Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-15-2009, 10:56 AM 772179 in reply to 772094

    Re: Halo Wars Balance Feedback *updated*

    hi i think i got a brilliant fix or balance

    wraiths are underpowered vs anything else in standard look at their plasma turrets and tehir mortars could be slight more powerful
  •  11-15-2009, 11:01 AM 772180 in reply to 772179

    Re: Halo Wars Balance Feedback *updated*

    wraiths are fine. if ur not happy with em dont use em. simple solution.
    Almost isn't good enough.
    Take No Prisoners!
    Repitition Kills You.
    <(^(oo)^)> -its a piggy!
  •  11-15-2009, 11:44 AM 772186 in reply to 772179

    Re: Halo Wars Balance Feedback *updated*

    Wacko The Loner:hi i think i got a brilliant fix or balance

    wraiths are underpowered vs anything else in standard look at their plasma turrets and tehir mortars could be slight more powerful

    How do you suggest Anders defends a Wraith rush if Gremlins get nerfed to tech 2?


    King Kong aint got *** on me!
  •  11-15-2009, 11:59 AM 772188 in reply to 772094

    Re: Halo Wars Balance Feedback *updated*

    Plaguedforce:
    whitemage:
    Tomanater00:
    whitemage:
    Tomanater00:
    whitemage:
    Klunk:
    whitemage:
    Tomanater00:

    @whitemage  

    every thing you said was wrong, and im not trying to protect the arbiter because i use him the most. Infact im sick of playing the arbiter and switching to unsc/prophet. so i have no intrest in this matter besides game balace.   

    tomanater...

    everything i said was true to the a certain degree where some may be my opinion but all the same very a informed opinion. all the points i made were in the out most of care and generally acepted to be true. what lazy frog said was his opinion and highly arguable.

    suggest a use for ehg that is viable in high level team play or anywhere else not in the first 3 min of the game. ehg may beat brutes and sgs in a fight but thats why they are slightly anti infantry, in actual usefulness they are not better than brutes and i would even go as far to say that is is less than suicide grunts. they may be good in the ehg rush but thats only on application. brutes are good in brute rushes, jumpack support attack and in hooks where they shoot out. that is why ehg are not the best unique unit. that was a point lazy made, complete bs and i counter it with my thoughts.

    if you think i am too much of a fine gentleman for you then too bad. i was thinking people would actually bring up good points in a thread with good discussion. arbiter is the best covenant by far in team games, if you argue this then maybe you should have been double prophet when you played studmuffin.

    high level 1v1 EHG's> any covie unique unit.
    okay... but im talking about usefulness... they are useful for about 3 min for the ehg rush and then nothing. usefulness as in all around good thoughout the game.

    they are crappy units and their only function is anti infantry before you get jackals...

    the lose to stud muffin was not my fault

     

    also why do ehg need to be effective past the 3 minute mark if you already lost

     

    here is a use for ehg in high level play

     

    arby prophet anders vs any combo with at least 1 covy(if there is no covy they loose anyway)

     

    the arby sg rushes and the prophet ehg rushs which prevents them from protecting themselves from the sg rush. then prophet double pumps banshees and arby can pump banshees or just tech arby.  

    guner hogs camp the por and arbiter goes citadale to counter sg rush, then arbiter sg rush back. so far most combo don't come close to beating a good arbiter anders team. arbiter is a key part of that, arbiter is a key part of any game. and he is a bit op. a nerf of like 10% in rage would allow covenant to kill him with jackals or even wraiths(if wraiths get thier well desearved buff) easier before he runs away.

    when have you had high level play experence as prophet anyways tom? never even see anyone be prophet in a high level game.

    edit: ok cheesypoof plays prophet but he doesn't ehg rush. he just goes and shoot stuff with the fuel rods...

    in 3v3 prophet works in 2v2 he dosent. 
    i guess he does but i never take 3v3s serious. mostly prophet is the worst leader though.

    in 3s i think its like: 

    ander, forge, arbiter, brute, cutter/prophet

    in 2s;

    arbiter, anders, forge/cutter, brute/prophet

    a bit annoying since i love playing prophet and hate playing  anders and arbiter.

    Im Sorry but what the hell are you talking about? por has the second best hot drops and he has the best maunver ability excluding the arbiters rage after he gains his third upgrade. If they d-bomb him he just floats on over around to the other side of the conflict and starts hot droping his units in and cleanses them. not to mention that regenerating shield. he can just be recalled time and time again and not take any dmg at all while arbiter and chieftan have to either get heals or die and be recreated. The arbiter is far underpowered in terms of mobility without his rage. whn he does rage he jump around and hot drop all over the place screwing up the enemy. but one d-bomb and some tanks or flamers surronding him and its goodbye arby.

    i agree with the guy


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  •  11-15-2009, 12:04 PM 772189 in reply to 772188

    Re: Halo Wars Balance Feedback *updated*

    Which guy?
  •  11-15-2009, 12:29 PM 772198 in reply to 772189

    Re: Halo Wars Balance Feedback *updated*

    There is a bug that I've found rather annoying, but I haven't seen anyone post about it. Basically, when I have a unit selected, and then I use the D-pad shortcut to my base and select a building or begin building on a slot, my unit(s) will occasionally return to my base as if I had, well, told them to. I'm 99% sure I'm not clicking "x," but it's possible that I am (in which case, my bad). Has anyone else had this occur?

