Money

Last post 11-20-2007, 5:31 AM by Tez The most decorated newb. 55 replies.
Page 3 of 4 (56 items)   < Previous 1 2 3 4 Next >
Sort Posts: Previous Next
  •  11-26-2006, 6:02 PM 26494 in reply to 25109

    Re: Money

    well if u have noticed in the games the UNSC never intentionally found the halos in the first game they were running from the covenant leading them away from earth in the 2nd halo they came through slipspace with the covenant a unintentional mistake pursuing the covenant. the carriers have to have supplies for long time space travel so maybe u should just randomly set supplies near the bases like command and conquer. another idea is do like starcraft and make a mineral absorber halo is not going to be used un halo wars anyway as u guys said as the creators the story is set before the finding of the halos and so are on inhabited planets already such as reach and u will battle over the planets and the settlements should already have set supplies or dropships.

  •  11-27-2006, 4:17 PM 26676 in reply to 25109

    Re: Money

    I think it will play out as Axis and Allies. Ammo and fuel depots wich will generate wealth. But don't put on a building limit wich is absolutely annoying.
  •  11-27-2006, 5:32 PM 26724 in reply to 25465

    Re: Money

    titanium could be a resource for the humans, and then there will be like human money that the world government on earth gives you like a real military allowance and yu could make more by trading with other human colonies
  •  11-27-2006, 7:25 PM 26748 in reply to 26724

    Re: Money

    maybe u control forerunner buildings to get money
  •  11-27-2006, 7:27 PM 26749 in reply to 25151

    Re: Money

    UNSC AI #23:
    OIL!!!:P
    y do u think bush is over in iraq!!!

     

     

    it will probably be like however many battles u win will give u more and more income 

  •  11-27-2006, 7:56 PM 26775 in reply to 26749

    Re: Money

    but if its XBL playable how will you get more and more income if you lose and lose every battle it can work in single player but not on XBL
  •  11-27-2006, 9:07 PM 26812 in reply to 26775

    Re: Money

    I still think that there should be multiple sources of income. The primary would be the outposts. You could then build a supply depot, which would act as a secondary resource collector. Also, if you wanted to build/fortify buildings, you would need to mine some heavy grade mineral, such as titanium (yes Imness, I just said that mining would be involved). Or, mabye you could use the radio man to call in resources every once in a while. As a minor note, the radio man and the supply depot would be able to call in infantry too. If you guys don't quite get what I'm saying, look in the Game Suggestions.
    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  11-28-2006, 7:32 AM 26884 in reply to 26494

    Re: Money

    sniper118:

    well if u have noticed in the games the UNSC never intentionally found the halos in the first game they were running from the covenant leading them away from earth in the 2nd halo they came through slipspace with the covenant a unintentional mistake pursuing the covenant. the carriers have to have supplies for long time space travel so maybe u should just randomly set supplies near the bases like command and conquer. another idea is do like starcraft and make a mineral absorber halo is not going to be used un halo wars anyway as u guys said as the creators the story is set before the finding of the halos and so are on inhabited planets already such as reach and u will battle over the planets and the settlements should already have set supplies or dropships.

    Actually, if you read the end of Fall of Reach, Cortana realized that some forerunner symbols in a gem that was discovered was actually a map and was roughly lined up with the stars. He slipspace jump was not random. Reread the last 2 pages of the book.
    Signature by Pillar_Of_Summer
  •  11-28-2006, 3:37 PM 26937 in reply to 26884

    Re: Money

    Okay not to fear i am here okay here is my idea make it similar to the way DOW is set up with how they have strategic locations but have them have diffrent values depending on where they are and make these place a fort which you can have men defend it and maybe instal trenchs to creater extra cover for your beloved marines or grunts and you get like requistion so if your winning the battle the commander pours more men and supplies into it to finish it so it is a lil less dependant on resources and or maybe have like mines which are all connected by railroads but you have to build them and get like some weird futuristic grav train or somthing but you have to get the roads to the mine of course and they can be sabotaged by the enemy so you have to have guards along these roads and of course diffrent types of mines like uranium titanium aluminum maybe kryptonite or maybe even salt mines even cause you all know what are potatos without salt lol jk
  •  11-28-2006, 6:55 PM 27014 in reply to 25109

    Re: Money

    what they could do is if you kill any covie (if your human), and have your units go over were they covie was and you get tech or some money, in command and conquer generals (zero hour?), they have it so (if your playing GLA) if you go and get the remanis of the enemy unit you destroyed, you get some cash.

    they could also make it so that there are is something like building points, were you have to destroy a certain # of enemy units in order to build a building/unit and the building points would just keep on increasing until it gets to something like, 999, 9,999, or 999,999 

  •  12-03-2006, 10:29 AM 27991 in reply to 25109

    Re: Money

    Skita1:
    Planes would come in and drop of resources every once in a while. There could be upgrades to increase the amount of recources that you get each time (Tuek: I don't like this idea of upgrades though). The enemy could also shoot down the pelicans that bring in these resources i.e. trade routes. It would bring in another element of strategy to try and defend these trade routes.

