yanrocks:ok im really tired o these how to implement things, i mean who really cares about them, they have been discussed sooooooooooooo many times!!
...you do realize that I started the How to Implement thread trend, right? This thread was created because the other Flood thread got too big. This one thread is about a year and a half old.
TNine:This is the original, and probably the best.
This is what people consider the "real" flood thread.
Thanks. :)
Corey Mccutcheon:so if it was flood on flood, would flood lose health when stepping on another flood teams gravemind.
No. Good question though. Seems trivial, but this would be an issue in programming, so it is still a good question.
zaki90:^ welcome to the forums,
It could hurt. I mean combat forms are so open, the Flood Super Cell, or thing that allows mutating of the body, which is located in spore, could make it into the combat form and try to mutate the infection form in a bad way. Ex: less skin on body = less hp
The Gravemind cannot specialize spore in certain areas. Spore hurts people because they are literally breathing in the Flood. The Flood don't breath, so spore wouldn't hurt them.
zaki90:Juggernauts can easily kill a spartan. A juggernuat could easily kill 2 spartans. A juggernaut could kill with diffuculty, 10 spartans. 10 spartans can destroy a Scarab with the right weapons.
Sure, and a Spartan could kill 10 Juggernauts with the right weapons and manuevering. This isn't an FPS, so the fact that a Spartan in a tank or with a rocket launcher can jump out of the way of a Scarab's main gun well enough to take out a leg and then board and destroy is irrelevant.
TNine:1.) One Spartan could also kill many Juggernauts. It is all about maneuvering.
2.) Juggernauts kill Spartans with brute force. It wouldn't work against a scarab.
Exactly.
Rasq'uire'laskar:Rot, you've just erroneously attributed a quote to me that I don't even agree with.
I've been typing your name so much that it just comes natural. It's like I'm on autopilot. I often type yours or zaki's name in quotes, but I normally catch them.
Rasq'uire'laskar:In other news, I'm assuming that the Scarab turns slower than the Thor, (Scrap it now!) and couldn't be microed as well as the Juggernauts.
True.
Hawki:I dunno, the Scarab seems to be able to move surprisingly swiftly for its size, perhaps due to its organic lekgolo components.
And give up on scrapping the Thor, it's here to stay. When you have an entire graphic novel dedicated to the thing, it's hardly going to be cut out of development.
Also true.
Rasq'uire'laskar:Yeah, that Hunter bit surprised me when I read about it. But still, those Juggernauts can move like Hell.
They can walk quite fast, but turning is a bit of an issue for them, yes.
Rasq'uire'laskar:I know about the graphic novel. But I'm not going to give it up. When the Terrans have all the ways to attack ground in the world, and no AA, the redundancies have to be removed.
Therefore, I'll always be maintaining that the Thor and the Viking are not good Terran units.
:p
zaki90:Starcraft 2 : Ya, they added some junk just for the heck of it. Then took out what made the Terrans good.
Let's hope the game is awesome anyway.
zaki90:Halo: A scarab cannot turn, it circles. Thanks to the moveable turret, it's a lot better.
Same difference.
zaki90:When I mean Juggernaut vs. 10 spartans. I mean in an open desert valley.
And in an open desert valley, a Scarab would rock 10 Spartans.
zaki90:And, what i really don't get. How can melee attack and bullets damage energy shields.
Force transfer. It takes energy to keep the shields active, moreso when they are under pressure. The projectiles transfer high force into pinpoint areas, which taxes the generators. The generators eventually overheat, and the shield is temporarily shut down while the generator cools down.