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How To Implement the Flood

Last post 03-09-2008, 12:37 PM by spartan 023. 1237 replies.
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  •  10-23-2007, 2:23 PM 110166 in reply to 110143

    Re: How To Implement the Flood

    they shouldnt be that weak at the begging but they should be more like scavenger's

    You know in halo3 when that person shots u in the head with a sniper OVER AND OVER again and you hate it? Well meet me you will hate me for life >)
  •  10-23-2007, 2:55 PM 110176 in reply to 110166

    Re: How To Implement the Flood

    Alot of your ideas are good, Rot, as well as some of the other's ideas, but seriously you've also got to consider what's practical for the game engine as well. Like the warthog, in the demo that thing was created with all it's crew as a single unit. Your idea of the passenger being killed, then the gunner, and then finally the driver before the unit comes under the control of the Flood seems abit too complicated for that.

    What would be the Scorpion and the Wraith's defence against a Flood/Zerg rush? With your idea it takes two infection forms to take out and convert a tank. That's not very fair and With very little effort too. The idea with the Gravemind was fairly inspired, but smack me as a little too centralized.

    Someone mentioned the Flood taking over the Command Center and then getting Combat forms and the MAC ability, that fall far to close the the Zerg's Queen infestation ability to ever be put in without a great deal of people starting to draw paralels with Starcraft.


    Ride the Rocket

  •  10-23-2007, 3:07 PM 110183 in reply to 110176

    Re: How To Implement the Flood

    Well the flood is centralized do you see any other forms of flood actualy commanding units except from the brain forms.

    And you may be right about the way you infect a warthog but you need some way of infecting veicles maybe an ability for hijack veicles for the flood combat forms. They are smart enough to hijack they do it all the time in halo 2. you wont need micro it would just be a set animation of a flood form jumping on a veicle and the driver/gunner/passanger would apear behind it as normal marines or just die. air units are more complkicated maybe the flood would get some new pure form that could like grow wings and fly and also spit like the turrent forms. ES already has brought NEW veicles to the game theres no reason why they cant do that with flood.


    Photobucket
  •  10-23-2007, 3:14 PM 110188 in reply to 110176

    Re: How To Implement the Flood

     I just would like to stay something to make this flood idea a bit more realistic.

     If flood infection forms infect an elite it should look like an elite, same goes for a marine. Also i think a infected elite should be slightely stronger and bigger than a marine. You should almost be able to see the slight tint of blue from the elite before it was infected.

     I do agree with Offensive Bias that it should take more than a couple infection forms to infect a tank, wraith etc. It should take like 10-15 to infect a tank which wouldn't be much as you get 1 every second with a gravemind and 2 every second for a super gravemind.

     I also think that the flood should be implemented into single player skirmish mode ( player vs. computer ) as not everyone has Xbox live.

     





    ' I know not with what weapons World War III will be fought,
    but World War IV will be fought with sticks and stones. - Albert Einstein


  •  10-23-2007, 4:57 PM 110224 in reply to 110188

    Re: How To Implement the Flood

    To clear a few things up:

    1.The SoF won't know that the flood control the Command Center, they just see targeting data and fire.

    2.I came up with the Flood producing Flood-driven vehicles at enemy factories, but you ignored it from me, and congratulated the guy who stole it!

    3.To make it fair, let them "Buy", so to speak, Pure Forms.You buy it at the Gravemind, and they come in via drop pods.

    I came up with 4 Flood Super-Weapons:

    1.Your Dominate Will, Rot

    2.Defiler:terrain is poisonous to non-Flood.

    3. A summon of Tank forms and a Juggernaut(random version), through drop pods.

    4.Infection: Flood driven pelicans drop off carrier forms and Infection Forms.

    I think number 2 of the super weapon is the  most controversial.

    Also, Phot-Graveminds do drive Pelicans, ever see High Charity.

    Please give me feedback.

     




    "Shoot me again, I ain't dead yet."
  •  10-23-2007, 5:55 PM 110254 in reply to 110143

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How To Implement the Flood

    welcome to the halo forums, here is how the flood upgrade to pure forms.

    1. a combat forms.

    2. it is upgraded by spending a 100 calcuim things

    3. it becomes pure form after 10 secs.

    here are my ideas for how the flood start the multiplayer

    1. they flood are contained in a flood containemnt, with sentienls gaurding(they attck all)(there pretty much neutral.0

    2.lets say u accendentaly go there to search and one goes and infects you, and so on.

    k, bodies are are resources but i renamed um and made them diffrent watch.here are my ideas for resources

    Minerals-like in rise of nations after u reach the 2 age you begin to get to gather diffrent resources at a specfic age and after.when the gravemind reaches a certain lvl like the middle then it can begin to gather minerals. they are used to construct vechicals and weapons.