     Another glitch that may need to be fixed is where the Arbiter will stay invisible after entering rage mode (late game, obviously). Sometimes the Arbiter has stayed invisible for ridiculous amounts of time, like 15-20 seconds, rather than just a few.

  •  11-15-2009, 12:38 PM 772202 in reply to 772198

    Re: Halo Wars Balance Feedback *updated*

    Uc Gollum:

    There is a bug that I've found rather annoying, but I haven't seen anyone post about it. Basically, when I have a unit selected, and then I use the D-pad shortcut to my base and select a building or begin building on a slot, my unit(s) will occasionally return to my base as if I had, well, told them to. I'm 99% sure I'm not clicking "x," but it's possible that I am (in which case, my bad). Has anyone else had this occur?

     Another glitch that may need to be fixed is where the Arbiter will stay invisible after entering rage mode (late game, obviously). Sometimes the Arbiter has stayed invisible for ridiculous amounts of time, like 15-20 seconds, rather than just a few.

    This happens to me like every game lol.

    It really blows when you tell your ghost to scout the opponent, and to stall a shield gen if necessary, you go back to your base to build something, and notice 5 seconds later that your ghost is right out front of your base instead of theirs.


    GT: Cheesypoof999 (Prophet only)
    GT: Packerbacker99 (Dad's account that I mess around on)
    Current 1v1 TS 43 wewt
    Winner of the LaZy 1v1 tournament
  •  11-15-2009, 2:03 PM 772237 in reply to 772180

    Re: Halo Wars Balance Feedback *updated*

    abcdestroyer:wraiths are fine. if ur not happy with em dont use em. simple solution.
    i beg to differ

     

    http://www.youtube.com/watch?v=21CQgHNlQSE


    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-15-2009, 2:06 PM 772240 in reply to 772237

    Re: Halo Wars Balance Feedback *updated*

    Tomanater00:

    abcdestroyer:wraiths are fine. if ur not happy with em dont use em. simple solution.
    i beg to differ

     

    http://www.youtube.com/watch?v=21CQgHNlQSE

    wraith suck harsh.

    i wonder if wraiths would win if the scorpians stood still?

  •  11-15-2009, 2:10 PM 772244 in reply to 772240

    Re: Halo Wars Balance Feedback *updated*

    whitemage:
    Tomanater00:

    abcdestroyer:wraiths are fine. if ur not happy with em dont use em. simple solution.
    i beg to differ

     

    http://www.youtube.com/watch?v=21CQgHNlQSE

    wraith suck harsh.

    i wonder if wraiths would win if the scorpians stood still?

    30pop vs 40 probably not. 30 pop vs 50 pop yes cuz wraiths biggest problem is accuracy, so when micro is involved i can just kite wraiths to death.
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-15-2009, 3:34 PM 772295 in reply to 772244

    Re: Halo Wars Balance Feedback *updated*

    The thing is, in the Halo FPSes, Wraiths are deadly accurate against anything other than Hogs at close to medium range, its only long range that they lose that they have crap accuracy.  However, their long range is such that they can bombard from outside the range and/or visibility of their prey.

    Hence, Wraiths should probably either have an increased maximum range, or a faster moving projectile.

  •  11-15-2009, 7:50 PM 772376 in reply to 770813

    Re: Halo Wars Balance Feedback *updated*

    It's fun rolling hunters with tanks. then I get to wreakc bases!! Lots of points. Hunters are a joke. I laugh at covie hunters!

     


    My wraiths should kill HAWKS and COBRAS and HUNTERS like a GRIZZLY CAN
  •  11-15-2009, 8:34 PM 772406 in reply to 772376

    Re: Halo Wars Balance Feedback *updated*

    instead of fixing the trueskill display glitch, make it to where we dont rank down for winning.
  •  11-16-2009, 1:24 AM 772528 in reply to 769847

    Re: Halo Wars Balance Feedback

    Aloysius:Bugs that are getting looked at for the potential TU update:

    Cryo Glitch
    TrueSkill display glitch
    Y-Ability cooldown glitch
    DLC Leaderboards Display Glitch.
    Multiplayer Lobby lock up glitch.

     

    Y-ability cooldown glitch?  Someone explain! 

  •  11-16-2009, 1:27 AM 772531 in reply to 772528

    Re: Halo Wars Balance Feedback

    UNKNOWN iXi:

    Aloysius:Bugs that are getting looked at for the potential TU update:

    Cryo Glitch
    TrueSkill display glitch
    Y-Ability cooldown glitch
    DLC Leaderboards Display Glitch.
    Multiplayer Lobby lock up glitch.

     

    Cryo glitch and y-ability cooldown glitch?  Someone explain! 

    its better you don't know
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