JohnDoeNo578:No I think that is a correct statment because they are smaller and can jump over 3 times their hight and can run extremly fast.
Thanks.
dragoon9105:of course infection forms should be fast i mean there created in mind to do one thing, infect so originaly the flood would need the,m fast enough to catch up with anbient creatures on a said planet. perhaps there can be an upgrade that allows infection forms to "lunge" the way they do in the halo games.
The lunge is really instrumental for the Infection Forms, because in small numbers, without lunge, they'd stand no chance at all.
JohnDoeNo578:They don't really lunge more like pounce.
How you argue semantics, Mr Miles.
spartan 023:Plz do not flame me for necoring but shouldn't we take into account that the chief trained since he was 6,Gpt agmented for super strength,and Has on armor that makes hime even STRONGER.
The point is that the Chief probably couldn't punch through, say a metal door without at least bruising his hand. He punched through the Proto-Gravemind like it was paper mâché. It isn't like the average guy could punch right through it, but the Proto-Gravemind is still more vulnerable than, say, a building.
zaki90:tier 0 ?
wtf,
a tier 0 means its feral stage.
Edit:As for the blood thing.When all the stuff in blood is gone.You get a clear liquid called plasma.the infection form must use all the minerals in the blood to increase muscles.And then they replace it with spore in the plasma.
You realize you replied to an old quote rather than the post, right?
spartan 023:I thought of A new gametype
Infection
8+players
1 CPU flood player starts with a gravemind
2 CPU URF (if they are not added UNSC)
1 CPU Covie The goal is 2 either
1) defeat all other players
2)defeat all CPUs
(all sides have a premade base and tech tree lvl 3)
plz tell me if U have any Ideas 2 add
The Flood would have a terrible time if the other faction started later in tech levels, even if the Flood did also. The Flood isn't so focused on tech as army size. The only reason they can survive a normal game without infecting any units until that tech level is because they would have more Infection Forms than they would know what to do with.
Scifidownbeat:nope. fail
i'm sure another forum-goer can explain why, i'm too lazy
Ah, the power of laziness. :p
TNine:Besides the forcing of nonflood classes and the high tech tree start for nonflood, it really wasn't that bad.
You fail.
True, but the forcing of class and high tech start are the only things that differentiate it from a normal Skirmish game.
spartan 023:ok me or scifibeatdown
I believe TNine was referring to Scifidownbeat.