AC Matt Klassen: Hear me out okay?
Cutter
Marines-upgraded into ODST (doesn't change)
Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.
Thats dumb sorry, Napalm adherent means that even when flamers touch an Arbiter for just a split second they do damage for 10 seconds, they're just as good vs Arby as BR jackles are.
Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)
Why ?.... again pointless.
Elephant-upgraded into Oliphant, speed is buffed at the expense of turret damage.
WHY ??????! !!!! that makes no sense at all, it gets a speed buff anyway, it needs to get a turret buff not nerf.
The other units are not changed.
Forge
Scorpions-Grizzlies (no change)
Cobras-Plasma Rhinos (range increased)
good i agree.
Wolverines-Badgers (massive damage to air)
WWWWWWWWWWWWWWWWHHHHHHAT ???????????????????!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!1!!!!!!!!!!!!!!!!!!!!!!!!!!
WHY ? Wolvies are OVERPOWERED VS AIR AND YOU WANT TO GIVE THEM AN EXTRA BUFF ????!!!!
EVEN MORE A "MASSIVE BUFF " ???? RHHGAGGGGHHH !!!!
Cyclops-(Unchanged)
So you want to buff OP wolvies but do nothing these ? you must be high or mad, maybe both.
Anders
Hornets-Hawks (unchanged)
Vultures-(Unchanged)
Gremlins-(UN-F***ING-CHANGED)
reply in bold.