Hawks Just Rule: What we need is the people at ROBOT to actually participate more, in this thread they have barely commented at all. Come on show some enthusiasm.
Also from what I have read there are to many people complaining about something and not bringing up alternatives.
Right what I think should happen to balance out HW.
1. Scorpions ARE OP. Period. Un-upgraded they can easily beat shielded Wraiths, then with canister shell they can kill pretty much anything. Now a canister shell is a hollow shell full of bits of metal and a small explosive charge, it is designed to kill infantry NOT vehicles and buildings.
2.The Wraith whilst technically not a tank, more of close artillery support, it should be able to take on a tank when it has shields, or at least do sevear damage to one, plus it should have greater accuracy than it does now and slightly more range than a scorpion. Oh and Scorch should last longer both on the ground and on victims as well as do more damage.
the wraith is the main covenant battle tank in this game
Re: I know but thats why I continued, to say it should be able to act as a tank.
3.Hawks, whilst counterable they are still a big threat simply because they are too cheap for their damage. Yes they do die quickly, but that laser of theirs can easily kill anything on the map, slow down its RoF and that would make it far more balanced for its price.
hawks sucks
Re: You are just chatting rubbish, try thinking of a good answer instead of just trying to put me down. Besides I still think Hawks are just too good for their price.
4.Mainline infantry. Why even have these guys, cause at the minute the only ones I see are ODSTs. Grunts whilst an OK unit have a 'Y' ability that is only good against buildings, and the Marines can only use their 'Y' ability to do anything. So I think that the Grunts plasm grenades should do more damage and should be more accurate, whilst the marines should do slightly more damage.
5.Spartans. Need to be better on their own two feet and give less of a buff to the vehicles that they jack.
spartans are good enough, they can take out like 5 squads of grunts by themself, thats 30 grunts, and 5 elites.
Re: You fail to understand a real person, Mr Joe Public will either have tanks or counter infantry, I personally think spartans should be slightly better against vehicles when on foot, even without the laser, and should be able to get out of the way of even jackals quicker than he can now.
6.Hunters need to be able to resist Canister Shells better. Plus I like the idea of the faster tracking.
7.Gremlins. Don't put them up a tech, simply weaken the damage they do without focusing lens, that should do it.
thats a stupid idea. they will be just as op as ever.
Re: So why would this still be OP, from what I have learnt, through personal experience (both using and against Gremlins) and from reading posts on this thread, the Gremlin is only OP early on when proper counters aren't available, by t2/3 the gremlin can be countered by either infantry (not the best but they can), vehicle counters (covies work best as Hunters cannot get E.M.Ped) or air (now why wasn't this mentioned in your above waste of pixels).
8.Make cobras stronger when not locked down, how about increasing their RoF slightly.
9.Weaken Wolverines Volley. It gives the UNSC too much of an advantage.
10. Covie leaders excluding the BC need to be brought down to a fairer level. Arbiter is too hard to kill in rage but too easy to kill when out of rage. PoR is easy to kill when Glassing put to hard to kill when flying, he's not even competitive when not flying though, his shields however make it too easy for the player to recall him, making him far to easy to level up.
por dies really easily if you just focus fire, or get a vampire, he has no health and even a 3 star prophet is easily killed. arbiter sucks against unsc. his rage is getting nerfed.
Re: Like I say PoR can easily jump meaning he actually dies relatively rarely when microed properly. Arbiter like I said is very good in rage but cannot fight at all out of rage. Nerfing rage would just make him OK in rage and UP out of rage. I think Arbie should be slightly weaker in rage but stronger out of rage (that is balance).
11. Choppers should be able to shoot whilst driving at their target, ram should barely damage them even without ramming targ, guns should do more damage, more than both other scouts but less than gauss hogs.
Thankyou for reading.
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