Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-23-2009, 7:05 PM 776055 in reply to 776045

    Re: Halo Wars Balance Feedback *updated*

    maybe a 40-50 DPS tweak but be-careful
  •  11-23-2009, 7:08 PM 776056 in reply to 776055

    Re: Halo Wars Balance Feedback *updated*

    Klunk:maybe a 40-50 DPS tweak but be-careful
    I think that would be good, so far gauss is one of the best building killers for no reason at all.
  •  11-23-2009, 10:54 PM 776182 in reply to 776056

    Re: Halo Wars Balance Feedback *updated*

    40-50 is really low.  100dps would be good 
  •  11-24-2009, 12:49 AM 776222 in reply to 776182

    Re: Halo Wars Balance Feedback *updated*

    He meant a 40-50 shift in DPS, not lowering it to 40-50 DPS, hence why he said "tweak".  I think that sounds about right.  Gauss is about 200 DPS currently, changing its main weapon's anti-building modifier from 0.6 to 0.4 lowers it to about 150 DPS, which is much more reasonable.  It still deals good building damage, but it no longer excels at it on top of soft countering and kiting everything.
  •  11-24-2009, 1:04 AM 776227 in reply to 774060

    Re: Halo Wars Balance Feedback *updated*

    orcle:
    sp4rt4n:No they do because the spartans are just walking shields they can't take even a touch to the face after their shields go out. Spartans are way to weak health wise. Plus I am not suggesting a huge boost in health just one that is about the same as a marine squad.
    why does it matter how much is sheilds and how much is health? a archon in starcraft had 350 shields and 10 health. a marine squad has 4-6 members, each marine has less than a spartan. how much health does a spartan in halo 3 have? after your shield is gone, how many shots can you take? its better to have more shields anyways since they recharge. so you rather the shields be like 4000 and the spartan have 3000 health? why does it matter? the amount is fine.
    It matters because they are super soldiers and if i make super soldiers i want to get my moneys worth. Their health is crap and yes that 4000 3000 thing would be perfect, I want spartans to be what they are suppose to be SPARTANS!
    You can't play halo wars until you see this video
    http://www.escapistmagazine.com/videos/view/zero-punctuation/645-Halo-Wars
    I've been perma-banned at bungie.net :(
  •  11-24-2009, 9:45 AM 776251 in reply to 776227

    Re: Halo Wars Balance Feedback *updated*

    sp4rt4n:
    It matters because they are super soldiers and if i make super soldiers i want to get my moneys worth. Their health is crap and yes that 4000 3000 thing would be perfect, I want spartans to be what they are suppose to be SPARTANS!

    Where did you learn that Spartans are supposed to be super soldiers in Halo Wars? They are a special unit able to jack vehicles, and are great at doing it. That is were most of your 300 resources are spent.


    King Kong aint got *** on me!
  •  11-24-2009, 10:43 AM 776259 in reply to 776227

    Re: Halo Wars Balance Feedback *updated*

    sp4rt4n:
    orcle:
    sp4rt4n:No they do because the spartans are just walking shields they can't take even a touch to the face after their shields go out. Spartans are way to weak health wise. Plus I am not suggesting a huge boost in health just one that is about the same as a marine squad.
    why does it matter how much is sheilds and how much is health? a archon in starcraft had 350 shields and 10 health. a marine squad has 4-6 members, each marine has less than a spartan. how much health does a spartan in halo 3 have? after your shield is gone, how many shots can you take? its better to have more shields anyways since they recharge. so you rather the shields be like 4000 and the spartan have 3000 health? why does it matter? the amount is fine.
    It matters because they are super soldiers and if i make super soldiers i want to get my moneys worth. Their health is crap and yes that 4000 3000 thing would be perfect, I want spartans to be what they are suppose to be SPARTANS!
    so you rather have them be worse and have a totally superficial change... time well spent...
  •  11-24-2009, 2:02 PM 776306 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    bad idea i think

     


