Leaders ruined the halo feeling

Last post 09-13-2009, 2:05 PM by Spartan R41. 313 replies.
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  •  08-28-2009, 12:23 PM 709214 in reply to 709209

    Re: Leaders ruined the halo feeling

    studmuffin:

    wow!

    I come back and your insulting lunitic, lunitic is the freaking man, dont make fun of him!

    you just trolling now, nowone freaking eve cares and the more we try to explain it the more you insult, please jsut get off you *** computer and do somthing else rather than argue with "us idiots"

    hehehee. we got to play tonight, stud.

    *last post 4 realz*


    Ronin 3003:
    Practice raging tanks in private games. If you can't rage full pop tanks w/ a T1 arby, it means you are worse than klunk and should consider using a different leader. =/
  •  08-28-2009, 12:25 PM 709219 in reply to 709214

    Re: Leaders ruined the halo feeling

    Lunatik101:
    studmuffin:

    wow!

    I come back and your insulting lunitic, lunitic is the freaking man, dont make fun of him!

    you just trolling now, nowone freaking eve cares and the more we try to explain it the more you insult, please jsut get off you *** computer and do somthing else rather than argue with "us idiots"

    hehehee. we got to play tonight, stud.

    *last post 4 realz*

    lol, sure man but I wont be on tonghit more than lily my bro came back from the army and I was gonig to hang out with him today and I got soccer pretty soon but if Im on and so are you then ya sure let's pwn some fine gentlemen like lodex ;D


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  08-28-2009, 12:28 PM 709223 in reply to 709187

    Re: Leaders ruined the halo feeling

    L0dex:I think your conclusion is purely coincidential.

    Yes, there are some unrealistic things in halo wars, if you compare if with halo FPS. That's because halo FPS doesn't have crazy things like an elite jumping 20 meters in the sky and slashing a vehicle to death just like that.

    The Halo FPS does have 8 Spartans killing each other for gameplay purposes. Arguing gameplay versus canon is just illogical, one is meant to adhere to, the other is meant for entertainment.

    Other then that, this thread has nothing to do with the genre of the game.

    Genre makes all the difference. It's a comparison of Master Chief sneaking around massive battles to get a job done, to those massive battles.

    The essence here, is that, the average battle in this game (multiplayer mostly), does not meet my expectations of a "realistic" battle set in the halo universe.

    Multiplayer is not supposed to tell a story, it's meant for entertainment and fun.

    Of course it's a personal opinion, but I think if people would open their minds here, and be realistic about it, they'd realise that something's rather unrealistic about how the halo leaders got implemented in this game. I use "unrealistic" while keeping in mind the battles that were described in the books and FPS games.

    Please stop comparing gameplay and canon, it's completely idiotic.

    Let's compare multiplayer then.

    Which is more realistic as far as halo goes?

    Tanks, Marines, Warthogs, and a few Spartans battle Banshees, Wraiths, Grunts, and their leader into battle.

    Or

    8 Spartans mindlessly killing each other for 15 minutes in a contest to see who can get the most kills.


    "Die?"Kurt laughed."Didn't you know?"he told the Elite. "...Spartans never die."
  •  08-28-2009, 12:32 PM 709235 in reply to 709214

    Re: Leaders ruined the halo feeling

    ??? i really dont understand so you want it to be like the halo 1 battles?

    i dont see how how that could work.

    since a spartan could take down whole groups of baddies with 1 grenade

    the covie needs leader powers for game balance

    how do you know that a arbiter cant jump around like a badass blowing up things.

    i bet masterchief could go beserk and take down half the unsc

    so im guessing a 8 foot giant duel wielding energy swords could do the same thing

     


    Wheres your army? oh is that them sleeping on the ground?
  •  08-28-2009, 1:03 PM 709266 in reply to 709223

    Re: Leaders ruined the halo feeling

    Here's actually a post worth my time (and for those wondering, I am REALLY leaving after this, I merely took a bath break and am reading now, should it matter, but of course it doesn't): 

    tmspartan:

    The Halo FPS does have 8 Spartans killing each other for gameplay purposes. Arguing gameplay versus canon is just illogical, one is meant to adhere to, the other is meant for entertainment.



    I should elaborate on my "expectations". I don't expect the FPS MP to stick to canon. I also don't expect this of Halo Wars. What I did however expect, is for the battles in halo wars to be more realistic (kind of like campaign is in halo wars). The FPS games limit the amount of players in MP to 16, you can't expect such a limited amount of players to engage each other in campaign-like battles.

    Halo wars is different in this respect, since you are commanding entire squads of "campaign units". So it's reasonable to have hoped that the MP battles in Halo Wars would be more realitisc than those of say Halo 3.

    Genre makes all the difference. It's a comparison of Master Chief sneaking around massive battles to get a job done, to those massive battles.



    This is getting a bit off track to what I'm trying to get across. This game is RTS, that immediately sets some of this games foundations in concrete. They could have made the game different though, they could have designed it so that the game would lean to more realistic battles in multiplayer. They could have limited the leaders somehow, so that the covenant game wouldn't rely so heavy on them. Keyword here is they COULD have, they did not, which imo, is a shame.