    Calcium- used to upgrade combat forms, and create pods of infection forms, partly used to upgrade stages of the gravemind.can also be used to higher intelligence.

    Intelligence- used to upgrade the gravemind to a higher stage,upgrade to use better weapons, and upgrading of ability on vechales.

    the gravemind should be immobile. and because the flood will be probaly in stage 6 during the game.when a building such as the barracks is infected it should be able to create wepons for combat forms but only when his or her gravemind's stage is at the middle.so as vechical bays. 

     

     

     


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  10-23-2007, 5:59 PM 110255 in reply to 110074

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How To Implement the Flood

    Vortex_13:

    It is true the Flood if deneyed accses to viable food sorces would starve and enter the dormant stage. But that would at least take several months to happen, a lot longer than a standard game of Halo Wars muiltiplayer would take, so that factor really has no bearing on the game, also the Flood would not be overpowered in the game because they lack what the other two races have.

    Strong units: The Flood have the weakest army in the game, (The Gravemind idea would only work if heros were in the game and if heros were there it would still balence out) Even the strongest of the Flood forms can be easily destroyed by one tank or two to three warthogs.

    Stability: Given the Flood's basic drive to devour everything in sight their economy in game would reley almost entirly on finding viable hosts for infection (the calcium drawn from the ground is moot compared to the ammount of calcium gained from infecting one Grunt) so the Flood would have to attack other players in order to survive. Some people might consider it unfair that the Flood is built around rushing, but that is how the Flood operated in the Halo games, and given the fact that the UNSC and Covenant weakest units can wreak havoc on even a mature Flood base is sure to make up for any Flood advantages. Also, in drawing from the Halo novels even Grunts could defend themselves from infection forms, the only time in the books that it describes an utter victory by the Flood is when they catch their enemy off gaurd (like with Captain Keyes) or when the Flood sacrifices five to ten infection forms on a single Grunt or Jackel. (It says towards the end of the Halo Book: The Flood that when the Flood attacked Covenant stationed on the Pillar of Autum's crash site, that no more then eight infection forms attacked one Jackel, ripping its face off and taping the creature's spinal cord before the first shot reached its target.) That is the Flood's only defence, offensive, if denyed hosts the Flood can only produce infection forms and in game one infection form is not going to win even agianst a critially wounded Grunt with one HP left.

     

    it would probably take 5 mintues in the game until the flood cannot survive and enter the dormant stage. 


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  10-23-2007, 7:20 PM 110275 in reply to 110255

    Re: How To Implement the Flood

    Um, zaki, did you just tell me welcome?

    Plus, we agreed that Calcium is the only Flood resource.

    And, a Pure Form does not get upgraded from a Combat Form, Pures are Pure, no bodies.

    Pure Forms are received in 2 ways:

    Rot's Idea:They spawn from a Gravemind

    or

    My idea:You can buy them from a gravemind, for a few hundred calcium.




    "Shoot me again, I ain't dead yet."
  •  10-23-2007, 7:30 PM 110279 in reply to 109042

    Re: How To Implement the Flood

    Rotaretilbo:

    I know, I know. There are like...three threads about the Flood already. Yes, I know. However, those threads, from what I've read, really don't talk much about how to successfully implement the Flood as a faction, they merely suggest why they should or should not be in the game, so here's my take on it all.

    The Flood should most definately NOT be in singleplayer. I just can't see that fitting with the timeline. I seriously doubt the Covenant knew about the Flood prior to finding Installation 04. Cortana describes them as "scared" when they find the Flood, and says something along the lines of "they should have known, there should have been signs." To me, this says that the Flood caught the Covenant off-guard. Also, in the Halo Graphic Novel, when the Grunt calls for help on the speaker, he doesn't say "ZOMG ITS THE FLOOD!", he says "ZOMG THEY HAVE HUMAN WEAPONS, BUT THEY AREN"T HUMAN!" The Grunt is confused by these strange creatures with human weapons. And then, later, when Rtas encounters the infected animals, he seems surprised by them. He catches on quick, but that's just because he's an upper-ranking Elite officer, and they don't get to that rank without knowing their stuff.

    Thus, if I am writing about implementing the Flood as a playable faction in the game, and I am not talking about singleplayer, I must be talking about multiplayer, right? Yes, I am.

    The Flood would be an interesting faction indeed. Whereas UNSC and Covenant forces might start with some sort of tech yard or other central building, the Flood would start with a Photo-Gravemind (Brain Form). This Photo-Gravemind would tain the ground around it with Flood spore (an effect similar to the Creep in StarCraft that the Zerg live on). On this Flood spore, pods would grow, incubate, and then hatch into trios of Infection Forms without the player doing anything.

