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How to Implement the Flood ReMastered

Last post 18 hours, 26 minutes ago by zaki90. 694 replies.
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  •  04-26-2008, 9:35 PM 215845 in reply to 215820

    Re: How to Implement the Flood ReMastered

    BBJynne:
    Scifidownbeat:

    I assume you guys know what a juggernaut looks like, how fast it moves, how it kills its targets, etc.

    video

    ah. thank you.

    looked it up on halopedia, too. nice


    Exitus acta probat: the result justifies the deed, or, more commonly, the ends justify the means

    ooooh how does that apply to the Halo Wars campaign?
  •  04-26-2008, 10:04 PM 215866 in reply to 215845

    Re: How to Implement the Flood ReMastered

    "Well, They could go under it and use their tentacles to latch on the bottom and pull it down. 

    Or could hang on the legs and pull them apart."

     
    Good Idea, if the juggernauts are strong enough to do so, but the way I can see the flood dropping a scarab is by using infection forms to climb the legs, then kill the crew/pilots, disable it then having combat forms jump onto the deck and use their tentacles to sever some wires/power nodes/the core processor thing at the back, then jumping of while it explodes. 




    ask not, what this forum can do for you, but what you can to to contribute to this forum
  •  04-27-2008, 6:29 PM 216561 in reply to 215866

    Re: How to Implement the Flood ReMastered

    Rasq'uire'laskar:
    Just one? No.

    Four or more attacking from multiple directions? Hell yes.

    I think a group of Juggernauts, all on their own, could take down a Scarab, but it wouldn't be easy.

    TNine:
    Hell maybe.

    Remember, anything fast enough can just go behind the scarab and bludgeon it with a good commander and manuevering.

    It is the approach that I'd be worried about. Juggernauts can lunge quite a distance, but they are only minimally faster than Combat Forms.

    zaki90:
    Well, They could go under it and use their tentacles to latch on the bottom and pull it down. 

    Or could hang on the legs and pull them apart.

    You think that a Juggernaut's tentacle could break through Scarab metal that tanks struggle to harm? Or that a Juggernaut could pull a Scarab, which is larger and weighs much more than it does, down rather than just being pulled up?

    Scifidownbeat:
    I assume you guys know what a juggernaut looks like, how fast it moves, how it kills its targets, etc.

    I don't. Can you show me a pic? It seems like a juggernaut is halo canon (or perhaps something they cut from the game) and not just something the author of the forum made up. maybe a vid link...?

    I personally consider Juggernauts canon, because they were cut out so late in development. They were meant to be in Halo 2, and even have spawn points still left on the maps. They are just turned off.

    playert:
    OMG, i havent been online here in awhile and this thread is still going.

    ...yup.

    BBJynne:

    That's another popular video.

    Scifidownbeat:
    ah. thank you.

    looked it up on halopedia, too. nice

    Juggernauts are pretty awesome.

    Aesendant Justice:
    Good Idea, if the juggernauts are strong enough to do so, but the way I can see the flood dropping a scarab is by using infection forms to climb the legs, then kill the crew/pilots, disable it then having combat forms jump onto the deck and use their tentacles to sever some wires/power nodes/the core processor thing at the back, then jumping of while it explodes.

    I don't think the Juggernauts are strong enough to pull down a Scarab or rip its legs off. Multiple Juggernauts might be able to get the job done, though.


  •  04-27-2008, 6:36 PM 216565 in reply to 216561

    Re: How to Implement the Flood ReMastered

    ok im really tired o these how to implement things, i mean who really cares about them, they have been discussed sooooooooooooo many times!!
    if only i knew how to put a picture here i would.
  •  04-27-2008, 7:05 PM 216578 in reply to 216565

    Re: How to Implement the Flood ReMastered

    yanrocks:
    ok im really tired o these how to implement things, i mean who really cares about them, they have been discussed sooooooooooooo many times!!

    This is the original, and probably the best.

