Are Bungie, Robot & Bonfire developing games for Project Natal?

Last post 11-01-2009, 6:24 AM by Jeremy W. 34 replies.
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  •  10-10-2009, 1:58 PM 745006 in reply to 745001

    Re: Steller Games.

    Encrypted AI:
    DaRKSTaRxMeRC:
    Encrypted AI:
    DaRKSTaRxMeRC:

    MP: E had a lot of nothing moments. No enemies, no story telling, and no real talking. Just you exploring...exploring, searching, scanning, rinse and repeat.

    It was alot more focused in MP 1, and story telling is told through the logs, and what do you expect, its a gamecube game..

    If you like that kinda game then it's fine and dandy. I'm not insulting MP. It has high critical acclaim with people that aren't me. That's just my opinion.

    I know, but you have never played starcraft 1

    Dead Space was never boring for me, very engaging and kinda adrenaline-pumping at some times. It has to be the only game that I NEVER got frustrated with because of cheap bosses, clunky controls, lazily programmed gameplay elements, or terrible graphics for no reason.

    Same, just follow the hints

    9.5 outta 10 for me.

    Was a good game, but too short

    I did play starcraft...Perhaps you mean MP1?

    sorry I was watching some starcraft vids while on the fourms XD

    I'll tell you what...If I can somehow commandeer my Gamecube back from my younger siblings, then perhaps I'll get a copy of MP1 off eBay and give it a serious try.

    Starcraft will be kickass.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  10-19-2009, 4:44 AM 752315 in reply to 745006

    Re: Steller Games.

    This should give you an idea of what they r up too with that 'BurgerTime:HD'.  

    http://www.addictinggames.com/burgertime.html

    Directions: use arrow keys to move your little chef, use spacebar to stunn the evil bacons, eggs and sausages with pepper and trample the pieces of the burger to stack them up without being consumed by the fatty foods. =)

    It could potentially be fun, if in 3D and if using natal =D  


    Jeremy W =)
  •  10-19-2009, 5:36 AM 752320 in reply to 752315

    Re: Steller Games.

    You do know that I was joking when I told you they were working on Burger Time, right?
    Burn the land and boil the sea, you can't take the sky from me.
  •  10-19-2009, 5:38 AM 752321 in reply to 745006

    Re: Steller Games.

    DaRKSTaRxMeRC:
    Encrypted AI:
    DaRKSTaRxMeRC:
    Encrypted AI:
    DaRKSTaRxMeRC:

    MP: E had a lot of nothing moments. No enemies, no story telling, and no real talking. Just you exploring...exploring, searching, scanning, rinse and repeat.

    It was alot more focused in MP 1, and story telling is told through the logs, and what do you expect, its a gamecube game..

    If you like that kinda game then it's fine and dandy. I'm not insulting MP. It has high critical acclaim with people that aren't me. That's just my opinion.

    I know, but you have never played starcraft 1

    Dead Space was never boring for me, very engaging and kinda adrenaline-pumping at some times. It has to be the only game that I NEVER got frustrated with because of cheap bosses, clunky controls, lazily programmed gameplay elements, or terrible graphics for no reason.

    Same, just follow the hints

    9.5 outta 10 for me.

    Was a good game, but too short

    I did play starcraft...Perhaps you mean MP1?

    sorry I was watching some starcraft vids while on the fourms XD

    I'll tell you what...If I can somehow commandeer my Gamecube back from my younger siblings, then perhaps I'll get a copy of MP1 off eBay and give it a serious try.

    Trust me, stick with the game, you will like it, if you like zelda style games, and you can deal with reading the logs you will be fine, and will have alot of fun, but you have to read the logs to get the story

    Starcraft will be kickass.



    kiunk:
    go drown in a fire

  •  11-01-2009, 6:24 AM 762390 in reply to 740474

    Re: Are Bungie, Robot & Bonfire developing games for Project Natal?

    I FJ I:

    I read on Joystiq, that RTS cant really be done with natal.

    Tom Clancy is having a go though, but if its anything like End War, i wouldnt get my hopes too high for an Natal RTS.

    Ensamble/Robot tend to make PC games, I belive HW was their first xbox title. So its not likly that they will be making a natal game considering RTS cant be done, and they dont do xbox games.

    Its been said that Reach doesnt use Natal.

     

    All Natal games seem to be aimed at the casual market, I dont think there will be any decent "hardcore" games for it. Its just a Wii with better graphics.

    I disagree, an RTS would be one of the best platforms to use natal on. People simply don't have enough imagination and therefore there is less innovation being brought to existing platforms. 

    What has been one of the main challenges in moving the rich complexity of a good rts to a console? -no keyboard or mouse, only 6 buttons, 2 thumb sticks, d pad and 2 triggers. enough for halowars but as you all say, it just doesn't feel the same as on the pc. Well Natal can fix this with it's high quality multi-array sound and voice recognition and depth vision camera. Imagine you point your forefinger at your tv screen. The depth cam can pick out your finger tip and track it and invert that information so that your  finger tip is moving a cursor on the screen. imagine the accuracy this would have; even more so than a mouse. The multi array technology would replace the need for a keyboard as you would be able to name a unit to select or unit type or issue a specific command purely through voice. You could do so much more, so much more accurately: for example: "local marines - closest 5 - fire grenades on target" > (selects all marines on screen - selects the closest 5 to target - use grenades on target)  EndWar was a very different style of rts and relied on people using a headset which is not very good for that purpose and not the same as what multi array mics will offer. The depth cam can also use the outline of your head and face to turn the game camera left or right as you move your head left or right. Spread your arms out-wards or in-wards to zoom in or out - much like the 'pinching' motion on the iphone and windows 7 tablets. 


    Jeremy W =)
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