    Infection Forms will be able to infect any infantry (dead or alive, moving or not moving), slow vehicles (like tanks), and fast vehicles that aren't moving. Infected infantry, depending on race, would either become a Combat Form or Carrier Form. At any time, a Combat Form may be turned into a Carrier Form. Vehicles, with the exception of Ghosts driven by Grunts, would remain virtually unchanged, except that they would be operated by Combat Forms instead of their original operators. Because Grunts are not large enough to sustain Combat Forms and thus become Carrier Forms, Ghosts driven by Grunts would become inactive, and could possibly be used by Combat Forms.

    Flood spore would only produce so many Infection Forms per minute. It would be enough to get things going, but not enough in the later game. Thus, Carrier Forms would be vital to keep the cycle going.

    Now, as the game progresses, the player will want to advance the Photo-Gravemind into a Gravemind, and then into a Super Gravemind. This is done in two ways. The first is automatic. The central intelligence, whatever it is, will pull Calcium from the ground at a very slow rate, and, if left to its own devices for long enough, evolve on its own. To speed up the process, adding Flood forms to a Gravemind would allow it to grow at a proportional rate.

    Photo-Graveminds are imobile. Graveminds are slightly mobile, can produce Stalker Forms (the base for Pure Forms) once each minute, and have a special ability called Dominate Will. Super Graveminds have tentacles which can be used for self defense (making it harder for lower techtree units to kill the central intelligence), are slightly more mobile than Graveminds, produce Stalker Forms quicker, and recharge Dominate Will faster. And, of course, as the central intelligence grows, the radius of the Flood spore around it also grows, meaning the output of Infection Forms grows.

    By merging a group of five Carrier Forms and a Pure Form, a Juggernaut Form can be made. Stalker Juggernauts are fast, Tank Juggernauts (these will take the form of the Juggernaut cut from Halo 2) are strong, and Turret Juggernauts have ranged attacks. Juggernauts would be the Flood's most powerful weapon.

    Now, the process for achieving a Gravemind should take a little longer than it would take to get aerial units. The reason being that Pure Forms and Juggernauts are the only effective counter to aerial units.

    Dominate Will is the only special (kinda like MAC bombardment) for the Flood. When used on nonFlood enemies, it causes them to freeze in place (air units sink to the ground before freezing). It is an area affect attack, and lasts for a minute. Units under its effect are succeptable to infection. This is one of the only ways Flood can infect aerial units. When used on Flood enemies, it is still an area affect attack, but instead of freezing the enemy Flood, it merely converts them into friendly units.

    Now, a lot of you will argue that the Flood become too powerful in the later game. But, please do not forget that they are also very weak in the early game, and more importantly, the Flood's pace is set by the other players. A wise player doesn't rush the Flood, but rather focuses on defense. When raiding the Flood, a wise player uses mechanized units that can fire and move at the same time, and makes sure to watch vigilantly, lest the vehicle stop for the brief second it would take to infect. Because players have to carefully watch their vehicles when raiding a Flood base, the player should make raids short. Because the resource gathering units are likely infantry-type units, they are succeptable to Flood infection, which thus makes the Flood a great economy killer in the early game.

    And in the late game, the Flood will have its weaknesses. Turret Forms and Juggernauts, while useful, won't be an even match for a coordinated air strike. The Scarab would wreak havok on the Flood. Its height causes it to act like an air unit, and its power allows it to decimate enemy forces. Even Dominate Will will not truly stop a Scarab, since it won't wilt just because the operators inside are incapacitated. Juggernauts will most likely be required to take out a leg before a Scarab can be infected. It would be tough, but woe to any foe facing an infected Scarab.

    That is really the strong point of the Flood. Anything you can throw at the Flood, they can take and throw back. Thus, the enemy players set the pace.

    Strong Against Flood: Hunters, Warthogs, Spectres, Air Units, Scarabs
    Weak Against Flood: Infantry, Slow Ground Vehicles


    OH but they CAN be in singleplayer and keep the plot intact!

    what if Spirit of the Fire and all aboard it were to die? aswell as all the Covenant that were there? They wouldnt have been able to tell anyone about flood now would they??? think about that!



    I guess I'm a lucky lil Spartan...
  •  10-23-2007, 7:39 PM 110283 in reply to 110279

    Re: How To Implement the Flood

    i think I mentioned this already in a past thread about Flood.

    You stole my idea, man.