    This is what people consider the "real" flood thread.


    -Thanks goes to Ryzza.
    My puns are so cheesy they could be put on nachos!

    Be optimistic. Everyone you hate is gonna die anyway!
  •  04-27-2008, 7:34 PM 216612 in reply to 216578

    Re: How to Implement the Flood ReMastered

    so if it was flood on flood, would flood lose health when stepping on another flood teams gravemind.

    Restlessness You will read this fic.
    Blood Ties its a sweet fic.






  •  04-27-2008, 7:59 PM 216632 in reply to 216612

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How to Implement the Flood ReMastered

    ^ welcome to the forums,

    It could hurt. I mean combat forms are so open, the Flood Super Cell, or thing that allows mutating of the body, which is located in spore, could make it into the combat form and try to mutate the infection form in a bad way. Ex: less skin on body = less hp

    Juggernauts can easily kill a spartan. A juggernuat could easily kill 2 spartans. A juggernaut could kill with diffuculty, 10 spartans. 10 spartans can destroy a Scarab with the right weapons.
     


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  04-27-2008, 8:41 PM 216652 in reply to 216632

    Re: How to Implement the Flood ReMastered

    zaki90:

    ^ welcome to the forums,

    It could hurt. I mean combat forms are so open, the Flood Super Cell, or thing that allows mutating of the body, which is located in spore, could make it into the combat form and try to mutate the infection form in a bad way. Ex: less skin on body = less hp

    Juggernauts can easily kill a spartan. A juggernuat could easily kill 2 spartans. A juggernaut could kill with diffuculty, 10 spartans. 10 spartans can destroy a Scarab with the right weapons.
     

    1.)  One Spartan could also kill many Juggernauts.  It is all about maneuvering.

    2.)  Juggernauts kill Spartans with brute force.  It wouldn't work against a scarab.


    -Thanks goes to Ryzza.
    My puns are so cheesy they could be put on nachos!

    Be optimistic. Everyone you hate is gonna die anyway!
  •  04-27-2008, 11:35 PM 216832 in reply to 216652

    Re: How to Implement the Flood ReMastered

    Rot, you've just erroneously attributed a quote to me that I don't even agree with.

    In other news, I'm assuming that the Scarab turns slower than the Thor, (Scrap it now!) and couldn't be microed as well as the Juggernauts.


  •  04-28-2008, 5:29 AM 217010 in reply to 216832

    Re: How to Implement the Flood ReMastered

    I dunno, the Scarab seems to be able to move surprisingly swiftly for its size, perhaps due to its organic lekgolo components.

    And give up on scrapping the Thor, it's here to stay. When you have an entire graphic novel dedicated to the thing, it's hardly going to be cut out of development.

  •  04-28-2008, 6:09 PM 217413 in reply to 217010

    Re: How to Implement the Flood ReMastered

    Hawki:
    I dunno, the Scarab seems to be able to move surprisingly swiftly for its size, perhaps due to its organic lekgolo components.

    Yeah, that Hunter bit surprised me when I read about it. But still, those Juggernauts can move like Hell. 

    Hawki:
    And give up on scrapping the Thor, it's here to stay. When you have an entire graphic novel dedicated to the thing, it's hardly going to be cut out of development.

    I know about the graphic novel. But I'm not going to give it up. When the Terrans have all the ways to attack ground in the world, and no AA, the redundancies have to be removed.

    Therefore, I'll always be maintaining that the Thor and the Viking are not good Terran units. 


  •  04-28-2008, 7:57 PM 217522 in reply to 217413

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
    • hanging wit floody flood flooders flooding flood m
    • Posts 909

    Re: How to Implement the Flood ReMastered

    Starcraft 2 : Ya, they added some junk just for the heck of it. Then took out what made the Terrans good.

    Halo: A scarab cannot turn, it circles. Thanks to the moveable turret, it's a lot better. 

