    http://www.halowars.com/forums/thread/804296.aspx

  •  10-21-2009, 3:54 PM 754389 in reply to 754388

    Re: UNSC and Covenant Factions remade V2

    belac:

    Everything i list here i want to keep 

     

    UNSC 

    Marine                                                                                                                                                                                                       

    ODST

    Sniper

    Machine Gunner

    Rocket Marines

    Flamethrower

    Cyclops

    Spartan II's

    Spartan III's

    Covenant

    Grunt, Grunt needler variant, Fuel rod Grunt,

    Jackal Sniper

    Hunter

    Drone. Drone shield varient

    Elite, Ranger, Zealot/ Honor Guard

     Brute, Jump pack, Captain, Chieftain/ War Chieftain (Can only have one on the field)

    Engineer

    Prophet, no cleansing beam secondary ability (only one)

    Arbiter: no rage ability (only one)

    Okay I'll rack em up
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 4:01 PM 754396 in reply to 754383

    Re: UNSC and Covenant Factions remade V2

    Marine - Keep them totally yes                                                                                                                                                                                                     

    ODST - Hmmmm I think it would be cool to have them as a seperate like..."Super Marine" unit that you can drop them (cannot be trained from barracks, only accessible by dropping them down, ODST could act like a bonus card you can play in the battlefield to try to turn the tide of battle)  yes

    Sniper - For originally? 0 points sorry, but for the Halo Feel? 100% yes yes yes.

    Machine Gunner *refer to Rocket marine bit*

    Rocket Marines - why not add these 3 marine types to form a "Infantry Support class?" just having 3 marine classes where they do just one thing doesn't feel right to me.

    EMP Trooper *Refer to Rocket marine bit*

    Flamethrower - hahaha, possible one of my favorite units. yes

    Cyclops - Sorry don't think this one makes the cut with me, no

    Commando - not to sure what commando would hold vote, withheld

    Spartan II's - Heck Yes

    Spartan III's - could make it like the final upgrade for the marines or something (available to all UNSC leaders, along with the ODST drop, the ODST drop can act like a bonus card or light instant support to try helping in the battle. yes

    Grenadier - I guess, I wonder how people would use them... yes

    Scout - oh come now, we have warthogs to do our scouting for us lol sorry to whoever suggested this but no

    Covenant

    Grunt, Grunt needler variant, Fuel rod Grunt, suicide Grunts - Yes to = Suicide Grunt, Grunt, and Fuel Rod Grunt. No to Grunt Needler variant

    Jackal scout, Jackal Sniper - Yes

    Hunter, Hunter Gold - Wonder what role the hunter gold will play, yes

    Drone. Drone shield varient - Dunno about a shield Drone, but I love the Drone Idea yes

    Elite, Ranger, Zealot/ Honor Guard - Yes to all

     Brute, Jump pack, Captain, Chieftain/ War Chieftain (Can only have one on the field) - I suppose, yes

    Engineer, Bomb engineer - Yes to Engineer, I'm not feeling the Bomb engineer though

    Prophet, no cleansing beam secondary ability (only one) - No, I don't think prophets are even supposed to fight.

    Arbiter: no rage ability (only one) - Yes, I can see this one, maybe he can have a passive combat boost ability to kind of compensate for his lack of rage  (Arbiter without his rage doesn't isn't anything to special really currently, so he has to make up for it in someway)


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  10-21-2009, 4:09 PM 754404 in reply to 754396

    Re: UNSC and Covenant Factions remade V2

    Klubhouse16:

    Marine - Keep them totally yes                                                                                                                                                                                                     

    ODST - Hmmmm I think it would be cool to have them as a seperate like..."Super Marine" unit that you can drop them (cannot be trained from barracks, only accessible by dropping them down, ODST could act like a bonus card you can play in the battlefield to try to turn the tide of battle)  yes

    Sniper - For originally? 0 points sorry, but for the Halo Feel? 100% yes yes yes.

    Machine Gunner *refer to Rocket marine bit*

    Rocket Marines - why not add these 3 marine types to form a "Infantry Support class?" just having 3 marine classes where they do just one thing doesn't feel right to me.

    EMP Trooper *Refer to Rocket marine bit*

    Flamethrower - hahaha, possible one of my favorite units. yes

    Cyclops - Sorry don't think this one makes the cut with me, no

    Commando - not to sure what commando would hold vote, withheld

    Spartan II's - Heck Yes

    Spartan III's - could make it like the final upgrade for the marines or something (available to all UNSC leaders, along with the ODST drop, the ODST drop can act like a bonus card or light instant support to try helping in the battle. yes

    Grenadier - I guess, I wonder how people would use them... yes

    Scout - oh come now, we have warthogs to do our scouting for us lol sorry to whoever suggested this but no

    Covenant

    Grunt, Grunt needler variant, Fuel rod Grunt, suicide Grunts - Yes to = Suicide Grunt, Grunt, and Fuel Rod Grunt. No to Grunt Needler variant

    Jackal scout, Jackal Sniper - Yes

    Hunter, Hunter Gold - Wonder what role the hunter gold will play, yes

    Drone. Drone shield varient - Dunno about a shield Drone, but I love the Drone Idea yes

    Elite, Ranger, Zealot/ Honor Guard - Yes to all

     Brute, Jump pack, Captain, Chieftain/ War Chieftain (Can only have one on the field) - I suppose, yes

    Engineer, Bomb engineer - Yes to Engineer, I'm not feeling the Bomb engineer though

    Prophet, no cleansing beam secondary ability (only one) - No, I don't think prophets are even supposed to fight.