    PREPARE TO SPEND YOUR DAY TALKING TO AN UGLY PERSON, AND THEN SMELLING HIS SHOE!




    "Shoot me again, I ain't dead yet."
  •  10-23-2007, 8:22 PM 110302 in reply to 110254

    Re: How To Implement the Flood

    First off, sorry Spartan if I stole your idea, it was an accident. Second of all I think that when it comes to boarding vehicals and fighting in general, the Flood's obivious advantages concerning close courters combat should enable them to hijack open vehicals (like warthogs) very easily. The Flood feel no pain essentiually so they have unmatched stamina in the universe, also their tentecal arms are strong enough to drop the Master Chief's shields (and almost kill him on Legendary difficulty) in one hit. So if the Flood can do that much damage to a person incased in top-of-the-line body armor what would a single tentecal swipe do to a Marine sitting in a in a Warthog passanger seat (especially if the blow hit him in the face). That is how I think the Flood should board vehicals in the game, by having the combat forms killing or disabling everyone on board and then sending the infection forms in; it makes no sense to just send them after a vehical and attempt to infest it, infection forms "pop" if they are killed and if alot of infection forms are together it creates a chain reaction; so sending ten infection forms after a Warthog would mean that the gunner would really only have to shoot one of them in order to pop all of the others. Also if Ensamble has captured the phyisics of Warthogs flipping over then they could have carrier forms act as ramps for the vehicals. Sure the Flood player would sacrifce the carrier form in the process, but the resulting explosion of the form's body would send the vehical that splattered it (it it were light) for a loop, causing the vehical operators to become vunerable to infection.

    I also agree with the idea that the elite combat forms should be the stronger of the combat form stock. But in order to make up for the fact that a single elite combat form could more than likely kill half of an entire squad of Marines (especially if it had shields) I think that the elites would be melee only, while the humans can shoot guns. Due to the elite's anatomy (reverse jointed legs and more muscle mass) it should be able to jump farther and take more punishment than humans could. Combat forms in my opion should be divided into two to three subdivisions:

    The first group is humans this class of combat form would be the Flood's basic ranged unit, since turret forms aren't available until later in the game. As the game progresses however, and the Grave mind becomes aquainted with technology the human combat forms will get more accurate with thier weapons and be able to cause more damage.  

    The second group would be the elites this group would be the Flood's heavy hitter until they can produce pure forms and the like later in the game. This class would mostly be used by the Flood player to exchange the first blows with an enemy army, since combat forms are the fastest of offensive Flood the elites' tentecals would damage most of your opponets units before the Flood main force got to the battle. 

    The last group would be elite combat forms with shield or cloaking generators, this type would be the best combat form a Flood player can obtain, but to keep the game fair the Flood would only be able to use this ability when the Grave mind becomes intellegent enough to use enemy technology.

    I feel that the Grave mind should be keept mobile, since not only does that trait stay true to the Halo-verse (think how the Grave mind went from installation 05 to high charity to the ark in Halo 2 and 3) but it also helps the Flood balance out with the two other races (Humans and Covenant can build new command centers were they choose, and the idea of having the Flood "build" multiple Grave minds is contrary to thier make up as a race)        

  •  10-23-2007, 10:04 PM 110356 in reply to 110302

    Re: How To Implement the Flood

    Vortex_13:
    Thanks for the compliment, I have always been a Flood fan so on reading this thread I am getting excited about using the Flood in the game, brainstorming ideas like this will help the Flood faction to be more than just a Zerg clone, one of three races that all other RTSs have. I want the Flood to be just like they were in the Halo games: Scary and sinister, but at the same time undeniably cool.

    Have you considered game design as a career path? Because, while your knowledge of the Flood was good as well, the innovative way you translated that knowledge into game mechanics was quite spectacular.

    twisted juggernaut:
    mabey the flood b 2 weak at the beggining and they be completly vunerable 2 a single hog

    they should get an ability called dispersal pods where they can summon 4 to 6 combat forms

    I will admit, Dispersal Pods are something I had forgotten. However, I would say that they would get those in the later game as something to go along with Dominate Will as a special power, perhaps when Gravemind or Super Gravemind has been achieved.

    TC GILTY ANGEL:
    they shouldnt be that weak at the begging but they should be more like scavenger's

    If they were scavengers, that would mean they were too weak to be predators. In a 1v1, the Flood will have trouble because they don't start off with many plausable military options. And even in mid game, the Flood will struggle to put together a Combat Form army. It won't be until they get Pure Forms that the Flood will become independent of their enemies and begin to shine, and even then, they will want to augment their army as much as possible with Combat Forms.

