Leaders ruined the halo feeling

Last post 09-13-2009, 2:05 PM by Spartan R41. 313 replies.
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  •  08-28-2009, 4:59 PM 709493 in reply to 709100

    Re: Leaders ruined the halo feeling

    Your kidding right....you do relize that this game is not related to the FPS in any way except for the fact that the characters and units are similar...stop complaining about a game that has hardly anything wrong with it and stop comparing it to a game that is not similar....
    The object of war is not to die for your country but to make the other *** die for his.
    George S. Patton, Jr.

  •  08-28-2009, 5:11 PM 709505 in reply to 709100

    Re: Leaders ruined the halo feeling

    since when did Halo Wars = Halo 1,2, or 3?

    If you need someone to play with, send a message to Fr0sty29.
    My only Gamertag is WDL19...

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  •  08-28-2009, 5:14 PM 709507 in reply to 709111

    Re: Leaders ruined the halo feeling

    studmuffin:this isnt an FPS, without there leaders the covie are pretty easy to handle you might have to include flamers in your army *gasp*
    He's not saying they're overpowered.

    He's saying it takes away from the Halo feel.

    Gosh, I thought you might have some sense of this forum by now. (jk)


    Chuckles

    Anyone else here getting sick of tiny two-word posts that become huge because of the O.G. picture?

  •  08-28-2009, 5:19 PM 709510 in reply to 709507

    Re: Leaders ruined the halo feeling

    raciest!
    Wheres your army? oh is that them sleeping on the ground?
  •  08-28-2009, 6:13 PM 709542 in reply to 709100

    Re: Leaders ruined the halo feeling

    Now that I think about it... that is actually VERY true. Thank you for opening my eyes to the unseen.
    I 4 shot with both my BR and my MAC.
  •  08-28-2009, 6:16 PM 709546 in reply to 709478

    Re: Leaders ruined the halo feeling

    Klubhouse16:

    "The only time you should look down on someone is if your helping him up" - Can't remember the Author of this.

    Think about that statement and take a look at your past posts. If we aren't understanding it, then HELP US understand by using easy words and the like.

    anywho. on topic.

    First off, This game is different from the FPS that we are so used to seeing where you control a one-man army spartan. in the FPS it was mainly focused on Master Chief and uncovering Halo and trying to stop them from killing everyone...all the while doing it as quietly as possible I suppose...Chief doesn't get involved in the huge battles (or at least I'm pretty sure)

    Seeing the Arbiter "Ruins your gameplay experience" you say? just sounds to me like as you played this game the player has the "unsportsmanlike" thing to just go in and rage all your units with you just staring at the screen going "?!" in all honesty (I seriously got that from your first post ok? probably missed your real reason, if so, then try to explain it to me) imo, I like your idea on temporary leaders units becoming available for a time...that'd be cool (sequel yeah?)

    Of course this is going to have a different "Halo" feel...because the only games that were out were FPS' and you've been told this many times, this is an RTS with a whole new range of different gameplay mechanics...it's a little more in-depth look at the two opposing armies rather than the running and gunning feel of Halo.

    and there you have it.

    See, L0dex quite clearly elaborated that he was NOT talking about leaders being OP or UP, nor did he complain about how he can't win because x leader was OP/UP. What he is talking about is that what happens in Halo Wars does not happen in Halo, and by that he means, for example, in Halo the Arbiter does not gain a super power when he dons the armor. There was no reason for Ensemble to do that just because they were making an RTS. He understands the difference between an RPS and an FPS, but that's not the issue here. The issue, for him, is Ensemble doing things in Halo Wars that just would not happen in Halo.

     

  •  08-29-2009, 3:34 AM 709885 in reply to 709546

    Re: Leaders ruined the halo feeling

    Thank you Prophet of Fury, I'm glad somebody here has the decency and common sense to read everything I post and actually fully understand it.

    I'd love to see the "opposition's" reactions now, taking into account your more digestible posts that illustrate the same point as mine.

    Long live the king.
    "Seanyboy: L0dex is the cancer of these forums ='( "
  •  08-29-2009, 6:08 AM 709963 in reply to 709100

    Re: Leaders ruined the halo feeling

    L0dex:The leader concept ruined alot of the halo feeling of Halo Wars.

    Compare your battles from Halo Wars to any battles of the FPS games, see my point? There's nothing wrong with the UNSC call-in powers, but the Covenant leaders just ruined so much of this game's potential.

    You can almost never have a "normal" halo battle in this game, where a few grunts and some ghosts face off against some marines and a hog or two. You always get this ridiculous leader alongside them, which completely changes the feel of the game.

    And let's not get into the leader's ablilities. Imagine seeing arbiter in the FPS games do the crazy things of Halo Wars, I'd get pretty pissed off if I saw that ruining my gameplay experience. The Prophet's beam is okay in theory, but having it in almost every battle of Halo Wars ruins it. The same goes for chieftain.

