Balance Changes
1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.
sounds good considering it only takes a few cobra shots to kill it.
2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.
i dont get hunters much so i cant say much but im sure this will help.
3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.
YES! this will help so much instead of getting vampires.might hurt anders cause cryo only stops grunts for a bit.also you could just build a hall for covenant and have all counters if this happened.
4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.
dont nerf him too bad and this is good.
5. Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.
i havent found gremlins a problem but i dont do 1v1, which seems where alot of anders players are. once again hurting anders. if your going to do all this to anders and tae away cryo glitch you need to boost something else of anders to make up for it such as economy bonus improvement or something. otherwise anders becomes #1 used player to least. i dont even use anders much but it seems a little harsh.
We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing.
sounds good. thank you for reporting what your going to change. doing great job!
Almost isn't good enough.
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