1. How are brutes necessary as an offset to Elites? They play similar roles gameplaywise, and you don't need them for the story (CE didn't have them, and it had the best story).
2. Yeah, that sort of thing.
4. Same. UNSC probably just different divisions of the military which focus on different methods of combat.
6. Sounds pretty good.
7. Space Battles don't need to be a seperate game. I believe that a Star Wars RTS (can't remember it's name) had them, but I'm not sure how that turned out or anything. But yeah, it would be just about impossible to work balancing wise as the UNSC SUCKED at space, whereas Covy didn't. One suggestion pre-halowars was that they have a sort of space battle to begin a normal battle, and pretty much the amount of stuff the covies started with depended on how many ships the UNSC destroyed in that, or if the UNSC were invading the planet, vice versa. Taht could work, as you don't need it to be an equal fight, as one player is MEANT to win that.
If not that, then maybe the UNSC could start with more ships, but they are weaker? Possibly they COULD be cheaper, but I doubt it as the Covenant had more, so over time they should have numbers and superior technology on their side.
8i. Thankyou =)
8ii. Yeah, that's what I was trying to get at. A lot of the suggestions are pretty much just turning the Covenant and UNSC into the same faction but with units that look different, which is not a good thing.
9. Yeah, if they have a Brute faction than the same would have to apply to Brutes.
10. I was more talking about the hand needler, as they are given to grunts to improve their anti air, which makes absolutely no sense whatsoever as their needles just bounce off anything pretty much other than flesh/energy shields. Yeah, Fuel rods would be not that great for anti air, but if you have an entire squad of grunts with them than they can pretty much fill up the entire air with them due to the insane firing rate, making it very difficult to avoid them. I like your idea for it, but we still need an anti-air weapon for grunts, after all, mainline infantry is meant to beat air. Maybe make it so that they overcharge plasma pistols when attacking air, so that it is temporarily uncontrollable, like in halo3, and then after that they attack it normally? I think that could work. If the player wanted, that would also be a perfect time to stick it. This would give grunts a very strong anti air capacity, so that they would become viable units, and actually make sense with the way weapons worked in the shooters.
Patriarch: Plasma rifles and drones would not be a good match. The plasma rifles would weigh them down WAY too much. Needlers could work. They had them sometimes in Halo 2.
Seeing as they have an engineerish type of role, there could be an upgrade which allows them to repair vehicles, although not as effectively as Engineers.
Mongooses should probably be faster than hogs, as they are lighter vehicles and more scout-focussed than hogs are.
Shadow Titan:
I think squads for some units, individual units for others. E.g., Grunts in squads, Elites could be either, I'm not fussed. Most vehicles/air would be individual, although some of the lighter ones such as ghosts, mongooses could come in squads of more than 1, same with banshees and vampires. Most infantry would be squads.
AI: I think that the early-late game advantage thing (I'm assuming you're talking about covy being better early game, UNSC better late) is good. It helps to differentiate the factions, although it should probably be reversed.
EDIT:
Pfft. As if a Brute could stalk anything.
What about Hawk's idea for the grunts? I think you should use that, it's a good one.
What are the two factions? It looks like my idea for having it during The Great Schism hasn't been put in (because then the prophet would be on the Brute's side)... =(
It would be good if you put in your ideas of buildings as well, so that we know whether or not to argue with you for ignoring my idea =P
PS There's no "e" in Jackal.
Beware the Australian Fridge
Veraam:
One with power = Corruption
Two with power = War