The Covenant is OP thread

Last post 12-11-2010, 8:51 PM by Operation. 2092 replies.
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  •  03-19-2009, 7:22 PM 515748 in reply to 515738

    Re: The Covenant is OP thread

    honestly i thought that the unsc were overpowered, and please robot do NOT make the disrupt. bomb cooldown smaller, i mean if the unsc can stop a leader powere every time they meet up then the leader become a complete waste of a unit, i think its fine
    accually the biggest problem i see is super unit spam, i think a hard pop limit (you know just like the spartans) would be a perfect fix, please take this into consideration
    ____________All The Pigs Are All Lined Up____________
  •  03-19-2009, 7:26 PM 515752 in reply to 515711

    Re: The Covenant is OP thread

    for my reason it is not true, the covenant ' s game is made around the units , instead the usc' s game around the vehicle, if the coventant leader have not the power to receive the units near hm, permit to usc to move faster of covenant.... i dont see the overpowered of covenant on usc....

     

  •  03-19-2009, 7:28 PM 515756 in reply to 514664

    Re: The Covenant is OP thread

    yeah, now i have a serious problem with covenant and balance. im getting sick and tired of this game.

     

    http://www.halowars.com/stats/StatsGame.aspx?Id=51089713-4989-9939-0380-000000000000

     

    i had 45 flame throwers. 22 warthogs. this kid had 40 jackals. 17 hunters. he wins.

     

    ok first, i thought we were told UNSC has stronger units. LIE. second, i thought flame thrower spamming owns covenant after a rush. LIE again. wooo!!! i love this game ROFL. flamers are anti infantry. so are jackals. i had more flamers and unsc are said to be "stronger" warhogs lose to hunters obviously but i killed most of his hunters.. yeah... nice balance issues 

  •  03-19-2009, 7:34 PM 515762 in reply to 516804

    Finally Found a Counter with UNSC against the overpowered prophet.

     First of all let me say the prophet is overpowered.  The shield combined with upgrading him to fuel rod cannons make him ridiculously overpowered considering he can get to your base in the first 2 minutes of the game.  Many of the top players are abusing this.  Im currently ranked roughly 77 overall and at least 1/3 of my games are against prophet if not half.  The rest are mostly against arbiter and some anders. 

    He can attack you within 2 minutes of the game and then build infantry to counter almost anything you build as UNSC. Thats assuming the prophet doesnt destroy you on his own.  You can only have 3 buildings up by the time he atttacks and it your foolish enough to build turrents he will beam them.  If you feel the need to post that I am complaining or he isnt overpowered post your reasons and I will explain to you why he is.  I will also happily play anyone who disagrees with me that the prophet is overpowered.  However...

    I finally found a counter to those countless prophet rushes.  I've only lost once in probably my last 15 games against prophet and it was against Drumble whos 17 overall in 1v1 and I made 2 huge careless mistakes which lead to my downfall.

    Anyone who wants to know message me and I will go over it with you.  I dont want to post here and let them know what to expect.  They deserve to find out the hard way.

    I do it with anders but it will work with forge and cutter.

    I still feel that the prophet is overpowered and this strat is very micro intensive and thats the only reason it works.  It is taking advice that I learned from several players in a previous topic I created so I didnt come up with it on my own but I tested it and tweaked it and its fair to say that it is very successful against prophet.

  •  03-19-2009, 7:35 PM 515764 in reply to 515756

    Re: The Covenant is OP thread

    FeaRxUnLeAsHeD:

    i had 45 flame throwers.

    LMAO


    GT: Skynnee/FootlongKhan
    Faction: RandomAll
    Highest 1v1 Standard Rank: 17
  •  03-19-2009, 7:37 PM 515768 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    Haven't lost to a Prophet in the last 30 games against them or so.  I even had a top 50 Prophet player ask me what others do to beat me because he couldn't.

    Once again, we will need harder counters in the first patch for Hogs and Leaders to avoid mind-numbing gameplay.


    GT: Skynnee/FootlongKhan
    Faction: RandomAll
    Highest 1v1 Standard Rank: 17
  •  03-19-2009, 7:41 PM 515773 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    Has anyone tried hog rushing a prophet's base while they are attacking you? They are so busy microing you that a few hogs at their base might be able to take down their base. If anything it will stall since even a well microed prophet rush takes a little while to kill your base.Attacking their base might cause them to teleport back, giving you more time.
    Note to self: Sarcasm is highly ineffective against stupid people.
  •  03-19-2009, 7:42 PM 515776 in reply to 515710

    Re: The Covenant is OP thread

    FeaRxUnLeAsHeD:

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

     

    i know this wont end up happening, but im throwing it out there. sinse when do RTS's have leaders that can take out massive armys? seriously? ok, so if one unit can take out an army of 10 with a special power "leader power" then i think there is a problem. i posteda  topic a while back with suggestions.

     

    heres a quote from my topic

     

    what needs to be done

    * GET rid of leaders (i think this would make the game way better. itd be all about micromanaging jackals vs flamers and stuff.)

