Mr. sprinkles:Warhammer 40000 and Warhammer: Fantasy beat starcraft AND warcraft to each theme by about twenty years. Warhammer came in somewhere around 1970, starcraft was 1998.
Science fiction and fantasy was around way before Warhammer 40000.
Mr. sprinkles:Warhammer was the original creator of the 'Green ork' (Not saying everything with snot green orks is a copy, just stating who first used the concept.)
Didn't Tolkien beat GW to it?
Mr. sprinkles:Let me give you some examples: Zerg-Tyrannids. At the time Zerg were thought up the Tyrannids where becoming popular in warhammer 40000 stories and games, Tyrannids absorb the biomass of their dead and dead enemies and adapt traits of their for if they so wish.
Now, here we have a slight misunderstanding. Zerg do not absorb biomass. They actually process raw materials other races use, albeit biologically.
Zerg are also a parasite, though I'm not sure about the Tyranids. They actually infest species they encounter, and then assimilate the genotype into the Swarm.
Infestation of a planet is long term: The Zerg do not strip the planet bare and leave it, like the Tyranids do.
Finally, the Zerg have a sort of 'master race' mentality to them, knowing that they were created (in a fashion) by the Xel Naga after their failed experiment with the Protoss. The Zerg were selected for Purity of Essence; genetic mutability. Later, when the Zerg had begun infesting all the creatures on the planet and adapting them, the Xel Naga declared them a success. Unfortunately, the Zerg discovered the Xel Naga in orbit and swarmed them, overwhelming the worldships and assimilating the scientists into the Overmind.
They then discovered the history of the Protoss experiment and set out across the galaxy to find the Protoss, break them, and then assimilate them into the Swarm. Then the Zerg will be Purity of Essence and Purity of Form entwined. The Zerg will truly be... Perfect. Unfortunately, they don't seem to be having all that much luck with it.
Mr. sprinkles:They also serve onbe single hive mind, have a chititnous shell, and attack in large numbers in brutal melee. Plus other lore.
Mr. sprinkles:Also at the time blizzard released the Zerg Tyrannids could communicate with other aliens.
The Zerg can understand other aliens, but they do not communicate with them, except through domination and assimilation. This all, of course, changed when the Queen of Blades came into power.
Mr. sprinkles:Zerg are almost exactly Tyrannids at the time of their creation. Tyrannids where later changed to not being able to communicate.
Question: Are Tyranids all one mind? Not a hive mind: All one mind?
Mr. sprinkles:Protoss-Eldar: Both: An ancient and debased people focusing on speed and stealth,
Protoss don't focus on speed, son. Haven't you seen how slow them Reavers are? ^^
Protoss mostly just focus on overwhelming use of force, as in the Dragoon, Reaver, Colossus, and the Carrier. Mostly, their tactic is to simply glass planets wherever the Zerg set down. However, when the Zerg invaded Tarsonis, Tassadar ordered the fleets to take to the ground and fight the Zerg in surface combat, in order to spare the humans (Didn't work). With the ruination of Auir, the Protoss don't seem to do the glassing thing anymore; not enough ships.
As for stealth, only a small faction of the Protoss focuses on that: The Dark Templar. The individuals who refused to partake in the Kalhai and were exiled for it. They were smaller in number, but the Zerg invasion cut down most of the regular Protoss.
Mr. sprinkles:seeking to fix the galaxy and balance it.
Protoss are isolationist. They once sought to copy their progenitors and interfere in alien races, but the first experiment resulted in rebellion and xenocide. After that, the Protoss refused to interfere until the Zerg showed up, and the Protoss realized what the Zerg was.
Mr. sprinkles:Mortally wounded protoss are put in an armoured mech to keep fighting (Combination of Wraithlord//guard Dreadnaught: Space marine concept switched around)
I can't argue this one, but it is a rather general concept, and the Terrans are pretty interested in it.
Mr. sprinkles:Low numbers mean they have to be extremely wise.
The Protoss aren't extremely wise. Smarter than humans, and not as brutal, but they are pretty petty and political. Hence the Judicator class refusing to believe that the Zerg were anything more than animals, and therefore a bigger threat than a rebellious Praetor.
