Thank you ROBOT.

Last post 11-21-2009, 3:14 PM by Klubhouse16. 87 replies.
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  •  10-19-2009, 2:48 PM 752525 in reply to 752522

    Re: Gremlins are OP. still.

    Gremlins nerf
    Cyclops buff

    GT:
    VGamerJoe
  •  10-19-2009, 2:48 PM 752526 in reply to 752522

    Re: Gremlins are OP. still.

    I think its too late now for some balance changes.

    All the good players have left, time to sit back, relax and play for fun, not competition.


    FJ
  •  10-19-2009, 2:55 PM 752533 in reply to 752526

    Re: Gremlins are OP. still.

    I FJ I:

    I think its too late now for some balance changes.

    All the good players have left, time to sit back, relax and play for fun, not competition.

    just hoping for that last needed patch.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    44 TS




  •  10-19-2009, 2:57 PM 752540 in reply to 752533

    Re: Gremlins are OP. still.

    crusaderking:
    I FJ I:

    I think its too late now for some balance changes.

    All the good players have left, time to sit back, relax and play for fun, not competition.

    just hoping for that last needed patch.

    they might as well throw in a gremlin nerf with the patch fixing the cryo glitch


    GT:
    VGamerJoe
  •  10-19-2009, 3:08 PM 752562 in reply to 752525

    Re: Gremlins are OP. still.

    its not the last needed patch though.

    many things still need balance.


    FJ
  •  10-19-2009, 3:09 PM 752564 in reply to 752540

    Re: Gremlins are OP. still.

    VGamerJoe:
    crusaderking:
    I FJ I:

    I think its too late now for some balance changes.

    All the good players have left, time to sit back, relax and play for fun, not competition.

    just hoping for that last needed patch.

    they might as well throw in a gremlin nerf with the patch fixing the cryo glitch

    Hey you, what happened here? You played my IRL friend Chris!

    http://www.halowars.com/stats/StatsGame.aspx?Id=11489342-4965-4458-9249-000000000000

     


    GT: Cheesypoof999 (Prophet only)
    GT: Packerbacker99 (Dad's account that I mess around on)
    Current 1v1 TS 43 wewt
    Winner of the LaZy 1v1 tournament
  •  10-19-2009, 3:11 PM 752567 in reply to 752564

    Re: Gremlins are OP. still.

    change nothing besides 15% reduction in EHG HP's +$50 to gremlin cost and look into fixing these stupid reactor glitches
  •  10-19-2009, 3:44 PM 752610 in reply to 752562

    Re: Gremlins are OP. still.

    I FJ I:

    its not the last needed patch though.

    many things still need balance.

    tech 1 feeding would be nice


    Lazy-see-us. oh wait lazyfrog.us
    Trigga Squad

    This is the way the world ends
    Not with a bang but a whimper.
  •  11-20-2009, 2:57 PM 774638 in reply to 752610

    Re: Gremlins are OP. still.

    Thank you ROBOT, this thread has been up here for a very long time and I'm glad to see gremlins nerfed.
    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    44 TS




  •  11-20-2009, 3:11 PM 774643 in reply to 709739

    Re: I don't understand.

    crusaderking:
    AgentZer043:

    the gremlin really has broken the 1v1 matchup vs UNSC. what anders does most effectively is early hogs for base harrass into cheap flashbang for hook control and to counter marines built for the hogs. the answer to this should be tanks. but the gremlin, especially combined with spartans, give anders double the vehicle counter of any other UNSC leader.

    the weak armor isn't enough, as they can easily be protected by flamers/spartans. they need another nerf. i have a feeling it will be addressed soon. 

    Yep, FB flamer, gremlins, warthogs own early game.

    Cant counter impossible.

    Not impossible. You give up too early.


    I only play 3v3 standard. Highest Overall ranking: 2nd.

  •  11-20-2009, 5:06 PM 774668 in reply to 774643

    Re: I don't understand.

    Tr0mb0n3 117:
    crusaderking:
    AgentZer043:

    the gremlin really has broken the 1v1 matchup vs UNSC. what anders does most effectively is early hogs for base harrass into cheap flashbang for hook control and to counter marines built for the hogs. the answer to this should be tanks. but the gremlin, especially combined with spartans, give anders double the vehicle counter of any other UNSC leader.

    the weak armor isn't enough, as they can easily be protected by flamers/spartans. they need another nerf. i have a feeling it will be addressed soon. 

    Yep, FB flamer, gremlins, warthogs own early game.

    Cant counter impossible.

    Not impossible. You give up too early.

    I'm the number one Forge player in  1v1 standard and I give up to easy?(top 3 at least)

    You play Anders I play Forge, you beat me once in 10 games, I'll bow down to you and call you better at HW than me.

     


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    44 TS




  •  11-20-2009, 9:25 PM 774743 in reply to 774668

    Re: I don't understand.

    My standard counter to Gremlins is Spartanks and Marines.  Spartanks can dispatch Flamers extremely quickly, thus eliminating the main threat posed on your Marines, the Marines and Spartanks both do excellent damage vs. Gremlins and Hogs.

    One thing I've been pondering is Spartans vs. Gremlins, most likely using a Pelican to take them by surprise.  The main problem is that if they use Hogs to any degree, the Spartans will get smushed.

  •  11-21-2009, 3:14 PM 775003 in reply to 774743

    Re: I don't understand.

    woohoo, gremlin nerf :D
    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
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