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Scarab and hunter

Last post 05-16-2008, 11:05 AM by stoned emo. 103 replies.
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  •  05-09-2008, 10:17 PM 224569 in reply to 224567

    Re: Scarab and hunter

    ^ Yes, that has been a strategy for the majority of RTS games, mostly AOE and CnC.

     




    Best of Wishes Sparhawk
  •  05-09-2008, 11:22 PM 224593 in reply to 224569

    Re: Scarab and hunter

    If they end up about as strong as the titans in AoM, then the limit should be one, but they need an effective transportation system - i.e. so they are not stuck in a valley and can move over mountains and rivers
    "I have defeated Gods... and Demons"
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  •  05-10-2008, 9:46 AM 224836 in reply to 224593

    Re: Scarab and hunter

    Sanghehli:
    If they end up about as strong as the titans in AoM, then the limit should be one, but they need an effective transportation system - i.e. so they are not stuck in a valley and can move over mountains and rivers

    Their special ability can be to talk over any cliff. but they have weaker back armor to balance it out.



    You haven't lived, untill you have defeated death.
  •  05-10-2008, 9:56 AM 224850 in reply to 224034

    Re: Scarab and hunter

    if scarabs are anything like Hierarchy Walkers in Universe at War, then yes, scarabs max limit should be two


    Exitus acta probat: the result justifies the deed, or, more commonly, the ends justify the means

    ooooh how does that apply to the Halo Wars campaign?
  •  05-10-2008, 11:15 AM 224879 in reply to 224850

    Re: Scarab and hunter

    ^ Heirarchy walkers get dropped easily if you know what your doing.  But lets not forget that the walkers have a reload time on their weapons.  The scarab on the other hand is a solid beam of destruction that takes like 1-2seconds to kill something where as the walkers have to get several shots of on a unit to kill it.  Or they can just step on them :)



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  •  05-10-2008, 11:30 AM 224888 in reply to 224879

    Re: Scarab and hunter

    Aesendant Justice:
    ^ Heirarchy walkers get dropped easily if you know what your doing.  But lets not forget that the walkers have a reload time on their weapons.  The scarab on the other hand is a solid beam of destruction that takes like 1-2seconds to kill something where as the walkers have to get several shots of on a unit to kill it.  Or they can just step on them :)

    Hope you can crush tier 1 tanks with it, and hunters can rush tier 1 infantery.



    You haven't lived, untill you have defeated death.
  •  05-10-2008, 11:53 AM 224905 in reply to 224888

    Re: Scarab and hunter

    The scarab will probably be weak if you can mass produce and the Hunters will probably have the beam version weapon.

    WOW!!! It just Happened!!
  •  05-10-2008, 12:24 PM 224910 in reply to 224905

    Re: Scarab and hunter

    Balance conveys the point of having two equally powerful forces, so that doest necessarily mean that you should only have a few scarabs or one, it just means that when you do have a few scarabs, your opponent should have an equally powerful amount of scorpion tanks, or at least had the opportunity to have built them, balance also doesn't mean that if your opponent sucks, then you shouldn't be hindered to it.

  •  05-10-2008, 1:45 PM 224973 in reply to 224567

    Re: Scarab and hunter

    James T.:

        Hold up on the hunters, back to the scarabs.

    A big part of an RTS game is to not let your enemy go unopposed long enough to build up a massive army. The Covies' weakness would be early in the game, a rush attack would stop the covies from building a scarab.

    just an idea. 

    they could also rush us cause making spartans would take forever, maybe as long as the scarab.



    Restlessness You will read this fic.
    Blood Ties its a sweet fic.






  •  05-10-2008, 2:04 PM 224992 in reply to 224973

    Re: Scarab and hunter

    343Mccutcheon_spark:
    James T.:

        Hold up on the hunters, back to the scarabs.

    A big part of an RTS game is to not let your enemy go unopposed long enough to build up a massive army. The Covies' weakness would be early in the game, a rush attack would stop the covies from building a scarab.

    just an idea. 

    they could also rush us cause making spartans would take forever, maybe as long as the scarab.

    Spartans probs have special ability to board scarabs and destroy them.



    You haven't lived, untill you have defeated death.
  •  05-10-2008, 2:09 PM 224995 in reply to 224992

    Re: Scarab and hunter

    stoned emo:
    343Mccutcheon_spark:
    James T.:

        Hold up on the hunters, back to the scarabs.

    A big part of an RTS game is to not let your enemy go unopposed long enough to build up a massive army. The Covies' weakness would be early in the game, a rush attack would stop the covies from building a scarab.

    just an idea. 

    they could also rush us cause making spartans would take forever, maybe as long as the scarab.

    Spartans probs have special ability to board scarabs and destroy them.

    that would depend on if the spartans are meant to be the opposite of hunters or scarabs, cause in the demo to show that humans had a weapon against the scarabs they called in MAC rounds. so maybe spartans are meant to be the enemys of hunters.



    Restlessness You will read this fic.
    Blood Ties its a sweet fic.






  •  05-10-2008, 2:11 PM 225000 in reply to 224995

    Re: Scarab and hunter

    343Mccutcheon_spark:
    stoned emo:
    343Mccutcheon_spark:
    James T.:

        Hold up on the hunters, back to the scarabs.

    A big part of an RTS game is to not let your enemy go unopposed long enough to build up a massive army. The Covies' weakness would be early in the game, a rush attack would stop the covies from building a scarab.

    just an idea. 

    they could also rush us cause making spartans would take forever, maybe as long as the scarab.

    Spartans probs have special ability to board scarabs and destroy them.

    that would depend on if the spartans are meant to be the opposite of hunters or scarabs, cause in the demo to show that humans had a weapon against the scarabs they called in MAC rounds. so maybe spartans are meant to be the enemys of hunters.

    Probabely, you might need air strikes and MAC rounds to take them down.

    Uber spartan macro, throwing plasma nades, haha!



    You haven't lived, untill you have defeated death.
  •  05-10-2008, 2:19 PM 225013 in reply to 225000

    Re: Scarab and hunter

    cheap, simple, and fun. My kinda way to win!!!!!!!!!!!

    Restlessness You will read this fic.
    Blood Ties its a sweet fic.






  •  05-10-2008, 2:23 PM 225022 in reply to 225013

    Re: Scarab and hunter

    343Mccutcheon_spark:
    cheap, simple, and fun. My kinda way to win!!!!!!!!!!!

    Lol, i spam 2 unit types, one good against air one good against building and tanks, just run the infantery over, just egnore them usualy thought, lol.



    You haven't lived, untill you have defeated death.
  •  05-10-2008, 8:28 PM 225431 in reply to 223979

    • FYRHAWK
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    Re: Scarab and hunter

    There is most likely going to be two scarabs (like the earlier posts say.) And is the UNSC were to have a large machine like that, I say it would probably something new never heard of before or an elephant like in 3 but with a large cannon on the back- BOOOOM!

                                                

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