Tainted4Chaos: Arbiter 1337: Tainted4Chaos: you would have to defend a single turret with the leader while keeping him there happy?
Ok, good point. But by keep your leader at your base, you can't capture hooks or expand, where as the Hogs can, so you lose map control and your at a massive disadvantage.
In 1v1, covy can kinda get away with making a turret early, and Forge can because he has a lot of money. But Anders nearly always beats Covy and Forge, unless there is a massive skill difference in the players.
if the hogs arnt at your base theres no point to keep the leader there and neither of them are going to constantly go back and forth just to attack/defend leader reacll if you MUST but that must be a good bunch of warthogs wither way kill them before grenader and your set hopefully
If your leader go off to expand, then there is two options. If you have enough Hogs, just fight the leader, or attack your base since its no defended. If your leader is back, then expand. Only take 3 Hogs to force a turret, and there is more coming all the time. Anders can also afford to make infantry, so the Hogs can harass your base while Anders send a couple flamers to capture a hook, or a few Marines to take a base.
Lets say your leader did manage to capture a hook, then recall in time to push the Hogs out of the base, you now cant defend the hook and you'll lose it before it pays off.
The way to beat Hogs is good micro, and being offensive.
Arbiter is 1337!