Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-21-2009, 4:40 PM 775042 in reply to 775031

    Re: Halo Wars Balance Feedback *updated*

    Tomanater00:
    studmuffin:tom how are you playing and posting at the same time, or did you get off the same time I did
    im not playing right now, also i never said i didint play and post at the same time. i said sometimes i post when i could be playing.

    why'ed you get off? whatever Im getting back on soon I jsut had to let my bro on and eat dinner, wanna play some more 1's or 2v2 with me


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-22-2009, 4:55 AM 775153 in reply to 775042

    Re: Halo Wars Balance Feedback *updated*

    Buff covie turrets to match thier UNSC counterparts
  •  11-22-2009, 7:25 AM 775159 in reply to 775015

    Re: Halo Wars Balance Feedback *updated*

    Tomanater00:
    MLGSneakyBeaver:

     

    Tomanater (Can't spell your name it confuses me.)

    Grizzly canister is weaker than PT yes I know, but it still does a nice chunk of damage to hunters and the main problem with Hunters vs. Grizzlies seems to be the canister and retreat method.

    PT tanks can do it better to hunters, but without the health boost or upgraded Machine gun they fall to massed banshees realitivley easily. 

    lesson on how to spell my name(note this is not how i created it)

    break it down into a few words

    tom

    an

    ate

    then just add a r to the end

     

    grizzlie canister is better against hunters, cuz grizzlies have anti infantry canister while pt has anti heavy armor.  

     

    Orly? I never knew that to be honest. I thought it had something to do with grizzlies canister being more spread out while PT had a inclosed, but more powerful one. 

     

    Regardless my point still stands on grizzlies being a bit over the top against covenant, it's much harder to beat grizzlies as covenant as it is to spam grizzlies as Forge and it seems to be the canister shell that is stopping anti vehicle counters from working.

     

    EDIT: @ Buffing Covie turrets to match UNSC turrets.

    Covie turrets stop early game what they need to stop mainly warthogs and late game they are supposed to be slightly weaker. (While however looking atleast 6x as badass.)

     I don't really seen any imbalance there. 


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  11-22-2009, 9:09 AM 775172 in reply to 775159

    Re: Halo Wars Balance Feedback *updated*

    Its actually non of that, Its the fact that grizzlies have so much more health, so is able to fire two canisters where as PT will fire one against hunters before it dies, and also that the main shrapnel cannon of the grizzlie shoots twice every 4 seconds, where the PT srapnel cannon shoots once every 4 secs.

    The grizz main turret also shoots twice as fast. These two things are weak vs heavy armor, and canister is strong vs heavy armor. This is why PT, which have a stronger canister > Grizz, but if no canister is ever used then Grizz >> Pt


    httP://www.lazyfrog.us
  •  11-22-2009, 10:30 AM 775183 in reply to 769908

    Re: Halo Wars Balance Feedback

    Fatso:To abcdestroyer:  you meantioned that building a hall as covy would give you all the counter, well that is what we want.  All the UNSC players already have a one building counter-all; the vehicle depot.  All those units counter everything very well.  Tanks own infantry, cobras own vehicles, and wolves own air.  Giving covy the same benefit would be great!!!

    This is without a doubt the best feedback in this thread. If ROBOT wants to fix UNSC vs covenant battles this needs to be done.

    The UNSC vehicle depot puts the covenant factory to shame, with counters to vehicles an air units so the least ROBOT could do is even things out in the covenant hall with cheap unit counters that actually work. also ghosts are a joke and  the wraiths need a small speed increase to the plasma mortar or splash damage(ive had 1 or 2 hogs go by 7 or 8 wraiths and not even one plasma mortar hit)

    But overall this update is looking great,except for general being 960k it should be at least 1.5m.

  •  11-22-2009, 12:50 PM 775210 in reply to 775153

    Re: Halo Wars Balance Feedback *updated*

    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.
  •  11-22-2009, 1:02 PM 775219 in reply to 775210

    Re: Halo Wars Balance Feedback *updated*

    orcle:
    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.

    covie turrets own though =/


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-22-2009, 1:31 PM 775234 in reply to 775219

    Re: Halo Wars Balance Feedback *updated*

    studmuffin:

    orcle:
    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.

    covie turrets own though =/

    not really, unsc turrets are like 10X better
  •  11-22-2009, 1:53 PM 775239 in reply to 775234

    Re: Halo Wars Balance Feedback *updated*

    orcle:
    studmuffin:

    orcle:
    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.

    covie turrets own though =/

    not really, unsc turrets are like 10X better

    I like covie turrets I think there just as good as UNSC turrets really.


