Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  12-09-2009, 4:04 PM 783944 in reply to 783942

    Re: Halo Wars Balance Feedback *updated*

    Buffs

    Wraiths - > Infantry  Main Infantry - > Air  Hunters - > Vehicles  

    Tech 4 scarab 

    These are the things that need small damage buffs, Wraiths and Hunters should also get accuracy buffs

     Nerfs

    The suggested idea for Gremlins is perfect The arbiter however should just be easier to lock onto and units should auto retaliate easier, overall buff accuracy against the arbiter making moves actually hit him instead of making him take more damage in rage

     

    The game is pretty balanced as it is but if you do this I see it being almost perfect balance


    YESZ!
  •  12-09-2009, 6:46 PM 784052 in reply to 782875

    Re: Halo Wars Balance Feedback *updated*

    UNBELIEVABLE:
    He11 S1ayer:

    no wraith buff, but a chopper buff?!!??!? the unit nobody builds EVER?!?!?!, not even a cyclops buff?

    Are you mad,buff all these units especially wraiths and maybe banshees.

     

    Buff Banshees?

    lolwut

    They're basically one of the most useful units in the game. A game as the covenant in anything except 1v1 isn't complete until i've built banshees. 


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  12-09-2009, 11:29 PM 784335 in reply to 784052

    Re: Halo Wars Balance Feedback *updated*

    Pls don't nerf the arby... It is hard enough as it is in 1 v 1.

    Nerf the heck out of anders.  limiting her access to Gremlins might get me to play forge 1 v 1 again. 

    Would it really be that bad if Anders no longer held an advantage?  Let her spend some time at the end of the line.     

  •  12-09-2009, 11:30 PM 784337 in reply to 784335

    Re: Halo Wars Balance Feedback *updated*

    Flint the Gijoe:

    Pls don't nerf the arby... It is hard enough as it is in 1 v 1.

    Nerf the heck out of anders.  limiting her access to Gremlins might get me to play forge 1 v 1 again. 

    Would it really be that bad if Anders no longer held an advantage?  Let her spend some time at the end of the line.     

    Your on a thread called "pulling together the top leaders" as like a top 10 Arby, I'm on the forge list, and yes, please play forge 1v1.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  12-10-2009, 8:15 AM 784445 in reply to 784337

    Re: Halo Wars Balance Feedback *updated*

    crusaderking:
    Flint the Gijoe:

    Pls don't nerf the arby... It is hard enough as it is in 1 v 1.

    Nerf the heck out of anders.  limiting her access to Gremlins might get me to play forge 1 v 1 again. 

    Would it really be that bad if Anders no longer held an advantage?  Let her spend some time at the end of the line.     

    Your on a thread called "pulling together the top leaders" as like a top 10 Arby, I'm on the forge list, and yes, please play forge 1v1.

    die infidel stop trying to convert people.


    Changed by request of Instinct
  •  12-10-2009, 8:21 AM 784447 in reply to 784052

    Re: Halo Wars Balance Feedback *updated*

    MLGSneakyBeaver:
    UNBELIEVABLE:
    He11 S1ayer:

    no wraith buff, but a chopper buff?!!??!? the unit nobody builds EVER?!?!?!, not even a cyclops buff?

    Are you mad,buff all these units especially wraiths and maybe banshees.

     

    Buff Banshees?

    lolwut

    They're basically one of the most useful units in the game. A game as the covenant in anything except 1v1 isn't complete until i've built banshees. 

    buff banshee's....yeah thats smart, get rid of boost and give them insta teleportation, also make an upgrade so they got 2 fuel rod cannons
    I actually LIKE 1v1 now...
  •  12-10-2009, 9:12 AM 784472 in reply to 784447

    Re: Halo Wars Balance Feedback *updated*

    He11 S1ayer:
    MLGSneakyBeaver:
    UNBELIEVABLE:
    He11 S1ayer:

    no wraith buff, but a chopper buff?!!??!? the unit nobody builds EVER?!?!?!, not even a cyclops buff?

    Are you mad,buff all these units especially wraiths and maybe banshees.

     

    Buff Banshees?

    lolwut

    They're basically one of the most useful units in the game. A game as the covenant in anything except 1v1 isn't complete until i've built banshees. 

    buff banshee's....yeah thats smart, get rid of boost and give them insta teleportation, also make an upgrade so they got 2 fuel rod cannons

    2 fuel rod cannons that shoot scarabs. 