    When I mean Juggernaut vs. 10 spartans. I mean in an open desert valley.And, what i really don't get. How can melee attack and bullets damage energy shields. 


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  04-28-2008, 9:28 PM 217588 in reply to 217522

    Re: How to Implement the Flood ReMastered

    yanrocks:
    ok im really tired o these how to implement things, i mean who really cares about them, they have been discussed sooooooooooooo many times!!

    ...you do realize that I started the How to Implement thread trend, right? This thread was created because the other Flood thread got too big. This one thread is about a year and a half old.

    TNine:
    This is the original, and probably the best.

    This is what people consider the "real" flood thread.

    Thanks. :)

    Corey Mccutcheon:
    so if it was flood on flood, would flood lose health when stepping on another flood teams gravemind.

    No. Good question though. Seems trivial, but this would be an issue in programming, so it is still a good question.

    zaki90:
    ^ welcome to the forums,

    It could hurt. I mean combat forms are so open, the Flood Super Cell, or thing that allows mutating of the body, which is located in spore, could make it into the combat form and try to mutate the infection form in a bad way. Ex: less skin on body = less hp

    The Gravemind cannot specialize spore in certain areas. Spore hurts people because they are literally breathing in the Flood. The Flood don't breath, so spore wouldn't hurt them.

    zaki90:
    Juggernauts can easily kill a spartan. A juggernuat could easily kill 2 spartans. A juggernaut could kill with diffuculty, 10 spartans. 10 spartans can destroy a Scarab with the right weapons.

    Sure, and a Spartan could kill 10 Juggernauts with the right weapons and manuevering. This isn't an FPS, so the fact that a Spartan in a tank or with a rocket launcher can jump out of the way of a Scarab's main gun well enough to take out a leg and then board and destroy is irrelevant.

    TNine:
    1.)  One Spartan could also kill many Juggernauts.  It is all about maneuvering.

    2.)  Juggernauts kill Spartans with brute force.  It wouldn't work against a scarab.

    Exactly.

    Rasq'uire'laskar:
    Rot, you've just erroneously attributed a quote to me that I don't even agree with.

    I've been typing your name so much that it just comes natural. It's like I'm on autopilot. I often type yours or zaki's name in quotes, but I normally catch them.

    Rasq'uire'laskar:
    In other news, I'm assuming that the Scarab turns slower than the Thor, (Scrap it now!) and couldn't be microed as well as the Juggernauts.

    True.

    Hawki:
    I dunno, the Scarab seems to be able to move surprisingly swiftly for its size, perhaps due to its organic lekgolo components.

    And give up on scrapping the Thor, it's here to stay. When you have an entire graphic novel dedicated to the thing, it's hardly going to be cut out of development.

    Also true.

    Rasq'uire'laskar:
    Yeah, that Hunter bit surprised me when I read about it. But still, those Juggernauts can move like Hell.

    They can walk quite fast, but turning is a bit of an issue for them, yes.

    Rasq'uire'laskar:
    I know about the graphic novel. But I'm not going to give it up. When the Terrans have all the ways to attack ground in the world, and no AA, the redundancies have to be removed.

    Therefore, I'll always be maintaining that the Thor and the Viking are not good Terran units.

    :p

    zaki90:
    Starcraft 2 : Ya, they added some junk just for the heck of it. Then took out what made the Terrans good.

    Let's hope the game is awesome anyway.

    zaki90:
    Halo: A scarab cannot turn, it circles. Thanks to the moveable turret, it's a lot better.

    Same difference.

    zaki90:
    When I mean Juggernaut vs. 10 spartans. I mean in an open desert valley.

    And in an open desert valley, a Scarab would rock 10 Spartans.

    zaki90:
    And, what i really don't get. How can melee attack and bullets damage energy shields.

    Force transfer. It takes energy to keep the shields active, moreso when they are under pressure. The projectiles transfer high force into pinpoint areas, which taxes the generators. The generators eventually overheat, and the shield is temporarily shut down while the generator cools down.