    Offensive Bias":
    Alot of your ideas are good, Rot, as well as some of the other's ideas, but seriously you've also got to consider what's practical for the game engine as well. Like the warthog, in the demo that thing was created with all it's crew as a single unit. Your idea of the passenger being killed, then the gunner, and then finally the driver before the unit comes under the control of the Flood seems abit too complicated for that.

    Actually, it wouldn't be very difficult to implement.

    IF Flood range=0 Warthog
    THEN Warthog variable01++

    IF AnyWarthog variable01==1
    THEN Passenger=0

    IF AnyWarthog variable01==2
    THEN Gunner=0

    IF AnyWarthog variable01==3
    THEN Team=Flood
    THEN Passenger=1
    THEN Gunner=1

    Offensive Bias:
    What would be the Scorpion and the Wraith's defence against a Flood/Zerg rush? With your idea it takes two infection forms to take out and convert a tank. That's not very fair and With very little effort too. The idea with the Gravemind was fairly inspired, but smack me as a little too centralized.

    True, but when you consider how hard the Flood will have it, neturalizing some of the threat presented by the higher tier vehicles, like tanks, would help to balance the Flood out and would also force players to get creative and not abandon their lower tier units when they get the higher tier ones.

    Offensive Bias:
    Someone mentioned the Flood taking over the Command Center and then getting Combat forms and the MAC ability, that fall far to close the the Zerg's Queen infestation ability to ever be put in without a great deal of people starting to draw paralels with Starcraft.

    I completely agree.

    dragoon9105:
    Well the flood is centralized do you see any other forms of flood actualy commanding units except from the brain forms.

    And you may be right about the way you infect a warthog but you need some way of infecting veicles maybe an ability for hijack veicles for the flood combat forms. They are smart enough to hijack they do it all the time in halo 2. you wont need micro it would just be a set animation of a flood form jumping on a veicle and the driver/gunner/passanger would apear behind it as normal marines or just die. air units are more complkicated maybe the flood would get some new pure form that could like grow wings and fly and also spit like the turrent forms. ES already has brought NEW veicles to the game theres no reason why they cant do that with flood.

    As entertaining as a flying Turret Form would be, it would just be too...Mutalisk like. I think the Flood will fare quite well without any flying Pure Form. Dominate Will will be especially effective for infecting aircraft, which have a much lower requirement for infection than land vehicles.

    MythRaptor:
     I just would like to stay something to make this flood idea a bit more realistic.

     If flood infection forms infect an elite it should look like an elite, same goes for a marine. Also i think a infected elite should be slightely stronger and bigger than a marine. You should almost be able to see the slight tint of blue from the elite before it was infected.

     I do agree with Offensive Bias that it should take more than a couple infection forms to infect a tank, wraith etc. It should take like 10-15 to infect a tank which wouldn't be much as you get 1 every second with a gravemind and 2 every second for a super gravemind.

     I also think that the flood should be implemented into single player skirmish mode ( player vs. computer ) as not everyone has Xbox live.

    I can see Elite Combat Forms being stronger than Marine Combat Forms to a degree. It really depends on how strong the Elites and Marines are in the game. As for the tank, I just really think that if the other two factions are allowed to bring the big guns to bear, that the Flood will be doomed. Its not like a Flood player will have hundreds of unsuspecting infantry and thousands of Infection Forms at their command to start. Besides, realistically, why would it take fifteen Infection Forms to infect a tank with a crew of two? Remember, it is two successful, not two attempts. Plenty will die trying to get to the tank. And when I say multiplayer, I just mean noncanon fights that don't take place in the singleplayer campaign.

    Spartan543:
    To clear a few things up:

    1.The SoF won't know that the flood control the Command Center, they just see targeting data and fire.

    2.I came up with the Flood producing Flood-driven vehicles at enemy factories, but you ignored it from me, and congratulated the guy who stole it!

    3.To make it fair, let them "Buy", so to speak, Pure Forms.You buy it at the Gravemind, and they come in via drop pods.

    I came up with 4 Flood Super-Weapons:

    1.Your Dominate Will, Rot

    2.Defiler:terrain is poisonous to non-Flood.

    3. A summon of Tank forms and a Juggernaut(random version), through drop pods.

    4.Infection: Flood driven pelicans drop off carrier forms and Infection Forms.

    I think number 2 of the super weapon is the  most controversial.

    Also, Phot-Graveminds do drive Pelicans, ever see High Charity.

    Please give me feedback.