    The pelicans would come in on a predetermined point on the map, or you would select a spot when you build it. This would of course have to be a certain distance away from your command center to make it fair. The enemy could sabatoge, or capture these ships.

     I think (even though this was posted in a different thread) that this is the best idea that anyone has come up with for a while. But still there could be a few changes made. I'm not sure where but someone mentioned Man Power as one of the "Resources". Well this is another good idea, but now to tell you what i think could be done:

    NO MONEY, at first this may be a bit too radical an idea for an RTS, but if you actually think about it when the Covenant dropped their units onto a planet did they build anything?? The answer to that is NO. Their job was to secure areas so that more units could be sent down, unless it was a planet that they occupied, or the Spaceship(s) that had been used to deploy them were destroyed.

    This idea kinda aplies to the humans and the fact that (someone already said this somewhere) all the buildings, munitions and weapons have already been built. This gets rid of money, and resources such as titanium (which if there were resources would most likely be used). This relates to the "Trade Routes" already mentioned and the resource of Man Power. The drop ships (or pelicans, whatever type is going to be used) would take  forces from around the planet to specific drop off points, either chosen before the game starts, designated by the player at a specific building (don't forget: buildings in my idea have already been built, because you can't really build things in a battle situation, although most people would like to stick to conventional means of RTS gameplay) OR could change the drop off point to a building that has just been captured by your faction. The good thing about this there is no need for gathering of resources and wating any time on it, and like Skita1 mentioned more strategy would be involved with the protection of these trade routes.

    Yeah i just forgot what i was gonna say next but it was gonna be good, it was something like ManPower could come from your Spaceship(s) or from around the planet you are defending. However, this could dwindle from your Spaceship(s) being destroyed, or the command posts you use for getting more forces being overrun. BUT if you had recently captured a building that used to be under enemy control (the game will probably allow you to play as the Covenant) and you had changed a Trade Route (of forces) to that base, and it was quickly overrun again, then you wouldn't lose that trade route. Instead your Dropship would go there anyway to build up resistance (although it could get shot down) or it would automatically revert back to its original drop off point. OR you could choose whether it shold drop off your units back at the command post or keep it going.

    Just a small idea! Sorry if most of it doesn't make much sense!

    :p Tuek



  •  01-09-2007, 5:53 PM 34885 in reply to 27991

    Re: Money

    DoW has a great system. If i have to mine, farm, etc. in Halo I am gonna scream.

    The game should be in real time. It would take a long time on the battle field to mine enough resources to do anything useful.

    Use supply drops or command posts not both not any thing else. these are the only feasible things in battle field terms



    They covered the front, sides and back, but we brought death from above.
  •  01-09-2007, 7:33 PM 34898 in reply to 25465

    Re: Money

    If they have a source of income at all (who knows, they could be redesigning this aspect of the RTS completely) it will most likely be a more advanced/modernized version of the command points in Star Wars: Force Commander.  It could also be something like on Empire at War where it is more along the lines of pop limits based on zone/strategic area control as well.

  •  01-09-2007, 7:49 PM 34900 in reply to 25109

    Re: Money

    how about ships just randomly come and drop off resources from earth or something,or some subterannean mining?
  •  01-22-2007, 9:48 AM 36294 in reply to 34900

    Re: Money

    I'm most partial to the idea of having a system similar to Dawn of War.

    Capturing Tactical Points, Critical Locations, and such for resources; and building power plants for energy.

    Plus the Covenant would need something to produce the gases that Grunts breathe.

    That way it would resemble having to capture mines that are already there.

    And the mine would be set up with some kind of automated mining equipment so you wouldn't have to use any of your personnel to gather resources.

    Mind you, I like being able to produce Psychotic amounts of troops and vehicles, like in Act of War and the C&C games, I'm not keen on population limits.

    But I'm getting used to having limitted troops with Dawn of War, I still don't like it, but I can deal with it.

    Maybe if the resource system was set up like Act of War, where you would have to build a facility on an oil well, or a mine, and have designated "tankers" bringing resources to your supply depot, and you're able to capture, and have to hold, specific buildings, like banks or abandoned supply posts, for resources, being able to capture enemy troops for additional funding/intelligence would be cool as well.

    Later..

Page 3 of 4 (56 items)   < Previous 1 2 3 4 Next >
View as RSS news feed in XML