    Arbiter: no rage ability (only one) - Yes, I can see this one, maybe he can have a passive combat boost ability to kind of compensate for his lack of rage  (Arbiter without his rage doesn't isn't anything to special really currently, so he has to make up for it in someway)

    Okay very nice. Well the Gold Hunter is essentially an alternate Hunter, instead of a fuelrod canon, it has a fuel rod gun. All support units will be in a support building. The scout is just a name I came up with for a unit armed with a M5K Carbine. Commando is essentially is a squad leader, armed with a shotgun, gives Marines in squad a moral boost. Prophet was just put in there. Cyclops is more of an engineer this time around. All these units are in the thought that individual units will be built, and you can make squads how you see fit. Also units can ride on top of vehicles, so you can have a Rocket Marine riding shotgun in the warthog. Spartan III's are more so heavy troopers, can't jack but they do have a form of camo (halopedia)
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 4:34 PM 754450 in reply to 753660

    Re: UNSC and Covenant Factions remade V2

    For f*cks sake.

    Keep flamethrowers the same completely, except when they go in a hook they get snipers that do about the same as jackal damage according to their specific tier.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-21-2009, 4:36 PM 754455 in reply to 754450

    Re: UNSC and Covenant Factions remade V2

    Korther:

    For f*cks sake.

    Keep flamethrowers the same completely, except when they go in a hook they get snipers that do about the same as jackal damage according to their specific tier.

    But more units means more fun.
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 5:47 PM 754582 in reply to 754455

    Re: UNSC and Covenant Factions remade V2

    Shadow Titan:
    Korther:

    For f*cks sake.

    Keep flamethrowers the same completely, except when they go in a hook they get snipers that do about the same as jackal damage according to their specific tier.

    But more units means more fun.

    No it leads to pointlessness.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-21-2009, 8:07 PM 754716 in reply to 754582

    Re: UNSC and Covenant Factions remade V2

    Korther:
    Shadow Titan:
    Korther:

    For f*cks sake.

    Keep flamethrowers the same completely, except when they go in a hook they get snipers that do about the same as jackal damage according to their specific tier.

    But more units means more fun.

    No it leads to pointlessness.

    I'll mark you down for the marines flamethrower and spartans
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 8:10 PM 754721 in reply to 754716

    Re: UNSC and Covenant Factions remade V2

    Added medic unit. I didn't like the healing power, it gave the unsc an unfair advantage
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-21-2009, 8:58 PM 754808 in reply to 754721

    Re: UNSC and Covenant Factions remade V2

    Shadow Titan:Added medic unit. I didn't like the healing power, it gave the unsc an unfair advantage

    Jesus f*cking Christ, why don't we just make both sides completely the same in every possible bloody way why don't we?

    The UNSC power is not over powered.  The Covenant's can move, it can heal any unit (combat or not) for any extended time.  UNSC beam only heals temporarily and only some units in the area at a time, and only in combat.  They're perfectly balanced.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-22-2009, 5:06 AM 755169 in reply to 754808

    Re: UNSC and Covenant Factions remade V2

    I agree with Korther, although not as... strongly.

    You are putting in WAY too many units. Some of them are bound to become obsolete, and it just gets confusing. Also, you don't need that many units.

    And, as I said earlier, there is a very real danger of the UNSC turning into The Covenant, one that just seems to be becoming a greater threat constantly. 

     

    On the topic of Covenant infantry, my main interest in this thread:

    I like it. It's different to the UNSC, it incorporates my idea (hooray!), and it seems like it could work really well. Only problems is that there seems to be slightly too many buildings. I think that players should only be able to have either a Brute building OR an Elite building, not both, as, well, Elites and Brutes never fight together. Probably depending on subfaction.

    Also, engineers should possibly go somewhere else. Having a building JUST for engineers feels to me sorta... weird. Possibly have them build at the main base, if you're going to have one. If not, then probably the Hall where the support infantry are kept. If not that, then maybe have them lodge with the Elites/Brutes, because otherwise I've run out of ideas =P

     

    I can't remember who, but somebody suggested a passive ability for The Arbiter boosting nearby units combat abilities. I like that idea, but don't really think an Arbiter can make sense unless it's the Halo2 arbiter (more reason for a game set during The Great Schism!). I also think that it should apply to all Elites (but to a lesser extent), and that all Brutes should have a similar sort of ability, chosen based on personality of the race (e.g., brutes would probably be a damage boost, whereas Elites would be more likely to give some sort of armour boost or something). 

    I think that's all I've got, although that lighter Vulture seems sorta pointless given that UNSC have the Hornet... 


    Beware the Australian Fridge

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    Two with power = War
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