    The Flood have trouble sounding human. Requests for MAC barrages would likely be radio transmitted. Furthermore, the UNSC Spirit of Fire would actually likely know if an enemy took the Command Center. Furthermore, you did not suggest the same thing as Vortex. You suggested that buildings infected by the Flood should produce infected versions of what they used to. Which is to say, a Barracks produces Combat Forms and a Vehicle Bay produces infected vehicles. Vortex suggested that, after a certain central intelligence was achieved, the Flood would be able to produce vehicles at Vehicle Bays, but that infected buildings would mainly be extra areas to spawn Infection Forms. I congratulated him because he provided the reasoning that convinced me to change my opinion, whereas you did not. I did not ignore you; I responded to you. It just wasn't a "that's a good idea" response. As for the powers, I can see yours as working. I'm still not sure on what all to do with powers and that sort of thing.

    zaki90:
    welcome to the halo forums, here is how the flood upgrade to pure forms.

    1. a combat forms.

    2. it is upgraded by spending a 100 calcuim things

    3. it becomes pure form after 10 secs.

    All the evidence we have points to the Pure Forms being completely separate from Combat Forms. I have already laid out a system in which Pure Forms are derrived separate from Combat Forms. Basically, change the word Combat Form to Stalker Form, which spawns once after each unit of a given time period, depending on the central intelligence.

    zaki90:
    here are my ideas for how the flood start the multiplayer

    1. they flood are contained in a flood containemnt, with sentienls gaurding(they attck all)(there pretty much neutral.0

    2.lets say u accendentaly go there to search and one goes and infects you, and so on.

    This would work better as a custom game type than a regular game. In regular multiplayer, the Flood start like everyone else does: down the river with only one paddle.

    zaki90:
    k, bodies are are resources but i renamed um and made them diffrent watch.here are my ideas for resources

    Minerals-like in rise of nations after u reach the 2 age you begin to get to gather diffrent resources at a specfic age and after.when the gravemind reaches a certain lvl like the middle then it can begin to gather minerals. they are used to construct vechicals and weapons.

    Calcium- used to upgrade combat forms, and create pods of infection forms, partly used to upgrade stages of the gravemind.can also be used to higher intelligence.

    Intelligence- used to upgrade the gravemind to a higher stage,upgrade to use better weapons, and upgrading of ability on vechales.

    Gravemind gains intelligence through bodies. Thus, I would say that intelligence is something "bought" with Calcium rather than a resource.

    zaki90:
    the gravemind should be immobile. and because the flood will be probaly in stage 6 during the game.when a building such as the barracks is infected it should be able to create wepons for combat forms but only when his or her gravemind's stage is at the middle.so as vechical bays.

    I think it would be alright if you load Gravemind up into a ship and send him around the map. There would be pros and cons to doing so. One con, of course, is that you are sending your most important structure, your Command Center, into the middle of battle, which makes it pretty vulnerable. And I don't know if Halo Wars will have a system allowing for units to customize what weapons they have. I think you'll just buy different units with their weapons (like you'd buy a Sniper Team rather than buying a Marine Squad and giving one a sniper rifle).

    zaki90:
    it would probably take 5 mintues in the game until the flood cannot survive and enter the dormant stage.

    Which is completely unfair for the Flood. There might not be combat in the first five minutes of the game. And, while they are dormant, do you expect the UNSC to accidentally stumble onto them? No, the UNSC will build a massive army and then roll right over them. That isn't a balancing factor, it unbalances the Flood quite a lot.

    Spartan543:
    Um, zaki, did you just tell me welcome?

    Plus, we agreed that Calcium is the only Flood resource.

    And, a Pure Form does not get upgraded from a Combat Form, Pures are Pure, no bodies.

    Pure Forms are received in 2 ways:

    Rot's Idea:They spawn from a Gravemind

    or

    My idea:You can buy them from a gravemind, for a few hundred calcium.

    Exactly (except for the part about your idea, which I am still debating in my head over).

    xxcloud417xx:
    OH but they CAN be in singleplayer and keep the plot intact!


    what if Spirit of the Fire and all aboard it were to die? aswell as all the Covenant that were there? They wouldnt have been able to tell anyone about flood now would they??? think about that!

    And what of the rest of the UNSC Fleet around Harvest during 2531? They outnumbered the Covenant three to one, and a third of them survived. Can't really magic them away, can we.

    Spartan543:
    i think I mentioned this already in a past thread about Flood.

    You stole my idea, man.

    PREPARE TO SPEND YOUR DAY TALKING TO AN UGLY PERSON, AND THEN SMELLING HIS SHOE!

    In this, I can agree. He didn't change the idea much, and it is just as unusable now as it was then.