  •  04-29-2008, 7:57 AM 217813 in reply to 217588

    Re: How to Implement the Flood ReMastered

    Rotaretilbo:

    The Gravemind cannot specialize spore in certain areas. Spore hurts people because they are literally breathing in the Flood. The Flood don't breath, so spore wouldn't hurt them.

    The Flood almost certainly carry out respiration, as Guilty Spark mentions in H1 that the Flood will alter the atmosphere to suit their purposes. Clearly they're capable of breathing in an enviroment that suits us (primarily oxygen, nitrogen, argon and carbon dioxide) but have preferances that are harmful to us.

    Rotaretilbo:

    Sure, and a Spartan could kill 10 Juggernauts with the right weapons and manuevering. This isn't an FPS, so the fact that a Spartan in a tank or with a rocket launcher can jump out of the way of a Scarab's main gun well enough to take out a leg and then board and destroy is irrelevant.

    I agree. In an FPS we can do the impossible but in an RTS, it's down to numbers.

    Rasq'uire'laskar:
    I know about the graphic novel. But I'm not going to give it up. When the Terrans have all the ways to attack ground in the world, and no AA, the redundancies have to be removed.

    Therefore, I'll always be maintaining that the Thor and the Viking are not good Terran units.

    Um, you do realise that the Thor is primarily a ground-to-air unit and that as of the current build, Vikings are primarily air units with ground mode as a secondary capability.

    zaki90:

    Starcraft 2 : Ya, they added some junk just for the heck of it. Then took out what made the Terrans good.

    Took out the good stuff? The Firebat was next to useless against anything apart from zerglings, Medics always struck me as cheap and unrealistic (prefer the Medevac Dropship concept too), the Nomad is an adequate replacement for the Science Vessel and Valkyries had very limited applications. I still prefer Goliaths and Wraiths to the Thor and Vikings, but anyway, the above units will likely be in the map editor anyway.

    zaki90:

    When I mean Juggernaut vs. 10 spartans. I mean in an open desert valley.

    In that scenario, I'm guessing the Spartans would win. There's room to apply mass firepower and they can spread out easily.

  •  04-29-2008, 1:14 PM 217858 in reply to 217813

    Re: How to Implement the Flood ReMastered

    Hawki:
    The Flood almost certainly carry out respiration, as Guilty Spark mentions in H1 that the Flood will alter the atmosphere to suit their purposes. Clearly they're capable of breathing in an enviroment that suits us (primarily oxygen, nitrogen, argon and carbon dioxide) but have preferances that are harmful to us.

    Might not be. For what we know, altering the atmosphere could include terraforming entire climates, or use as a chemical weapon to eradicate any resistance from their food. 

    Hawki:
    I agree. In an FPS we can do the impossible but in an RTS, it's down to numbers.

    Ditto. 

    Hawki:
    Um, you do realise that the Thor is primarily a ground-to-air unit and that as of the current build,

    That's what they were as of a few months ago. But why use artillery to attack air?

    Hawki:
    Vikings are primarily air units with ground mode as a secondary capability.

    Air units that edged out the Predator. In any case, why load all the useless crap onto a fighter? Seems counterproductive.

    Hawki:
    Took out the good stuff? The Firebat was next to useless against anything apart from zerglings, Medics always struck me as cheap and unrealistic (prefer the Medevac Dropship concept too), the Nomad is an adequate replacement for the Science Vessel and Valkyries had very limited applications. I still prefer Goliaths and Wraiths to the Thor and Vikings, but anyway, the above units will likely be in the map editor anyway.

    I agree with the Firebat, the Nomad, and the Goliaths and Wraiths. Still not sure about the Medivac Dropship, but it should be dropping medipacks or something instead of dropping an arm down and healing.

    But with the TTT Siege Tank, Thor, TTT Viking, and Nova-esque Ghost, it almost seems like the Terrans lost their 'veteran Military' style, going for something a lot less believable. IDK...


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