The Covenant is OP thread

Last post 12-11-2010, 8:51 PM by Operation. 2092 replies.
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  •  03-19-2009, 6:50 AM 514930 in reply to 514917

    Re: The Covenant is OP thread

    iDayTona:

     

    Whas wrong with Hogs? easily countered

    I dont think Covi need changing at all but it might not be a bad idea giving them some super units like zero kingdom said, might even out the late game a bit which is where they lack.

    Wow,last time i saw your posts it was about arby bieng OP,and now your saying they dont need changing exept having super units.

    What happened to the forums?


    "Abiter,the humans makig cobras,they knew all along that we're making Wraiths"
    "Excellent,make the bath hot my rage is not fully upgraded yet"
  •  03-19-2009, 6:56 AM 514940 in reply to 514917

    Re: The Covenant is OP thread

    iDayTona:

     

    Whas wrong with Hogs? easily countered

    I dont think Covi need changing at all but it might not be a bad idea giving them some super units like zero kingdom said, might even out the late game a bit which is where they lack.

     

    Did you forget about the Scarab?


    Jeesuss:
    Jimmy Larkins:


    jesus your dumb lol get it



    Yes, hilarious. But really, I'd take a cobra 14starred over a wolverine to fight off a banshee anyday.
  •  03-19-2009, 7:21 AM 514947 in reply to 514940

    Re: The Covenant is OP thread

    I really like how the covenant has leaders to lead their armies.  They should be tough and focus of your and your opponents attention. The arbiter has rage and is fast, the chieftain is a melee powerhouse and the prophet has mobility.

     

    This game has AMAZING balance for an RTS.  I love how durable the main bases are so they cannot be instantly destroyed by 1 unit (i.e., engineer unit from command and conquer).  The factions feel very different (like how UNSC bases are tougher, but covenant can build shield generators) and the leaders all feel unique and useful on both sides.   Both sides can be lethal with leader powers and units.

     

    Some improvements:

    1) UNSC needs to have disruption bomb recharge faster. Currently they cannot keep pace with leader replacements.  Decreasing the recharge rate is balanced because the power costs money and they need an option versus leader powers.

     

    2) Pathfinding in suicide grunts is very buggy when they are set to suicide a target.

     

    3) Arbiter - re-arrange tech tree so he gets healing as his tier 2 upgrade and reduced rage cost as tier 1 upgrade.  This would force arbiter players to use engineers early on and stop the lone arbiter vs. 1 army syndrome because you could take down his health with infantry units.

  •  03-19-2009, 7:27 AM 514948 in reply to 514849

    Re: The Covenant is OP thread

    TimBobDAnimal:The Covenant only have two issues as far as I can tell;



    B) Hellbringers do not run fast enough to keep up with Jackals and Heros. Close ranged units need one of two things to be viable; toughness or speed. Although Hellbringers can be upgraded to move faster, they are not fast enough to close the distance to compete with Jackals, nor cause signifcant pressure to Heros. Jackals can spread out, kite and focus fire Hellbringers to thin their numbers signifcantly before they even start taking damage. This will mean mainly favourable outcomes for the Jackals. Heros move much fast than Hellbringers, thus, a focused player can avoid damage completely while still acting as a Grav Lift point, keeping the rush going.

    If the Hellbringer isn't useful agianst the two most significant infantry a player is going to encounter, why would a player build them? Grunts and Hunters can both be fought effectively with Marines, which are far more flexible units. By making the Hellbringer run too slow, you've made the unit unable to fufill its use. Good players WILL use mirco to their advantage, thus the devs NEED to compensate for it.

     

    I was going to put point # B (hellbinger speed buff) in my list, then I realized that UNSC can already upgrade their infantry speed at field armory using adrenaline at tier 1.

     

    This game definitely has depth.

  •  03-19-2009, 7:44 AM 514956 in reply to 514664

    Re: The Covenant is OP thread

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

    Can i ask why did you even make this topic, now all people that think: Owyeah the leaders, rushing, yes thats it leaders need to cost 1000 YES I found it, that must be changed, ow and yeah the PoR need to lose his shield and arby have to fight with plasma grenades and get a no-rage abillity so it wont own my hogs in 3 seconds.

    Sorry I really think you didn't asked the question the right way, Covenant is in no way OP in my opinion, I played both Covi and UNSC same amount of games(135 both) so I know where im talking about. Both sides are very balanced!

  •  03-19-2009, 8:12 AM 514969 in reply to 514743

    Re: The Covenant is OP thread

    UNSC is the overpowered civilization...heres why

    UNSC and Covy both have their special unit aka gremlin, brute, cyclops etc

    UNSC both have powers aka vortex, cryo bomb, rage. (UNSC has more advantage here than you think, the covies can only use their leader power near their leader, UNSC can use theirs anywhere they have a unit.