    Vortex_13:
    First off, sorry Spartan if I stole your idea, it was an accident. Second of all I think that when it comes to boarding vehicals and fighting in general, the Flood's obivious advantages concerning close courters combat should enable them to hijack open vehicals (like warthogs) very easily. The Flood feel no pain essentiually so they have unmatched stamina in the universe, also their tentecal arms are strong enough to drop the Master Chief's shields (and almost kill him on Legendary difficulty) in one hit. So if the Flood can do that much damage to a person incased in top-of-the-line body armor what would a single tentecal swipe do to a Marine sitting in a in a Warthog passanger seat (especially if the blow hit him in the face). That is how I think the Flood should board vehicals in the game, by having the combat forms killing or disabling everyone on board and then sending the infection forms in; it makes no sense to just send them after a vehical and attempt to infest it, infection forms "pop" if they are killed and if alot of infection forms are together it creates a chain reaction; so sending ten infection forms after a Warthog would mean that the gunner would really only have to shoot one of them in order to pop all of the others. Also if Ensamble has captured the phyisics of Warthogs flipping over then they could have carrier forms act as ramps for the vehicals. Sure the Flood player would sacrifce the carrier form in the process, but the resulting explosion of the form's body would send the vehical that splattered it (it it were light) for a loop, causing the vehical operators to become vunerable to infection.

    Basically, what you are saying is that if a Combat Form kills a Warthog, the vehicle is still in tact, and the Flood can infect it? I suppose I can see that as working.

    Vortex_13:
    I also agree with the idea that the elite combat forms should be the stronger of the combat form stock. But in order to make up for the fact that a single elite combat form could more than likely kill half of an entire squad of Marines (especially if it had shields) I think that the elites would be melee only, while the humans can shoot guns. Due to the elite's anatomy (reverse jointed legs and more muscle mass) it should be able to jump farther and take more punishment than humans could. Combat forms in my opion should be divided into two to three subdivisions:

    True, except that Elite Combat Forms are going to be hard to find when fighting a UNSC player. This would mean there were at least three players (one for each faction), which would mean that the Flood has to fight Elites too. Thus, I would say Elite Combat Forms would wield weapons and be the response to Elites. Using them against Marines would just be a bonus if there was a UNSC player in the game.

    Vortex_13:
    The first group is humans this class of combat form would be the Flood's basic ranged unit, since turret forms aren't available until later in the game. As the game progresses however, and the Grave mind becomes aquainted with technology the human combat forms will get more accurate with thier weapons and be able to cause more damage.

    Makes sense to me.

    Vortex_13:
    The second group would be the elites this group would be the Flood's heavy hitter until they can produce pure forms and the like later in the game. This class would mostly be used by the Flood player to exchange the first blows with an enemy army, since combat forms are the fastest of offensive Flood the elites' tentecals would damage most of your opponets units before the Flood main force got to the battle.

    Pure Forms don't come from Combat Forms. Other than that, this makes sense to me, except that Elites might be wielding guns too, for the reasons stated above.

    Vortex_13:
    The last group would be elite combat forms with shield or cloaking generators, this type would be the best combat form a Flood player can obtain, but to keep the game fair the Flood would only be able to use this ability when the Grave mind becomes intellegent enough to use enemy technology.

    Makes sense to me. Shielded Combat Forms would be very powerful. Perhaps when Super Gravemind is achieved, Elite Combat Forms would start having shields.

    Vortex_13:
    I feel that the Grave mind should be keept mobile, since not only does that trait stay true to the Halo-verse (think how the Grave mind went from installation 05 to high charity to the ark in Halo 2 and 3) but it also helps the Flood balance out with the two other races (Humans and Covenant can build new command centers were they choose, and the idea of having the Flood "build" multiple Grave minds is contrary to thier make up as a race)

    Agreed.


  •  10-23-2007, 10:06 PM 110358 in reply to 110275

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How To Implement the Flood

    Spartan543:

    Um, zaki, did you just tell me welcome?

    Plus, we agreed that Calcium is the only Flood resource.

    And, a Pure Form does not get upgraded from a Combat Form, Pures are Pure, no bodies.

    Pure Forms are received in 2 ways:

    Rot's Idea:They spawn from a Gravemind

    or

    My idea:You can buy them from a gravemind, for a few hundred calcium.

    then how would you create vehicles from vehiclel bays, you gotta have intelligence to even begin a gravemind.when a an being of any race is infected, it becomes a spefic type of flood because of its calcium. cant combat forms gather calcium?and i never said bodies.(well i did but i changed my idea)  


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  10-23-2007, 10:26 PM 110374 in reply to 110358

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How To Implement the Flood

    rot,my idea for intellagance is like this

    1.calcium is found and gathered.

