LaZy FrOg:Things that separate good players from bad players are.
Good Players think of variables
Bad players think of 1 thing, and if it fails gameplan over.
Good Players protect weaker units with stronger units while conserving resources to tech up
Bad players just keep spamming and dig themselves into a ditch
Good players realize when its a good idea to stop production to go into a further tech level
Bad players, as before, just keep building.
Good players know when a rush has failed, before losing a lot of units
Bad players lose full pop of X to take out 1 Y...
Good players understand turret placement
Bad players don't
Good Players know how to micro efficiently
Bad players don't
Good Players can expand faster and with minimal losses to army
Bad players spend 2m uch to expand, and lose an army, or they wait for power units to come out to expand
Bad players attack too early, or don't harass
Good players time attacks, time buildings/builds then attack
Good players scout
Bad players dont
Good players always have enough money to use leader powers
badd players have 4 buildings and 7 wraiths in queue at their base....
much much more.
Good players attack with good counters before an opponent is ready
Bad players attack with what they have.
Good players think of new and creative ways of attacking an enemy
Bad players spam super units
Good players have an army and tech up later
Bad players tech up, and have no army when "Santa" comes to town.
Good players look out for all possibilities
Bad players have all faith in one unit
Good players realize that their leader is NOT their army
Bad players only make their leader, and put enough supply pads to support him.