    Here is where the covies start losing

    The UNSC has a second special unit, grizzlies, hawks etc.....massed hawks be countered by nothing but vampires, and even when you win that battle your left wth a unit that can only kill one thing and sucks against everything else.

    and the last advantage they have over covy is the economic boost.

    The game is pretty balanced as is right now. Yes there could be some improvements but i wouldnt listen to 90% of what the lil kids say that come on here and complain about how they got beat and suck and therefore a faction is overpowered.

    Things i would suggest changing

    Either slow the arbiter down so he can at least be targeted by enemiy units or just make him a lil weaker

    make hogs count as 2 pop or make ghosts count as 1 pop, its ridiculous that a one seater ghost takes more pop room than a three seater hog.

    Make the cheiftan as good as the other leaders, as is, the prophet and arbiter own his butt head to head evertime.

    Make turrets worth building, as is, they are a minor inconvienience.

    Possibly tone down the hawks a lil bit. iether make them cost more, or make them weaker.

     


    Brute Chieftain FTW
  •  03-19-2009, 8:15 AM 514970 in reply to 514956

    Re: The Covenant is OP thread

    id just suggest that the Arbiter cant jump around everytime. maybe every 3-5s, this would still be enought.

    and i dont think the Covis are OP. they have an advantage in the early game but this turns slowly into a "disadavantage" while the game goes on.

    if people wouldnt whine immediately after losing to a rush and rather start using their brains to come up with a counter, this post wouldnt be neccesary.

    its not like its becoming true the more ppl whine about something...

  •  03-19-2009, 8:16 AM 514972 in reply to 514956

    Re: The Covenant is OP thread

    II AzZamaT II:

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

    Can i ask why did you even make this topic, now all people that think: Owyeah the leaders, rushing, yes thats it leaders need to cost 1000 YES I found it, that must be changed, ow and yeah the PoR need to lose his shield and arby have to fight with plasma grenades and get a no-rage abillity so it wont own my hogs in 3 seconds.

    Sorry I really think you didn't asked the question the right way, Covenant is in no way OP in my opinion, I played both Covi and UNSC same amount of games(135 both) so I know where im talking about. Both sides are very balanced!

    I actually think leader cost needs to be significantly increased..  At only 400, there is virtually no penalty for a covenant player losing his leader.  Case in point:

    Last night I played as a Prophet vs. an Arbiter on Docks, 1v1.  I scout and see temple, warehouse, warehouse, warehouse, suspecting a rush.  So I crank out about 7 Jackals and make my way to the middle of the map.  There I meet his arbiter (alone on his way to rush me), and proceed to kill him with minimal casualties taken.  I then march to his base and immediately attack his temple.  The whole time I'm continuously teleporting Jackals to my Prophet.  I get his temple down to about 5% health, when a new arbiter comes out and rages every single unit I have to death, sustaining no damage in the process.

    The match ended up dragging out into a 30 minute marathon. It's so frustrating to scout, counter a stupidly-planned rush with the ideal counter-units, then still lose everything because some idiot can just make a new arbiter and twiddle the thumbsticks until he wins.


    Damage, Inc.
  •  03-19-2009, 8:46 AM 514988 in reply to 514972

    Re: The Covenant is OP thread

    OCDeity:
    II AzZamaT II:

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

    Can i ask why did you even make this topic, now all people that think: Owyeah the leaders, rushing, yes thats it leaders need to cost 1000 YES I found it, that must be changed, ow and yeah the PoR need to lose his shield and arby have to fight with plasma grenades and get a no-rage abillity so it wont own my hogs in 3 seconds.

    Sorry I really think you didn't asked the question the right way, Covenant is in no way OP in my opinion, I played both Covi and UNSC same amount of games(135 both) so I know where im talking about. Both sides are very balanced!

    I actually think leader cost needs to be significantly increased..  At only 400, there is virtually no penalty for a covenant player losing his leader.  Case in point:

    Last night I played as a Prophet vs. an Arbiter on Docks, 1v1.  I scout and see temple, warehouse, warehouse, warehouse, suspecting a rush.  So I crank out about 7 Jackals and make my way to the middle of the map.  There I meet his arbiter (alone on his way to rush me), and proceed to kill him with minimal casualties taken.  I then march to his base and immediately attack his temple.  The whole time I'm continuously teleporting Jackals to my ProphetI get his temple down to about 5% health, when a new arbiter comes out and rages every single unit I have to death, sustaining no damage in the process.

    The match ended up dragging out into a 30 minute marathon. It's so frustrating to scout, counter a stupidly-planned rush with the ideal counter-units, then still lose everything because some idiot can just make a new arbiter and twiddle the thumbsticks until he wins.