    2.the calcuim is spent into the gravemind increasing the growth rate of intellagance.

    here my ideas for vechicles for flood and other stuff

           Flood vechs stuff
     

    I. vehicles building for flood.

    1.requirements for building vechicles for flood

    a.flood gravemind is in middle stage.

    b.flood infested vehicle bay

    II. infecting vehilces

    1.how to capture one

    a. must not be moving or moving slow like 30 mph or less

    b.its not relly infecting but combat forms only can board the vechilce

    c. they have captured it

    2.requirements

    a.gravemind is in middle stage

    b.combat forms are avalabie to take vech

    c.vech using is researched in gravemind.

     

                        Flood weaknesses

    I. to starve them

    1.flood 5 minute kill

    a.the flood loses 1 resource of all (expect intellagance)every 5 seconds.

    b. the flood will be rushed to quickly invade humans or coives in 5 minutes or more depending on their amount of resources.

    c. it wont be as easy as u think for the humans. remember the high ground low ground thing wont protect u for long from flood.

     

     

     

     


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  10-24-2007, 12:56 AM 110406 in reply to 110374

    Re: How To Implement the Flood

    zaki90:
    then how would you create vehicles from vehiclel bays, you gotta have intelligence to even begin a gravemind.

    The central intelligence is the intelligence. When you have a Super Gravemind, you can produce infected vehicles at Vehicle Bays (you will likely have to provide Combat Forms to operate the vehicles though).

    zaki90:
    when a an being of any race is infected, it becomes a spefic type of flood because of its calcium. cant combat forms gather calcium?

    Combat Forms are infected bodies that contain Calcium. Pure Forms are made of pure Calcium. Pure Forms are not made of bodies. Combat Forms are. Thus, Pure Forms do not come from Combat Forms.

    zaki90:
    rot,my idea for intellagance is like this

    1.calcium is found and gathered.

    2.the calcuim is spent into the gravemind increasing the growth rate of intellagance.

    First, Calcium is not mined. There are two sources of Calcium. The first is the ground. The central intelligence automatically pulls very minute amounts up out of the ground. There are no gatherers. This is basically done without the player doing anything. The other are by adding Flood Forms, which are made partially or completely of Calcium, to the central intelligence. This will add to the Calcium cache, which determines the size of the central intelligence. The central intelligence can upgrade for a sum of Calcium. Thus, there are three levels of intelligence: Photo-Gravemind, Gravemind, and Super Gravemind. Rather than messing around with it as a resource, which would make Calcium very difficult to define as a resource, it is an upgrade for the central intelligence.

    zaki90:
    here my ideas for vechicles for flood and other stuff

           Flood vechs stuff
     

    I. vehicles building for flood.

    1.requirements for building vechicles for flood

    a.flood gravemind is in middle stage.

    b.flood infested vehicle bay

    II. infecting vehilces

    1.how to capture one

    a. must not be moving or moving slow like 30 mph or less

    b.its not relly infecting but combat forms only can board the vechilce

    c. they have captured it

    2.requirements

    a.gravemind is in middle stage

    b.combat forms are avalabie to take vech

    c.vech using is researched in gravemind.

    1. "Infecting" Vehicles

    • Combat Forms kill occupants of a vehicle rather than destroy the vehicle, and when the bodies are infected, they resume their positions in the vehicle
    • A specific number of Infection Forms board a vehicle that is either not moving, moving slowly, or is moving away from them (which is hard to do); as each Infection Form boards, a certain member of the vehicle will die (or simply be turned off); when the total required have boarded, the vehicle changes teams

    2. Buidling Vehicles

    • The Flood player must have infected a Vehicle Bay of some sort
    • The Flood player must have a Super Gravemind
    • The Flood player must send a specific number of Combat Forms to operate the vehicle being built (number varies depending on vehicle)
    • Only a certain number of vehicles can be built, since they are being built with left over materials (the Flood don't gather the materials normally needed to build vehicles, so an infected Vehicle Bay will have a set number of resources that won't replenish, meaning that only so many vehicles can be built before its just a regular infected building)

    zaki90:
    Flood weaknessesI. to starve them

    1.flood 5 minute kill

    a.the flood loses 1 resource of all (expect intellagance)every 5 seconds.

    b. the flood will be rushed to quickly invade humans or coives in 5 minutes or more depending on their amount of resources.

    c. it wont be as easy as u think for the humans. remember the high ground low ground thing wont protect u for long from flood.

    We've already been over why the Flood don't need the resource limitation to balance them. The Flood will have a very difficult time getting on its feet, because its first units are all melee units (so to speak) and are all very weak. And we've also been over why the high ground low ground makes no sense, because if the ground is too high for the Flood to scale, it is also too high to render on the map.


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