Robot Entertainment

Halo Wars Update 09.24.07

Last post 12-31-2007, 9:42 AM by capn qwerty. 67 replies.
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  •  10-21-2007, 1:37 AM 109429 in reply to 101549

    Re: Halo Wars Update 09.24.07

    Wow, Spirit of fire looks insane. You guys are really making a great game, keep up the good work.


    How do you like your pancakes?

    Halo Wars Stuff
  •  10-22-2007, 4:45 AM 109725 in reply to 102687

    Re: Halo Wars Update 09.24.07

    Any good RTS needs a decent AI. Anything with Halo in the title should have the absolute best, in my opinion. Take C&C, it has always had an AI ranging from OK to excellent, no wonder people around the world love it. But Halo Wars needs an AI that can trump it threefold. Intelligent, capable of learning, that's when it actually becomes intelligent.
    "Didn't you hear? Spartans never die!"
    Kurt-051, on the shield-world of Onyx.

    "Tonight, we dine in hell!!"
    Leonidas, the battle of Thermopylae
  •  10-22-2007, 4:39 PM 109862 in reply to 109725

    Re: Halo Wars Update 09.24.07

    We
    need
    new
    update.


    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  10-22-2007, 4:40 PM 109865 in reply to 109862

    Re: Halo Wars Update 09.24.07

    Skita1 FTW.
  •  10-23-2007, 5:20 PM 110237 in reply to 109865

    Re: Halo Wars Update 09.24.07

    You guys warned us that September would be late.

    Why didn't you give us the same warning for October?


    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  10-26-2007, 5:45 PM 111180 in reply to 110237

    Re: Halo Wars Update 09.24.07

    Paragons on a break? Or he forgot to refresh the stickies.
    Angatar, Iron-Power
  •  10-26-2007, 6:33 PM 111196 in reply to 111180

    Re: Halo Wars Update 09.24.07

    the update will probably be on sunday, at least i hope, or even saturday could be better, or even 10:00 tonight.
    Urr a towel...
  •  10-27-2007, 2:52 AM 111299 in reply to 110237

    Re: Halo Wars Update 09.24.07

    The Clincher:

    You guys warned us that September would be late.

    Why didn't you give us the same warning for October?

    I didn't know October's update would be late.   ....warning! October's update will be late! 

  •  10-27-2007, 3:54 AM 111300 in reply to 111299

    Re: Halo Wars Update 09.24.07

    Thunder:
    The Clincher:

    You guys warned us that September would be late.

    Why didn't you give us the same warning for October?

    I didn't know October's update would be late.   ....warning! October's update will be late! 

    Little late for that dont ya think lol?

    Besides guys pretty recognized holiday is really late in the month ;) wonder if they'll release it then =)........that be kinda cool halloween halo wars suprise.

    p.s.- I was begining to think that paragon and that one new mod (sorry i cant remember name) were alone here.


    Chuck Norris had the cajones to join the [url=http://theaod.net]Angels of Death[/url] do you?
    Must be 1000+ years of age to join.

  •  11-03-2007, 12:18 AM 114342 in reply to 101550

    Re: Halo Wars Update 09.24.07

    the only thing i have a problem with (so far) is that you can alway select a unit by clicking on them, selecting multiple units of the same type (pleas dont make it where it selects all the untis on screan, thats annoying when i want to flank a group with my snipers or warthogs), attack a unit by pressing the attack button on them, but there has never been a way to tell units to attack certain unit types only.  what im trying to say is that i think you should have it so that if you double press the attack button it will tell that unit to attack only those types of units (until they are all dead) instead of waiting for them to kill the units i want and then telling them to attack another unit of the same type (rinse and repeat...).  if i have a bunch of hornets i want to kill the anti air units in a battle an then et the rest of my ground army to retreat while they finish them off so i dont loose a bunch of ground units but thats hard when all my ground forces who are the ones effective against the AA's keep attacking everything im using my air units for.  that has been the thing i think every great game has been missing...
  •  11-03-2007, 12:36 AM 114354 in reply to 114342

    Re: Halo Wars Update 09.24.07

    actually this is something that is now integrated to the ai of all newer rts's, units first attack what they are strongest against. this will be in the game.
    Urr a towel...
  •  11-03-2007, 12:39 AM 114357 in reply to 114354

    Re: Halo Wars Update 09.24.07

    thats good to hear, because my skirmishers getting slaughtered by knights when they coulda been killing archers was rather irritating in AoK

    its not vengeance... its punishment.

    [Image removed, Please limit your signature to one image no larger than 450w x125h pixels. -paragon]
  •  11-03-2007, 6:12 AM 114421 in reply to 114357

    Re: Halo Wars Update 09.24.07

    Lol at last post.. I always loved doing aegis... building about 5 wallls with lines of bombard towers, and then whatching the cpu but and eat and mine everything

     

    goood times.

     


  •  11-15-2007, 12:36 PM 118787 in reply to 114421

    Re: Halo Wars Update 09.24.07

    One thing ai in halo wars needs is they should be able to be told to stay put wherever they are currently positioned, so even if the enemy gets close to them they wont run up to them. I hate in other rts's when im trying to build up my army for a massive attack just to find out some of my units were drawn off by a random scout that came over so i have to get them all back together which takes a lot of time that i sometimes dont have.
    "Ive modded games, pwned n00bs, and mastered superjumping to get where i am today....."
  •  11-16-2007, 12:31 AM 119209 in reply to 118787

    Re: Halo Wars Update 09.24.07

    I'd like to see the AI display some of the following features (in addition to what we've already seen in Halo 3) :

    - monitoring of individual player's play characteristics : mouse clicks (frequency, unit selection, distance between clicks), screen scans etc, and match that player's characteristics / abilities

    - react more independantly after surviving battles (ie. battle independence increase with experience);

    - enemies withdrawing from map instead of just waiting on map to get killed off (so I guess the AI will also need to keep tabs on players troops and make a judgement call);

    - choice for player to either be a) troop deployment and tactical focused; or b) supply and support focused

    Just my 0.02. Looking forward to the release of the game regardless.

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