    General in the U.N.S.C. Army
  •  11-24-2009, 10:22 PM 776491 in reply to 776227

    Re: Halo Wars Balance Feedback *updated*

    sp4rt4n:
    orcle:
    sp4rt4n:No they do because the spartans are just walking shields they can't take even a touch to the face after their shields go out. Spartans are way to weak health wise. Plus I am not suggesting a huge boost in health just one that is about the same as a marine squad.
    why does it matter how much is sheilds and how much is health? a archon in starcraft had 350 shields and 10 health. a marine squad has 4-6 members, each marine has less than a spartan. how much health does a spartan in halo 3 have? after your shield is gone, how many shots can you take? its better to have more shields anyways since they recharge. so you rather the shields be like 4000 and the spartan have 3000 health? why does it matter? the amount is fine.
    It matters because they are super soldiers and if i make super soldiers i want to get my moneys worth. Their health is crap and yes that 4000 3000 thing would be perfect, I want spartans to be what they are suppose to be SPARTANS!

     Moneys worth?  They are only $300, Hunters are $250 and I get less out of them.  Once your put them in vehicles, they can get to be pretty much invincible.  Its cheap enough as is.   

  •  11-25-2009, 10:41 AM 776753 in reply to 776227

    Re: Halo Wars Balance Feedback *updated*

    sp4rt4n:
    orcle:
    sp4rt4n:No they do because the spartans are just walking shields they can't take even a touch to the face after their shields go out. Spartans are way to weak health wise. Plus I am not suggesting a huge boost in health just one that is about the same as a marine squad.
    why does it matter how much is sheilds and how much is health? a archon in starcraft had 350 shields and 10 health. a marine squad has 4-6 members, each marine has less than a spartan. how much health does a spartan in halo 3 have? after your shield is gone, how many shots can you take? its better to have more shields anyways since they recharge. so you rather the shields be like 4000 and the spartan have 3000 health? why does it matter? the amount is fine.
    It matters because they are super soldiers and if i make super soldiers i want to get my moneys worth. Their health is crap and yes that 4000 3000 thing would be perfect, I want spartans to be what they are suppose to be SPARTANS!
    SPARTANS are just humans, wtf do you want? in all halo games spartan's health is low. pointless work just to satisfy you with a pointless aesthetics.
  •  11-27-2009, 10:44 PM 777624 in reply to 776753

    Re: Halo Wars Balance Feedback *updated*

    Now that we are with the new update, can you please give the pelicans a speed buff, they are veeeeeeeeeeeeeeeeerrrrrrrrrrrryyyyyyyyyyyyyyy slow.
    waaaaaaaaaaaa
    weeeeeeeeeeee
    wiiiiiiiiiiiiiiiiiiiiiiiiiiii
    woooooooooooo
    wuuuuuuuuuuuu
  •  12-07-2009, 10:22 PM 782705 in reply to 769852

    Re: Halo Wars Balance Feedback

    i agree all the way wraiths in halowars are a joke and the lag i get that kicks in about mid game sux, dont forget the arbiter falling off cliff and disapearing into bases n ***...that really needs 2 b fixed
  •  12-07-2009, 10:32 PM 782712 in reply to 782705

    Re: Halo Wars Balance Feedback

    Petex13:i agree all the way wraiths in halowars are a joke and the lag i get that kicks in about mid game sux, dont forget the arbiter falling off cliff and disapearing into bases n ***...that really needs 2 b fixed

    I'm pretty sure that when the Arbiter falls down a cliff and dies, it's not a glitch. That's what happens when you fall a dozen times your own height to the ground, and I'm sure Robot feels the same way.

    Don't ask me to explain how he can jumpt 30+ feet into the air in the first place though. Just accept it as a one-way miracle.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  12-07-2009, 11:20 PM 782724 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    I agree with every except the Arbiter one.  I usually never have issues killing him.  You just have to have the right tools for the job (canister or jackels).  Now actually targeting his raging b*tch-ass is another story.

    I thought for sure we'd see a minor Wraith buff tho...


    GT: LVs FINEST
    GT: LVs F1N3ST
  •  12-08-2009, 12:41 AM 782752 in reply to 769860

    Re: Halo Wars Balance Feedback

    Slight Canister Shell Nerf, along with a slight Wraith Accuracy buff?

    And maybe making the radius of Plasma Modulator larger.


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