    Lodex:The essence here, is that, the average battle in this game (multiplayer mostly), does not meet my expectations of a "realistic" battle set in the halo universe.

    Other dude:Multiplayer is not supposed to tell a story, it's meant for entertainment and fun.



    If they had preserved more of the halo feeling, that would have been more fun and entertaining to me.



    That should cover your points.

    "Ciao for now."


    "Seanyboy: L0dex is the cancer of these forums ='( "
  •  08-28-2009, 1:06 PM 709270 in reply to 709266

    Re: Leaders ruined the halo feeling

    Just never come back/ End of Thread
  •  08-28-2009, 1:09 PM 709273 in reply to 709270

    Re: Leaders ruined the halo feeling

    i no rite? teh leadas r supa powaful and tehy rayp evrthin.

    i wish it was like halo 3, where things are different and cool.

    oh right im going to play it right now.

    http://www.youtube.com/watch?v=pFmtr5SnsWE


    Why don't you love me?
    why don't you love me?
    why don't you love me, its driving me crazy.
    Why don't you love me?
  •  08-28-2009, 1:19 PM 709282 in reply to 709206

    Re: Leaders ruined the halo feeling

    I FJ I:

    I think your being unrealistic. What did you expect from an RTS version of the game? Your going into the game expecting Halo 3.1

    If your going to compare Multiplayer in Halo Wars to a Campaign in another game, then youll find diffrences. How is 16 spartans fighting it out in a Scarab Factory, capturing Flags and using equiptment not found in previous games and books a "real" Halo exprience? Whn do Elites fight along side Spartans, andgve up thier lives to score a bomb a "real" halo experiene. According to campaign and books Elites would rather die than fight along side the vermin of the UNSC. How is 2x speed, low Gravity and zombies following Halo Cannon?

    I can go on and on about how the Multiplayer in a game takes a *** on the cannon.

    The campaign in this game does have more realistic battles. Youve got small squads of marines and a couple hogs fighting waves of grunts and elites, while platoons of Banshees wiz overhead and bombard the area.

     

    Stop comparing 2 differet games, and 2 different  areas of the game. In multiplayer, connon has to take a step back so that actual fun and balne can be had.

     

     

    THIS = Most intelligent post in this thread


    mah prophet is farin hiz lazor beamz
  •  08-28-2009, 2:08 PM 709311 in reply to 709181

    Re: Leaders ruined the halo feeling

    L0dex:
    HeartBreak Nate:

    I agree!

    If we had just mac blasted Halo on the first game...there would have been no need for ANY of this!

    (sarcasm)

    I'm trying to understand what drives you to post such useless things here, but I'm having a hard time with it.
    Please tell me why you felt the need to be so "contributive" in here.

    Oh whatever I don't care about you kids, I'm used to dealing with intelligent people in real life. Have fun watching pokémon guys, I'm going out for a drink with friends, a concept you may not know in your lives. 


     

    For an 'adult' 'who's used to dealing with intelligent people' you sure dont sound very smart.  do those 'intelligent people' that you deal with often look at you funny and then laugh?? cause as someone who is closer to mid life than my teenage years, i have to say that you sound like a crying child.... i mean seriously... are you going to cry to your super adult friends at the bar tonight about some dang whippersnapper kids don't respect their elders??  

    why do you feel the need to 'contribute' your whining crying statements.... 

    I offer to you the same advice I offer to other d000chebags that do nothing but talk shite at others work..... MAKE your own halo game and we'll sit around on countless threads telling you why you suck at making games.

    don't choke on that olive in your big adult martini tonight

  •  08-28-2009, 2:19 PM 709320 in reply to 709116

    Re: Leaders ruined the halo feeling

    L0dex:
    Ronin 3000:says the guy who resigned because he saw i was prophet and afterwards sent me a message saying: "no OP win for you =P".


    The DeathMatch prophet strategy IS overpowered, very simple. Though hang on just one minute, that has absolutely NOTHING to do with this topic. Gtfo.

    studmuffin:this isnt an FPS, without there leaders the covie are pretty easy to handle you might have to include flamers in your army *gasp*


    You clearly aren't intelligent enough to understand what point I'm trying to make with my topic, I suggest you learn to read and then come back for a second try.

    Well i see you are an idiot if u think POR Strat in DM is OP... their are ways to beat it and its very simple but simple minded monkeys like u need ten tons of bananas before realizing it. 


    Epic 3v3 Standard Counter War Match Lawlz. http://www.halowars.com/stats/StatsGame.aspx?Id=14829021-7667-9522-7173-000000000000
  •  08-28-2009, 3:58 PM 709431 in reply to 709100

    Re: Leaders ruined the halo feeling

    L0dex:The leader concept ruined alot of the halo feeling of Halo Wars.

    Compare your battles from Halo Wars to any battles of the FPS games, see my point? There's nothing wrong with the UNSC call-in powers, but the Covenant leaders just ruined so much of this game's potential.