    Look I realise they added them in for the sake of gameplay, but they should have just stuck to UNSC'ish powers imo. Or at the very least limited the times that the Covenant leaders are available on the battlefield (they could have been a power that temporarily got deployed on the battlefield, and withdrawn after a certain period, like the things in LOTR : BFME2).

    That's my rant on halo wars leaders for now, I sure hope the sequel will at leas.

    Dude, if you want grunts against marines, play halo 3.  If you want fun battles with weaker units but a killer leader, play halo wars.  It sounds like you are playing the wrong game to me.


    Prophet of Regret and Forge FTW!
  •  08-29-2009, 6:41 AM 709975 in reply to 709963

    Re: Leaders ruined the halo feeling

    "Dude", who are you to tell me that I'm playing the wrong game? Like many others in this thread, you completely failed to get the simple point I was making. So far I've seen but a few people with the brain capacity to understand me. Read the post above yours for example.
    "Seanyboy: L0dex is the cancer of these forums ='( "
  •  08-29-2009, 7:02 AM 709981 in reply to 709975

    Re: Leaders ruined the halo feeling

    have you ever thought that maybe some people simply Disagree *gapss from the audience* with the point your making? i read this whole forum and all it seems like to me is that people disagree with them so you insult there mentalities and tamper with quotes

    yes maybe you are older, but you sure as hell dont act it. i personally dont think the leaders have ruined the experience, i think they have added a whole new level of gameplay for people to master.

    but of course, seeing as i disagreed with you, i must be wrong (sarcasm)


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  •  08-29-2009, 7:08 AM 709986 in reply to 709981

    Re: Leaders ruined the halo feeling

    Look buddy, I don't care if you disagree or not.

    What I was annoyed with, is that people post ridiculous crap here that had nothing to do with the point I was making. That, or people seem to only read some of my sentences, cause when I see alot of the replies here, I find myself just repeating my original post.

    Tbh, you too, have missed the point. But just to give you a chance, explain to me exactly why and how you disagree with the point I am making.

    Keyword there is "exactly".

    I really hope your next post won't be as horrible as the above one.
    "Seanyboy: L0dex is the cancer of these forums ='( "
  •  08-29-2009, 7:17 AM 709988 in reply to 709986

    Re: Leaders ruined the halo feeling

    well alright then....

     

    i disagree with your statement that "leaders ruin the halo experience" because as far as i see you have no solid ground to base your theory on. leader/hero units are an essential part of all RTS games, and if you took them out you would end up with an overpowered UNSC force (super units, SoF abilities) which have stronger units anyway... so essentially you are left with a never used covenant force, so it would be UNSC vs UNSC. that ruins the halo experience a lot more? or have i missed the Whole point of halo 1,2 and 3?

     exact enough for ya?

    oh its such a horrible post... i thought you were being civil until i saw the last line...


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  •  08-29-2009, 7:33 AM 709995 in reply to 709988

    Re: Leaders ruined the halo feeling

    You are confusing the RTS experience with Halo experience. You are disagreeing with something I'm not even stating. Just look at your first sentence, read it over carefully:

    In easy to understand words: "I disagree with your statement that leaders ruin the halo experience because leaders/heros are an essential part of all RTS games" is basically what you are saying in your first sentence. The Halo experience is genre independent, and has nothing to do with the fact that this game is an RTS. Nowhere did I say that they shouldn't have leaders in halo wars, I said that they were poorly implemented to support the Halo feeling. Oh and don't ask me what I mean with the halo feeling, I've answered it a billion times in other posts of this thread. 

    "if you took them out then you'd be left with overpowered UNSC"

    => I never said they had to take them out to keep the Halo experience in tact. They could have implemented them more realistically, or designed the Covenant differently. Surely you must have been able to think of this yourself though...

    Civil enough for you?


    "Seanyboy: L0dex is the cancer of these forums ='( "
  •  08-29-2009, 7:33 AM 709996 in reply to 709986

    Re: Leaders ruined the halo feeling

    I fear the release( if ever) of HW2 but i also look foward to it, i fear that they will make another crap halo rts like HW,leaders are so stupid, there just there for entertainment.like why cant they make off map mega turret barrage or the equillivent of thr MAC from covi ships(like the one in the first little film on the campaign).

    but i also look foward to HW2 because they might just listen to people like LOdex and make HW2 properly ( HW was half a job)

    I agree with LOdex because like him i was so dissappointed with the whole game. when i got the demo it seemed so much better.i was expecting it to be like the first little movie.

    but then came the sentence "5 long years" that was the best part, but then " but its ours again" WHAT THE HELL. thats like showing up at soccer match at the end.

    Also, forget about the bloody story and make the teams equal,im talking pop.and all.Also STOP with the FPS and RTS crap, its really doing my head in.

  •  08-29-2009, 7:40 AM 710001 in reply to 709996

    Re: Leaders ruined the halo feeling

    yes Civil enough, and now i fianlly understand what you mean

     and unbelievably contradictory to myself, i agree, i thought you were ripping the leaders in the game not the experience

    ah well its till mny favourite game :L


    your impressive #1 sigs are no match for my

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