Timotron:There is no date official or unofficial at this point for a potential TU. We will update you when we have one.
In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.
Balance Changes
1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.
2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.
3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.
4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.
5. Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.
6. *New* Buffing Brute choppers auto-cannon damage to do more damage to air units at the same rate as other scout units.
We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing.
1. what do you mean by buffering the scarab to a super unit? Do you mean you are going to make it even stronger? It already takes an entire army to take them on and thats not including if they have engineers!
2. Isn't the warthogs speed one of its pre-determined advantages? Why should they be easier to target they die quickly anyway from hunters and any other attacks?
3. The grunt one i understand since they are suppose to have this ability
4. Why are you nerfing the arbiter he is already easy to kill just surround him with strong units. I understand if you want to make him weaker to start (rushing) but he should be on par with the other leaders and the starting units of the unsc.
5. making the gremlin tech 2 is not a bad idea but making its upgrades equivalent to a tank might be a little too much.
6. ok but this better not increase damage against ground units.
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