Mr. sprinkles:Terran-Space marine: Do I even have to say anything? Just look at two pictures of them side by side.
Yes, they LOOK similar. But the Terran Marine is a brainwashed criminal (Helps if he thinks he's been handling guns for years. Also gets rid of nasty little tendencies that got them into trouble in the first place, like cannibalism) that is also the cheapest soldier the Confederacy/Dominion/UED has. But the CMC suits seem to be widespread, perhaps a centuries-old base design.
They aren't professional Spartans, they're conscript soldiers at the bottom of the totem pole.
Mr. sprinkles:Warhammer 40000 has traitor pirates and illegal traders that resemble spce pirates.
Space Pirates... what's a universe without Space Pirates?
Mr. sprinkles:Even a renegade space marine chapter.
Again, pretty common.
Mr. sprinkles:The influence of chaos and the powers of the warp are ever pressing on the weak mind
Yeah... Warp Jumping in StarCraft is pretty benign. And they've done away with chaos and mysticism completely.
Mr. sprinkles:And the only way to drive it out is with blind devotion, devotion to the one person responsible for human survival and prosperity: the emperor. Embellished in propeganda a a god The emperor acts as a symbol that keeps mankind together.
Oh, yeah, Arcturus Mengsk... one of my favorite characters in the game.
While the Master of Mankind was an Emperor who set himself up as a God and had a plan for All of Mankind, Arcturus is mostly a revolutionary turned tinpot dictator. He rules for the sake of power and ambition, and is completely paranoid, despite being a tactical genius. He only rules a large section of the Korprulu Sector, which is completely powerless compared to the UED back home.
So, he isn't setting himself up as a god (that precarious position is reserved for his second in command) and his rule is more practical and political than theological. He's fought his way to the top twice, perhaps three times, after his devastation over Char (Last mission of Brood War).
And what Propaganda there is was mostly inspired by Starship Troopers. Only better.
Mr. sprinkles:Now I have to put something to back up my points, some other reasoning for my points other than inferrence.
Would like some more facts. This is interesting.
Mr. sprinkles:Did you know Games workshop (Creators of both Warhammer universes) were supposed to help make warcraft?
Yeah, I heard something to that effect.
Mr. sprinkles:My theory is that Games workshop wanted to use it as a way to introduce warhammer to a larger crowd (At that point it was only books and a tabletop game) but when Bluizzard told them they wouldn't include "Warhammer" in the name games workshop dropped out. Blizzard went on to finish the game (Stressed to create completely new ideas, they had to keep many of the themes from warhammer, but changes name and switch small things around in the races.
So, they went from science fiction to fantasy? Pardon me, but the only similarities between WarCrap and WH40K are the snot green Orcs.
Mr. sprinkles:And they went on to do the same with starcraft.
Darn. You missed what I was hoping you'd hit.
In reality, Blizzard approached GW about making a Warhammer game right after (Maybe during) WarCraft II. I don't think Blizzard was really serious, and GW wasn't really interested. So, Blizzard went on to make StarCraft, which would be mostly original, but with a lot of inspiration from other universes, including Warhammer. The initial beta was not good, with most fans deriding it as Warcraft in Space.
Mr. sprinkles:Not all ideas are from Warhammer universes, but I do find that such a poorly covered collage of science fiction mostly from two universes a bit distasteful.
And Warhammer isn't a poorly covered collage of pop mythology and sci-fi pulp novels? At least StarCraft changed to a Space Marine/Cowboy flavor, with more realistic militaries (As opposed to humans engaging in technological mass slaughters resembling what Sparta or Persia would have engaged in back in 500 BC, or collosial PWNZER mechs the size of the Eiffel Tower.)
Mr. sprinkles:Anywhoo let's not turn this into a flame war, other wise it'll be Locked.
No flaming here.
Lethe:
Then you should be pretty happy with the game; it's a lot of fun.
Even if a squad of marines out of dozens of units on a battle field has shoulder pads .25" too thick for a fanboy's tastes :)
Inspires confidence, no?