    INCREASED??????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1000???!!!!!!!

    7 jackals? you said you beated his arbite with 7 and now you say he beated you with more jackals?

    30 minutes?????????????

    Not bothering correcting this crap.

     


    "Abiter,the humans makig cobras,they knew all along that we're making Wraiths"
    "Excellent,make the bath hot my rage is not fully upgraded yet"
  •  03-19-2009, 8:51 AM 514990 in reply to 514940

    Re: The Covenant is OP thread

    Disturbed Grim:
    iDayTona:

     

    Whas wrong with Hogs? easily countered

    I dont think Covi need changing at all but it might not be a bad idea giving them some super units like zero kingdom said, might even out the late game a bit which is where they lack.

     

    Did you forget about the Scarab?

    Scarab?

    Hahaha actully its weak.


    "Abiter,the humans makig cobras,they knew all along that we're making Wraiths"
    "Excellent,make the bath hot my rage is not fully upgraded yet"
  •  03-19-2009, 8:51 AM 514991 in reply to 514940

    Re: The Covenant is OP thread

    Disturbed Grim:
    iDayTona:

     

    Whas wrong with Hogs? easily countered

    I dont think Covi need changing at all but it might not be a bad idea giving them some super units like zero kingdom said, might even out the late game a bit which is where they lack.

     

    Did you forget about the Scarab?

    Sorry,double post.


    "Abiter,the humans makig cobras,they knew all along that we're making Wraiths"
    "Excellent,make the bath hot my rage is not fully upgraded yet"
  •  03-19-2009, 8:52 AM 514992 in reply to 514988

    Re: The Covenant is OP thread

    I'm a UNSC player and while I admit that it takes very accurate play to defeat a skilled leader rush, it is possible to do and so leaders shouldn't be nerfed

    Don't change a thing


    Elephant Strat ~ http://www.halowars.com/forums/thread/540250.aspx
  •  03-19-2009, 9:02 AM 515002 in reply to 514992

    Re: The Covenant is OP thread

    I'm still lolling at these newb UNSC players, posting and moaning about heroes/rushes.

    Heroes costing 1000? No thanks. If someone has a brute, and he dies early in the game, then it's GG. Where do you find 1000 resources to re-build your hero early-mid game?

    So, UNSC gets all the super-goody units at the end of the game, they get their Economy boost from beginning of game, and then they want to increase the cost of the heroes by 250%?  --  lulz.

     

    Just accept the fact: Heroes kick ass, because you guys got Distruption Bomb/Heal/Leader Powers/Economy Bonuses/Hawks/Grizzlies/ODST that drops every 5 seconds.

     

    Learn how to counter 1 hero with your army. Seriously, it's not impossible :)


    Top 100 -- 1v1.
  •  03-19-2009, 9:15 AM 515014 in reply to 514724

    Re: The Covenant is OP thread

    Blue Gaiden:

    Please don't take balance advice from 90% of these forums.

     1). Minor nerf to the first arbiter self healing upgrade

    2). Minor boost grunts vs air

    3).  Decrease in disruption bomb recharge time.

     The game is pretty close to being balanced.  We don't need any radical changes.

    At most these should should be the only real changes to the game and might i add not removing the healing but maybe making him gain less health or making it the last upgrade he receives

    I dont think that grunts should get more of a boost against air units because they are extremely inexpensive and should not easily be able to counter hawks unless they have clear nuimber advantage like 2-1 or something

    If the time for the disruption bomb is reduced too much them they will just be spammed in 2v2 and 3v3 games but maybe it should be slightly reduced however i doubt it 



    Nadeaholic43:
    I think FJ is the best player in the world. Way better than Echoic. Echoic sucks.
  •  03-19-2009, 9:24 AM 515021 in reply to 515014

    Re: The Covenant is OP thread

    The Covenant is overpowered? The humans are overpowered! I play as the Arbiter, I'm a major rank, and theres nothing more overpowered in this game than a disruption bomb. Yea, thats right. For any of you who think a Covenant leader is overpowered, just remember how much time and how many supplies have to be put into making him that powerful. 500 for temple, then 1000 to upgrade, then another 2000, then for the special abilities its 300, 400, 500, 600, 700, and 900. If anything, the Covenant heroes and technologies should be improved. I can't tell you how many times I've had grizzlies attack me with the special attack to break a scarab or Arbiter; the Covenant scarab needs a big special attack too, in my opinion, to counter the human special unit abilities. Finally, if you think the Arbiter, Phrophet, or Brute Chief are too strong, and you're a human, then you have Cryo-bomb, Carpet-bomb, or Mac-Blast along with disruption bomb to take them down.
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