    * debuff the covenant leaders (make arbiter rage cost WAY more, make him have less health, brute chieftain more cost, weaker, prophet no shield needs to be purchaseD)

    *debuff the covenant (any way possible, but probably wont work because they would be too weak in the long run)

    *buff up the UNSC (wont work, they are already stronger inthe long run if you make it far)

    *give the UNSC leaders (my personal favorite idea. get seargent forge in a hog, stuff like that like campaign, give them equal power vs covys)

    *give UNSC stronger turrets ? / infantry (cant really see this working, as i said, unsc are already stronger in the long run) 

     

     i think leaders need to be taken out. thats my personal opinion. if not, i think the second most fair thing is to give UNSC leaders and maybe take away there leader powers like mac blast and stuff. i played a game today 1v1 prophet vs chieftain, my army was so much stronger, and i only lost because vortex was used 8 times, it killed at least 7 of my banshees, 7 honor guards, and 3 vampires. thats pretty unfair, using 500-700 resources and he takes out like 15 of my units.

    Are you serious? Or are you incredibly retarded? That isn't game changing, that's game ruining. Basically, you're saying that they should just make the Covenant crap, make the UNSC better than they already are, take the Covenant leaders out and put UNSC leaders in. No, no, no.

    Also, to your other post, you had 67 units? lolk.

    And to whoever posted the team stats thing about who's been used most, no to you too. Covenant have won over half their games they are used. UNSC have lost over half the games they are used. It doesn't matter who's used more, it's about who's win percentage is higher out of how many games they're used. 

  •  03-19-2009, 7:42 PM 515777 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    Lupire the dark:Has anyone tried hog rushing a prophet's base while they are attacking you? They are so busy microing you that a few hogs at their base might be able to take down their base. If anything it will stall since even a well microed prophet rush takes a little while to kill your base.Attacking their base might cause them to teleport back, giving you more time.

    We have a winner.


    GT: Skynnee/FootlongKhan
    Faction: RandomAll
    Highest 1v1 Standard Rank: 17
  •  03-19-2009, 7:42 PM 515778 in reply to 515756

    Re: The Covenant is OP thread

    but warthog is a support vehicle, ok it is strong, but the hunter cost 250 instead the warthog 150 , it is normal that the hunters wind against the warthog......... 

     250 x 17 =4250

    150 x 22 = 3300

    there are a 950 and then 6 warthog more to different from cost of hunters and cost of warthogs....

    probably if you have more warthog win against the hunter, o if you have a hornet you win..... 

     

  •  03-19-2009, 7:43 PM 515779 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    It really does get  mind-numbing and Drives me crazy.  But you do what you have to do to win and you cant not do it because all it does it result in you immediately losing to his hero rush.

     I really do wish the developers would comment on a possible patch.  Just to feel confident that something will be done.  I remember playing battle for middle earth 2 on 360 and the patches really never came.  I got all the way up to 2 overall in that game but lost interest because they never actually fixed some of the problems on the 360 version.  They may have done it after I quit but it was too late.

  •  03-19-2009, 7:48 PM 515789 in reply to 515756

    Re: The Covenant is OP thread

    FeaRxUnLeAsHeD:

    yeah, now i have a serious problem with covenant and balance. im getting sick and tired of this game.

     

    http://www.halowars.com/stats/StatsGame.aspx?Id=51089713-4989-9939-0380-000000000000

     

    i had 45 flame throwers. 22 warthogs. this kid had 40 jackals. 17 hunters. he wins.

     

    ok first, i thought we were told UNSC has stronger units. LIE. second, i thought flame thrower spamming owns covenant after a rush. LIE again. wooo!!! i love this game ROFL. flamers are anti infantry. so are jackals. i had more flamers and unsc are said to be "stronger" warhogs lose to hunters obviously but i killed most of his hunters.. yeah... nice balance issues 

    Jackals are better than flamethrowers. And hunters are a straight counter to hogs. How could you have possibly won that fight?

    You should have microed your hogs to try to take out the jackals and had your flamers focus only on the hunters. You didn't lose the fight because of balance issues.


    When I say GG it doesn't mean Good Game.
    It means Get Good.
  •  03-19-2009, 7:52 PM 515795 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    Another strategy for PoR might be to not focus on a reactor. barrack, supply pad, supply pad, barrack. When PoR comes, have flamers and marines locked down. If he goes for the barracks, build another. Goes for supply, same. Should be able to keep up infantry product if you keep warthog elsewere getting supplies. Enough infantry should eventually take down PoR. After all, Clense takes up supplies
    Note to self: Sarcasm is highly ineffective against stupid people.
  •  03-19-2009, 7:53 PM 515798 in reply to 516804

    Re: Finally Found a Counter that works with UNSC against the overpowered prophet.

    Lupire the dark:Has anyone tried hog rushing a prophet's base while they are attacking you? They are so busy microing you that a few hogs at their base might be able to take down their base. If anything it will stall since even a well microed prophet rush takes a little while to kill your base.Attacking their base might cause them to teleport back, giving you more time.

     Well the cats out of the bag....The key is to constantly upgrade your base...build more hogs and run in circles with the ones you have and under no circumstanes let a turret build.

  •  03-19-2009, 7:58 PM 515807 in reply to 514664

    Re: The Covenant is OP thread

    I think that if robot were to boost the spartan so that 3 of them would act as the UNSC "hero" unit it would do alot to balance the game. The covenant would still have their early game advantage because the UNSC would take longer to get their 3 spartans on the field, and the UNSC could have powerful units to counter the Leader rush a little bit more effectively. However, i think that a leader(not using their "y" ability) should still be able to barely beat the three spartans.
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