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-22-2009, 2:01 PM 775242 in reply to 775239

    Re: Halo Wars Balance Feedback *updated*

    studmuffin:
    orcle:
    studmuffin:

    orcle:
    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.

    covie turrets own though =/

    not really, unsc turrets are like 10X better

    I like covie turrets I think there just as good as UNSC turrets really.

    covi turrets miss like crazy. also, UNSC AV turrets hit instantly and dont miss like covi AV turrets.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-22-2009, 2:11 PM 775247 in reply to 775242

    Re: Halo Wars Balance Feedback *updated*

    Ronin 3000:
    studmuffin:
    orcle:
    studmuffin:

    orcle:
    Klunk:Buff covie turrets to match thier UNSC counterparts
    totally, covenant turrets should actually do something when you build them.

    covie turrets own though =/

    not really, unsc turrets are like 10X better

    I like covie turrets I think there just as good as UNSC turrets really.


    covi turrets miss like crazy. also, UNSC AV turrets hit instantly and dont miss like covi AV turrets.

    unsc turrets also have more health and more range
  •  11-22-2009, 3:11 PM 775272 in reply to 775247

    Re: Halo Wars Balance Feedback *updated*

    One major thing that apparently won't be fixed is the over powered canister shell. in the upgrade description it says canister shell raises the scorpions anti-infantry role, but the canister shell ends up being the 2nd strongest Y button ability(mega-barrage 1st) for the strongest land mainline unit.

    Canister destroys, wraiths,locust, and even cobras basically everything. this thing should be toned down against armor it makes using wraiths or anything landbased against scorpions useless, when playing covenant i have to resort to banshees when facing forge, which is impractical for more than 7 or so minutes, cause in the almighty UNSC vehicle depot you can build wolverines that demolish and entire air army with just 5 or 6 of them without spartans in them. heck wolverines can put up a fight against anything in the covenant factory, destroy everything in the summit, and they can kill grunt squads and jackals with ease.

    As UNSC i can play a whole match with just a vehicle depot, especially Forge. But with the covenant, if i fail any initial attack, i seem to have to switch unit type and building very fast and seem to be limited to offensive options like the locust while UNSC can change to defense with a few cobras and wolverines. sure the covenant have leaders but UNSC  have three super strong spartans that don't count to population. The only option for vehicles are the hunters which by infantry-nature can get destroyed by canister+superMAC/superCARPET/CRYO.

    Some people might say that everything is balanced because the covenant have shields(that take a slot in your base) and free teleportation but UNSC all have eco-bonus and super-units but most importantly the ability to counter with powerful units from just the vehicle depot backed up by strong UNSC leader powers. let's not even get started on the crappy turrets for the covenant that are slow and fire in bursts while UNSC turrets fire nonstop and are super accurate.

     

     

  •  11-22-2009, 3:26 PM 775284 in reply to 775272

    Re: Halo Wars Balance Feedback *updated*

    Master LuigiGun:

    One major thing that apparently won't be fixed is the over powered canister shell. in the upgrade description it says canister shell raises the scorpions anti-infantry role, but the canister shell ends up being the 2nd strongest Y button ability(mega-barrage 1st) for the strongest land mainline unit.

    Canister destroys, wraiths,locust, and even cobras basically everything. this thing should be toned down against armor it makes using wraiths or anything landbased against scorpions useless, when playing covenant i have to resort to banshees when facing forge, which is impractical for more than 7 or so minutes, cause in the almighty UNSC vehicle depot you can build wolverines that demolish and entire air army with just 5 or 6 of them without spartans in them. heck wolverines can put up a fight against anything in the covenant factory, destroy everything in the summit, and they can kill grunt squads and jackals with ease.

    As UNSC i can play a whole match with just a vehicle depot, especially Forge. But with the covenant, if i fail any initial attack, i seem to have to switch unit type and building very fast and seem to be limited to offensive options like the locust while UNSC can change to defense with a few cobras and wolverines. sure the covenant have leaders but UNSC  have three super strong spartans that don't count to population. The only option for vehicles are the hunters which by infantry-nature can get destroyed by canister+superMAC/superCARPET/CRYO.

    Some people might say that everything is balanced because the covenant have shields(that take a slot in your base) and free teleportation but UNSC all have eco-bonus and super-units but most importantly the ability to counter with powerful units from just the vehicle depot backed up by strong UNSC leader powers. let's not even get started on the crappy turrets for the covenant that are slow and fire in bursts while UNSC turrets fire nonstop and are super accurate.

