Building Damage according to Excel List

Last post 11-07-2009, 8:06 PM by wodan460. 24 replies.
Page 2 of 2 (25 items)   < Previous 1 2
Sort Posts: Previous Next
  •  11-07-2009, 1:49 AM 767335 in reply to 767331

    Re: Building Damage according to Excel List

    Arbiter 1337:What your forgetting is, Hogs need high building damage. To stop early Covenent Leaders, you need hogs to attack their base and draw them back. If hogs did tiny building damage, then a PoR rush would be OP.

    Ya, but you don't get Gauss early. If Gauss did 0.4 vs. buildings instead of 0.6, Gauss would be more reasonable, on par with Scorpions

  •  11-07-2009, 1:52 AM 767336 in reply to 767335

    Re: Building Damage according to Excel List

    wodan460:

    Arbiter 1337:What your forgetting is, Hogs need high building damage. To stop early Covenent Leaders, you need hogs to attack their base and draw them back. If hogs did tiny building damage, then a PoR rush would be OP.

    Ya, but you don't get Gauss early. If Gauss did 0.4 vs. buildings instead of 0.6, Gauss would be more reasonable, on par with Scorpions

    true.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-07-2009, 1:53 AM 767337 in reply to 767331

    Re: Building Damage according to Excel List

    heres what i got:

    ODST: 270 Dps/pop

    Gauss: 200 Dps/pop

    Cyclops: 230 Dps/pop

    Power turret: 190 Dps/pop

    Banshee: 90 Dps/pop

    Vampier: 175 Dps/pop

    Wraith: 125 Dps/pop

    Gremlin: 170 Dps/pop


    I get banned for no reason
  •  11-07-2009, 1:58 AM 767340 in reply to 767335

    Re: Building Damage according to Excel List

    wodan460:

    Arbiter 1337:What your forgetting is, Hogs need high building damage. To stop early Covenent Leaders, you need hogs to attack their base and draw them back. If hogs did tiny building damage, then a PoR rush would be OP.

    Ya, but you don't get Gauss early. If Gauss did 0.4 vs. buildings instead of 0.6, Gauss would be more reasonable, on par with Scorpions

    But Guass isnt OP anymore. Guass spams can be stopped, and if you lose to one, then you got outplayed. Theres only one situation where Gauss is a little on the powerfull side, and thats on Frozen Valley. Because the map is so big and free roam, Gauss can avoid units quite well, but not to an OP degree.

    Guass was OP in the past, and it got fixed. I think people are mistaking it for OP now because it has the same use as pre patch, but its not OP anymore.

    If Guass did little building damage, what good would it be? Taking out air units I guess, but what advantage would guass have over Wolves, both of which would do equal building damage if Guass got nerfd.

     


    Arbiter is 1337!
  •  11-07-2009, 2:40 AM 767345 in reply to 767340

    Re: Building Damage according to Excel List

    Arbiter 1337:
    wodan460:

    Arbiter 1337:What your forgetting is, Hogs need high building damage. To stop early Covenent Leaders, you need hogs to attack their base and draw them back. If hogs did tiny building damage, then a PoR rush would be OP.

    Ya, but you don't get Gauss early. If Gauss did 0.4 vs. buildings instead of 0.6, Gauss would be more reasonable, on par with Scorpions

    But Guass isnt OP anymore. Guass spams can be stopped, and if you lose to one, then you got outplayed. Theres only one situation where Gauss is a little on the powerfull side, and thats on Frozen Valley. Because the map is so big and free roam, Gauss can avoid units quite well, but not to an OP degree.

    Guass was OP in the past, and it got fixed. I think people are mistaking it for OP now because it has the same use as pre patch, but its not OP anymore.

    If Guass did little building damage, what good would it be? Taking out air units I guess, but what advantage would guass have over Wolves, both of which would do equal building damage if Guass got nerfd.

    I'd say Gauss is still OP in 3 vs 3 UA matches, mostly because the maps are large enough to do the "run" part of hit and run and because it does require some level of communication to stop them.  But the main reason why Gauss is OP isn't because it's OP(though that comment sounds stupid).  It's because almost all but 1 or 2 counters for them are completely ineffective.

    Scorpions and at least 5 deployed Cobras are effective against them, but pretty much everything else is out of the question including Hunters and Wraiths.  On the rare occasion that my infantry manages to counter hogs, it's usually RPG VS Grenadier or ODST VS Gauss, and I'd typically need to have 2 for every 1 hog.  The opponent would also need to be completely retarded enough to literally throw them up against my wall of meat, because there's no chance in chasing the hogs down.  With that said, I have NEVER seen Grunts be able to counter them.  Their plasma grenades seem to fall much slower than frag grenades, does less damage than RPGs, and the needlers simply bounce off that armor.