    You can almost never have a "normal" halo battle in this game, where a few grunts and some ghosts face off against some marines and a hog or two. You always get this ridiculous leader alongside them, which completely changes the feel of the game.

    And let's not get into the leader's ablilities. Imagine seeing arbiter in the FPS games do the crazy things of Halo Wars, I'd get pretty pissed off if I saw that ruining my gameplay experience. The Prophet's beam is okay in theory, but having it in almost every battle of Halo Wars ruins it. The same goes for chieftain.

    Look I realise they added them in for the sake of gameplay, but they should have just stuck to UNSC'ish powers imo. Or at the very least limited the times that the Covenant leaders are available on the battlefield (they could have been a power that temporarily got deployed on the battlefield, and withdrawn after a certain period, like the things in LOTR : BFME2).

    That's my rant on halo wars leaders for now, I sure hope the sequel will at least try to bring some of the traditional halo gameplay to us, on a larger scale, instead of leader wars.

    OK, I think I get it.

    Ensemble took some liberties when they designed the game. It's pretty clear from their videos that their concept of Halo is different from Bungie's.

    I believe what L0dex is trying to say is that if Ensemble was as "into" the story as Bungie is they would have (at least) done the Covenant leaders differently.

    For example, given Covenant society, it is HIGHLY UNLIKELY that a Prophet, even Regret, would be on the battlefield. Regret's impetuosnes led to his demise in Halo 2, and even then he was not out there with his troops. Master Chief has to go through all hell just to reach him. The very idea that a Prophet would appear ALONE on a battlefield is just insane.

    And, for the record, you don't want to be anywhere near ground zero when a cleansing beam hits. Same for a MAC blast.

    The Arbiter and the Brute Chieftan are credible leaders that would GLADLY lead troops into battle (they would insist on it). However, becoming an Arbiter does not give you Super Powers. The Arbiters job is a death sentence. His armor is not even as good as an elite's. It's the fact that he has nothing left to lose that makes him dangerous.

    I don't really have a problem with the Brute Chieftan. The "vortex" thing is entirely within the realm of possibility given what we've seen gravity hammers do.

    Stating, even before the game starts, that Covenant units are weaker that UNSC units is blasphemy. In general, in the Halo universe the UNSC is no match for the Covenant.

    I like Halo Wars, but I agree with L0dex that Ensemble made a significant departure from the way things work in the Halo universe. It's nothing more than an RTS game with Halo characters.

  •  08-28-2009, 4:08 PM 709440 in reply to 709130

    Re: Leaders ruined the halo feeling

    L0dex:

    What is wrong with you people.

     

     

    Woah there, What do you mean "you people"? :O

  •  08-28-2009, 4:16 PM 709451 in reply to 709209

    Re: Leaders ruined the halo feeling

    I hear what your saying L0dex but in the end Halo Wars is still a RTS not a FPS, so stop bashing the leaders because without them this game would be dull.
    To quote Homer Simpson,
    "Beer, the cause of, and solution to, all of lifes problems".

    Prophet of Fury:

    Trueskill is a statistic. Rank is a goal. When you try to make a statistic a goal... well, you see what happens.
  •  08-28-2009, 4:35 PM 709470 in reply to 709111

    Re: Leaders ruined the halo feeling

    studmuffin:this isnt an FPS, without there leaders the covie are pretty easy to handle you might have to include flamers in your army *gasp*

     

    Thank you studmuffin, your contribution is greatly appreciated. 

     

    *** i wanted to say that for a long time. and anyway this is halo wars, not halo 3. yes if the arbiter went rage in halo 3 it would suck, but you have limitations in a rts. Also i think high class brutes do something similar to arby rage in halo 2 and 3. well they look alike. 







    So you're a general in a game you don't like and we're the geeks and nerds?

    That's what I call intelligence

    *sarcasm*
  •  08-28-2009, 4:43 PM 709478 in reply to 709100

    Re: Leaders ruined the halo feeling

    "The only time you should look down on someone is if your helping him up" - Can't remember the Author of this.

    Think about that statement and take a look at your past posts. If we aren't understanding it, then HELP US understand by using easy words and the like.

    anywho. on topic.

    First off, This game is different from the FPS that we are so used to seeing where you control a one-man army spartan. in the FPS it was mainly focused on Master Chief and uncovering Halo and trying to stop them from killing everyone...all the while doing it as quietly as possible I suppose...Chief doesn't get involved in the huge battles (or at least I'm pretty sure)

    Seeing the Arbiter "Ruins your gameplay experience" you say? just sounds to me like as you played this game the player has the "unsportsmanlike" thing to just go in and rage all your units with you just staring at the screen going "?!" in all honesty (I seriously got that from your first post ok? probably missed your real reason, if so, then try to explain it to me) imo, I like your idea on temporary leaders units becoming available for a time...that'd be cool (sequel yeah?)

    Of course this is going to have a different "Halo" feel...because the only games that were out were FPS' and you've been told this many times, this is an RTS with a whole new range of different gameplay mechanics...it's a little more in-depth look at the two opposing armies rather than the running and gunning feel of Halo.

    and there you have it.


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
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