     

     

    well getting tech 3 as UNSc against good covie is hard and so you have to start out with a barracks and the hall being better you on covies turf. Also hunters can counter everything in the UNSC vehicle depot and make banshee's and hunters and with good micro you can win alog with leader powers it's not that bad at all


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-22-2009, 3:27 PM 775286 in reply to 775284

    Re: Halo Wars Balance Feedback *updated*

    studmuffin:
    Master LuigiGun:

    One major thing that apparently won't be fixed is the over powered canister shell. in the upgrade description it says canister shell raises the scorpions anti-infantry role, but the canister shell ends up being the 2nd strongest Y button ability(mega-barrage 1st) for the strongest land mainline unit.

    Canister destroys, wraiths,locust, and even cobras basically everything. this thing should be toned down against armor it makes using wraiths or anything landbased against scorpions useless, when playing covenant i have to resort to banshees when facing forge, which is impractical for more than 7 or so minutes, cause in the almighty UNSC vehicle depot you can build wolverines that demolish and entire air army with just 5 or 6 of them without spartans in them. heck wolverines can put up a fight against anything in the covenant factory, destroy everything in the summit, and they can kill grunt squads and jackals with ease.

    As UNSC i can play a whole match with just a vehicle depot, especially Forge. But with the covenant, if i fail any initial attack, i seem to have to switch unit type and building very fast and seem to be limited to offensive options like the locust while UNSC can change to defense with a few cobras and wolverines. sure the covenant have leaders but UNSC  have three super strong spartans that don't count to population. The only option for vehicles are the hunters which by infantry-nature can get destroyed by canister+superMAC/superCARPET/CRYO.

    Some people might say that everything is balanced because the covenant have shields(that take a slot in your base) and free teleportation but UNSC all have eco-bonus and super-units but most importantly the ability to counter with powerful units from just the vehicle depot backed up by strong UNSC leader powers. let's not even get started on the crappy turrets for the covenant that are slow and fire in bursts while UNSC turrets fire nonstop and are super accurate.

     

     

    well getting tech 3 as UNSc against good covie is hard and so you have to start out with a barracks and the hall being better you on covies turf. Also hunters can counter everything in the UNSC vehicle depot and make banshee's and hunters and with good micro you can win alog with leader powers it's not that bad at all

    hunters are fail
  •  11-22-2009, 3:30 PM 775290 in reply to 775286

    Re: Halo Wars Balance Feedback *updated*

    orcle:
    studmuffin:
    Master LuigiGun:

    One major thing that apparently won't be fixed is the over powered canister shell. in the upgrade description it says canister shell raises the scorpions anti-infantry role, but the canister shell ends up being the 2nd strongest Y button ability(mega-barrage 1st) for the strongest land mainline unit.

    Canister destroys, wraiths,locust, and even cobras basically everything. this thing should be toned down against armor it makes using wraiths or anything landbased against scorpions useless, when playing covenant i have to resort to banshees when facing forge, which is impractical for more than 7 or so minutes, cause in the almighty UNSC vehicle depot you can build wolverines that demolish and entire air army with just 5 or 6 of them without spartans in them. heck wolverines can put up a fight against anything in the covenant factory, destroy everything in the summit, and they can kill grunt squads and jackals with ease.

    As UNSC i can play a whole match with just a vehicle depot, especially Forge. But with the covenant, if i fail any initial attack, i seem to have to switch unit type and building very fast and seem to be limited to offensive options like the locust while UNSC can change to defense with a few cobras and wolverines. sure the covenant have leaders but UNSC  have three super strong spartans that don't count to population. The only option for vehicles are the hunters which by infantry-nature can get destroyed by canister+superMAC/superCARPET/CRYO.

    Some people might say that everything is balanced because the covenant have shields(that take a slot in your base) and free teleportation but UNSC all have eco-bonus and super-units but most importantly the ability to counter with powerful units from just the vehicle depot backed up by strong UNSC leader powers. let's not even get started on the crappy turrets for the covenant that are slow and fire in bursts while UNSC turrets fire nonstop and are super accurate.

     

     

    well getting tech 3 as UNSc against good covie is hard and so you have to start out with a barracks and the hall being better you on covies turf. Also hunters can counter everything in the UNSC vehicle depot and make banshee's and hunters and with good micro you can win alog with leader powers it's not that bad at all

    hunters are fail

    there really not though Im not sure why people say this but hunters pwn vehciles and the only situation where tanks beat hunters when it has earned them there bad name is if the tanks out number them/equal number (NOT POP). Dont get assualt beam though beacuse then they really do get owned


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


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