    Wraiths might last a while, but only 1 in 10 shots will actually hit.  The same goes for Hunters, in addition to the fact that they seem to take an alarming amount of damage from the Gauss Cannon, not to mention the ram.

    Despite what people say, Scorpions seem to do much more damage to buildings compared to Gauss.  Having medium railgun turrets around a base seems to be good at cutting the number of hogs in half, though I can't say the same for covenant turrets.

    It's not that Gauss itself is OP, it's the fact that most of their supposed counters suck against them, which makes them OP. 

    The Fuhrer:

    heres what i got:

    ODST: 270 Dps/pop

    Gauss: 200 Dps/pop

    Cyclops: 230 Dps/pop

    Power turret: 190 Dps/pop

    Banshee: 90 Dps/pop

    Vampier: 175 Dps/pop

    Wraith: 125 Dps/pop

    Gremlin: 170 Dps/pop

    Is this referring to building damage?  Because I KNOW something is wrong there.  I've seen a full pop of Scorpions wipe out a base faster than 35+ ODSTs firing RPG at the base with MAC blasts.

    I'm also pretty sure that Banshees FAR outdamage Wraiths against buildings and ODSTs.  

  •  11-07-2009, 11:33 AM 767460 in reply to 767345

    Re: Building Damage according to Excel List

    Gauss is still blatantly OP.  The things that are supposed to hard counter it soft counter it, and the things that are supposed to soft counter it get slaughtered by it.  The only way to defeat it is with a force built specifically around stopping it.  They deal good damage to every unit in the game, their high mobility allows them to choose when and where to fight, and their ability to shoot on the move allows them to do ridiculous kiting.  Then there is the issue that once researched, you need neither reactors nor unit production buildings to construct them, giving them a leg up on everything else in the game besides unique units.

  •  11-07-2009, 1:02 PM 767506 in reply to 767345

    Re: Building Damage according to Excel List

    Noctis:
    The Fuhrer:

    heres what i got:

    ODST: 270 Dps/pop

    Gauss: 200 Dps/pop

    Cyclops: 230 Dps/pop

    Power turret: 190 Dps/pop

    Banshee: 90 Dps/pop

    Vampier: 175 Dps/pop

    Wraith: 125 Dps/pop

    Gremlin: 170 Dps/pop

    Is this referring to building damage?  Because I KNOW something is wrong there.  I've seen a full pop of Scorpions wipe out a base faster than 35+ ODSTs firing RPG at the base with MAC blasts.

    I'm also pretty sure that Banshees FAR outdamage Wraiths against buildings and ODSTs.  

    Those are the numbers given, and odst definately out damage tanks on a per pop bases. the rpg does insane amount of damage. banshees are screwed up, the numbers are wrong for it.  everything else looks ok.

    the funny thing is vampiers when fully upgraded are pretty good against buildings since the buff


    I get banned for no reason
  •  11-07-2009, 5:23 PM 767810 in reply to 767337

    Re: Building Damage according to Excel List

    The Fuhrer:

    heres what i got:

    ODST: 270 Dps/pop

    Gauss: 200 Dps/pop

    Cyclops: 230 Dps/pop

    Power turret: 190 Dps/pop

    Banshee: 90 Dps/pop

    Vampier: 175 Dps/pop

    Wraith: 125 Dps/pop

    Gremlin: 170 Dps/pop

    I'm sorry.  But by these numbers you're saying  that Vampires out DPS on buildings.

    Gremlins, Wraiths, BANSHEES, and are almost on par with Power Turret Scorpions?

    I think not.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-07-2009, 5:48 PM 767851 in reply to 767810

    Re: Building Damage according to Excel List

    Korther:
    The Fuhrer:

    heres what i got:

    ODST: 270 Dps/pop

    Gauss: 200 Dps/pop

    Cyclops: 230 Dps/pop

    Power turret: 190 Dps/pop

    Banshee: 90 Dps/pop

    Vampier: 175 Dps/pop

    Wraith: 125 Dps/pop

    Gremlin: 170 Dps/pop

    I'm sorry.  But by these numbers you're saying  that Vampires out DPS on buildings.

    Gremlins, Wraiths, BANSHEES, and are almost on par with Power Turret Scorpions?

    I think not.

    gremlins are godly against buildings being 1 pop

    the banshee numbers were screwed up, and i doubt its that low.

    wraiths suck

    power turret scorps are 3 pop and thus the damage per pop is low.

    vampiers got the damage buff and now when they are fully upgraded, they do great damage against everything. i vampiers are actually good against buildings if you have a lot and they are fully upgraded.


    I get banned for no reason
  •  11-07-2009, 8:06 PM 767984 in reply to 767851

    Re: Building Damage according to Excel List

    1368*1.6/15+120*1.2=289 DPS for ODSTs, which is way higher than I thought.
Page 2 of 2 (25 items)   < Previous 1 2
View as RSS news feed in XML