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  12-10-2009, 9:20 PM 784835 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    the buff for the scarab so they can stand as good as super units sounds fair.

    but i am really upset about adjusting the gremlin. a nerf is okay, but making them tech 2 is a bit too far, tech 2 for a unique unit sounds too much, many top anders players i'm sure are troubled by this nerf. because now a simple wraith rush against anders can now win, and the rest of the unsc can now go warthogs and beat her because they can afford to go turrets and hogs now. i just think with that nerf puts anders worse against every leader, it is not balanced anymore.

    i agree though with making grunts and the chopper better for covy doesnt have a great counter to air early in the game.

    the arbiter nerf i do not understand that much, because he is already kind of bad as it is.

    i think the game right now is balanced, in terms of unsc, covy could be a little better with the air-counters. maybe elite honor gaurds can be considered for nerf because they work so well against covy heroes, but then again unsc can counter this. So i think the game is really balanced as it is, i just dont like the idea of anders being nerfed because every update nerfs her in a way, and arbiter is already bad in 1v1's.

    thanks for taking out all the glitchs especially the cryo glitch. but other than that the game is pretty balanced as it is.

     


    KnightfaIIxKnightFury

    1v1-front page

    crusaderking:

    You oblivious twit

  •  12-10-2009, 9:27 PM 784839 in reply to 784445

    Re: Halo Wars Balance Feedback *updated*

    lukey183:
    crusaderking:
    Flint the Gijoe:

    Pls don't nerf the arby... It is hard enough as it is in 1 v 1.

    Nerf the heck out of anders.  limiting her access to Gremlins might get me to play forge 1 v 1 again. 

    Would it really be that bad if Anders no longer held an advantage?  Let her spend some time at the end of the line.     

    Your on a thread called "pulling together the top leaders" as like a top 10 Arby, I'm on the forge list, and yes, please play forge 1v1.

    die infidel stop trying to convert people.

    I will convert as many as I like, fool!


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  12-11-2009, 6:45 AM 784947 in reply to 769854

    Re: Halo Wars Balance Feedback

    yes i agree, arbiter nerf i dont understand alot. but if they think its balanced whatever.

    i just hope they see that making gremlins tech 2 is unbalanced because it just now completely changes how people will now play anders. im very positive anyone who might still use anders will get rushed the majority of the time now, mostly with tanks. wraiths can be a big threat to anders, for she will be rushed at around 4 min, and turrets can only do so much. and by her going turrets slows her down big time. at least forge and cutter can afford to go turrets and their economy still runs great. im sure anders will now be a a defensive character now, it's unbalanced with a gremlin nerf.

    a possible gremlin nerf could be that they just cost more. because making them tech 2 makes them completely useless. a buff for cyclops would make sense because no ever uses cyclops at all. elephants and gremlins are the only 2 unique units being used.

    with the nerfing of gremlins, i think that the game won't be unbalanced for now their are evident leaders tiers. cutter or forge being the best, prophet or brute cheiftain next, and then anders and arbiter will be low tier. 

    right now as it is, is balanced i think. people just overrate gremlins, because they ae used by very well by some players. 


    KnightfaIIxKnightFury

    1v1-front page

    crusaderking:

    You oblivious twit

  •  12-11-2009, 6:50 AM 784949 in reply to 784947

    Re: Halo Wars Balance Feedback

    oh sorry i meant nerfing gremlins makes the game unbalanced. because now you can say that one leader is better than the other
    KnightfaIIxKnightFury

    1v1-front page

    crusaderking:

    You oblivious twit

  •  12-13-2009, 8:27 PM 786241 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    i think you should also increase the amount of resources needed to maintain the arbiters rage mode. the fact that he can take on entire armies at very little cost is a bit much...but i guess we'll have to see what TU4 does for his damage taking 1st. can u make him easier to target as well? or at least lower the distance he can jump. being able to chase warthogs ALL the way across a map-killing ALL of them...is a bit much. especially considering the damage they do to him is nothing compared to how much he heals when he kills them. infantry are supposed 2 lose to vehicles :-(

    yay for the scarab increase in power! now it hopefully wont be a waste of resources ;-)

  •  12-14-2009, 6:30 AM 786368 in reply to 786241

    Re: Halo Wars Balance Feedback *updated*

    CloudStrife88:

    i think you should also increase the amount of resources needed to maintain the arbiters rage mode. the fact that he can take on entire armies at very little cost is a bit much...but i guess we'll have to see what TU4 does for his damage taking 1st. can u make him easier to target as well? or at least lower the distance he can jump. being able to chase warthogs ALL the way across a map-killing ALL of them...is a bit much. especially considering the damage they do to him is nothing compared to how much he heals when he kills them. infantry are supposed 2 lose to vehicles :-(

    yay for the scarab increase in power! now it hopefully wont be a waste of resources ;-)

    Well no, Arbiter already sucks against tanks. Massive odst spam and hunter spam gets him too, he's only really great against air units and weaker infantry, and if a d-bomp drops he's not great for mostly anything now, while the brute has higher hp and stuns has high base damage with that hammer, and PoR can just relocate with flying and re-beam, arbiter can't do much.

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