Arbiter 1337: wodan460: Arbiter 1337:What your forgetting is, Hogs need high building damage. To stop early Covenent Leaders, you need hogs to attack their base and draw them back. If hogs did tiny building damage, then a PoR rush would be OP.
Ya, but you don't get Gauss early. If Gauss did 0.4 vs. buildings instead of 0.6, Gauss would be more reasonable, on par with Scorpions
But Guass isnt OP anymore. Guass spams can be stopped, and if you lose to one, then you got outplayed. Theres only one situation where Gauss is a little on the powerfull side, and thats on Frozen Valley. Because the map is so big and free roam, Gauss can avoid units quite well, but not to an OP degree.
Guass was OP in the past, and it got fixed. I think people are mistaking it for OP now because it has the same use as pre patch, but its not OP anymore.
If Guass did little building damage, what good would it be? Taking out air units I guess, but what advantage would guass have over Wolves, both of which would do equal building damage if Guass got nerfd.
I'd say Gauss is still OP in 3 vs 3 UA matches, mostly because the maps are large enough to do the "run" part of hit and run and because it does require some level of communication to stop them. But the main reason why Gauss is OP isn't because it's OP(though that comment sounds stupid). It's because almost all but 1 or 2 counters for them are completely ineffective.
Scorpions and at least 5 deployed Cobras are effective against them, but pretty much everything else is out of the question including Hunters and Wraiths. On the rare occasion that my infantry manages to counter hogs, it's usually RPG VS Grenadier or ODST VS Gauss, and I'd typically need to have 2 for every 1 hog. The opponent would also need to be completely retarded enough to literally throw them up against my wall of meat, because there's no chance in chasing the hogs down. With that said, I have NEVER seen Grunts be able to counter them. Their plasma grenades seem to fall much slower than frag grenades, does less damage than RPGs, and the needlers simply bounce off that armor.
Wraiths might last a while, but only 1 in 10 shots will actually hit. The same goes for Hunters, in addition to the fact that they seem to take an alarming amount of damage from the Gauss Cannon, not to mention the ram.
Despite what people say, Scorpions seem to do much more damage to buildings compared to Gauss. Having medium railgun turrets around a base seems to be good at cutting the number of hogs in half, though I can't say the same for covenant turrets.
It's not that Gauss itself is OP, it's the fact that most of their supposed counters suck against them, which makes them OP.
The Fuhrer:heres what i got:
ODST: 270 Dps/pop
Gauss: 200 Dps/pop
Cyclops: 230 Dps/pop
Power turret: 190 Dps/pop
Banshee: 90 Dps/pop
Vampier: 175 Dps/pop
Wraith: 125 Dps/pop
Gremlin: 170 Dps/pop
Is this referring to building damage? Because I KNOW something is wrong there. I've seen a full pop of Scorpions wipe out a base faster than 35+ ODSTs firing RPG at the base with MAC blasts.
I'm also pretty sure that Banshees FAR outdamage Wraiths against buildings and ODSTs.