We Need Missile Squads!

Last post 11-04-2009, 1:35 AM by dalidog. 28 replies.
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  •  10-31-2009, 5:09 PM 762130 in reply to 762110

    Re: We Need Missile Squads!

    AHTFrigate:
    pizzaaddict8:

    The reason infantry doesn't counter air like it's supposed to is because Ensemble didn't make them in a way that is effective vs. mobile and powerful units.

    The infantry in HW is just too slow, and there are no APC type units. Made worse by the fact that Covenant doesn't have Adrenaline. Let's take C&C for an example. In it, Riflemen and Missile Squads are very quick, enough to get them where they need to be quick and effectively and when they're defending you can't just move your Pitbulls or Venoms away like in HW. There are also APC's which make infantry super effective since you get mobile cover for Riflemen and Missile Squads, to make a devastating anti air combo. 

    But in Halo Wars, infantry are supposed to meander across the whole map, and if they get caught by any units besides other mainline infantry, all you can do is press Y and watch your slaughter. They have no options to Dig In, or anything of that sort. But make a specific infantry that counters air, and make Grunts and Marines hard counter Hunters, bam infantry are useful. To balance the Missile guys, idk make them unable to attack ground units?

      PS: I know this will never happen in Halo Wars 1, but maybe a sequel? It seems a LOT better than what we have now.

    Marines counter air easily, you just got to know how to use them. Anyways, there is almost definately going to be no sequal. Missle squads would screw up everything ; they could be counters to air, vehicles and infantry, and if theyr'e not, your going to get alot of canon maniacs demanding "the proper laws of physics" in your ass. 

    I'm thinking Missile Squads as in CnC3, but without being anti-vehicle. and those guys get raped by Riflemen, so in HW2 they would be units dedicated to truly soft countering air out of the Barracks, but they'd be hard countered by Marines and tanks.

  •  10-31-2009, 5:30 PM 762142 in reply to 761970

    Re: We Need Missile Squads!

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.
    thank u aloysius u took the words right out of my mouth by the way can't wait for ur next dlc
  •  10-31-2009, 5:34 PM 762144 in reply to 762142

    Re: We Need Missile Squads!

    Shadow Ninja:
    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.
    thank u aloysius u took the words right out of my mouth by the way can't wait for ur next dlc

    I've said it before and I'll say it again: No one smart uses Pelicans.

    And good job thinking Aloy cares about you and that Robot still supports HW.

  •  10-31-2009, 6:27 PM 762170 in reply to 762144

    Re: We Need Missile Squads!

    pizzaaddict8:

    I've said it before and I'll say it again: No one smart uses Pelicans.

    You are wrong. Pelicans are used by good players.


    King Kong aint got *** on me!
  •  10-31-2009, 7:26 PM 762183 in reply to 762063

    Re: We Need Missile Squads!

    DaRKSTaRxMeRC:

    Rebel Support:Wolverines are practically missle squads.  Plus that would ruin the balance of the game.

    Not if worked-in properly. Their air attack would be weaker than wolverines, but more effective than mainline Marine Sqauds. They would be able to attack ground units as well, but it would be a weaker attack vs ground units than against air units.

    Covenant will be either under or overpowered if that happens.  They made wolverines ground vehicles and vampires air for a reason.


    Aww Dude, 4 Strength 4 Stam Leather belt.

    Gamertag: RebelSupport
  •  10-31-2009, 7:42 PM 762190 in reply to 762183

    Re: We Need Missile Squads!

    Rebel Support:
    DaRKSTaRxMeRC:

    Rebel Support:Wolverines are practically missle squads.  Plus that would ruin the balance of the game.

    Not if worked-in properly. Their air attack would be weaker than wolverines, but more effective than mainline Marine Sqauds. They would be able to attack ground units as well, but it would be a weaker attack vs ground units than against air units.

    Covenant will be either under or overpowered if that happens.  They made wolverines ground vehicles and vampires air for a reason.

    But Wolverines are only available at tech three, whereas Covenant can get banshees as soon as they got their temple (And Summit).

    I know hogs are a soft anti-air counter, but the marines hardly fit their role as soft anti-air. If Missile Squads were worked in for the next HW, then the Covenant would have to get a new unit as well. Not necessarly another option for anti-air like the Missile Squad, but something else that will give them an edge somewhere else.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  10-31-2009, 7:44 PM 762191 in reply to 762190

    Re: We Need Missile Squads!

    Marines/warthogs do really good against banshee's.

    You dont have to use hard counters for everything.


    Aww Dude, 4 Strength 4 Stam Leather belt.

    Gamertag: RebelSupport
  •  10-31-2009, 8:01 PM 762202 in reply to 762191

    Re: We Need Missile Squads!

    Rebel Support:

    Marines/warthogs do really good against banshee's.

    You dont have to use hard counters for everything.

    Very true. But more unit options adds more layers to the online gameplay in regards to strategy and execution.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  10-31-2009, 8:04 PM 762205 in reply to 762202

    Re: We Need Missile Squads!

    Obviously nothing like Supreme Commander (Which was terrible), but more units is a must for the potential HW2. Considering that there are only 2 Factions, and each leader only has a few real differences, more unit options are needed.
    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  10-31-2009, 9:28 PM 762234 in reply to 762144

    Re: We Need Missile Squads!

    pizzaaddict8:

    Shadow Ninja:
    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.
    thank u aloysius u took the words right out of my mouth by the way can't wait for ur next dlc

    I've said it before and I'll say it again: No one smart uses Pelicans.

    And good job thinking Aloy cares about you and that Robot still supports HW.

    I find it hilarious that you make suggestions on how to fix the game, or are trying to sound constructive--but you are insulting and downtalknig the very people who will impliment this stuff.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-01-2009, 12:04 AM 762302 in reply to 762234

    Re: We Need Missile Squads!

    Infantry is needed to win wars in real life so why not halo wars? WW II wasn't fought with all tanks and planes, they were primarily infantry because infantry were needed to occupy cities and go places where those things couldn't. Tanks and planes were just kind of support.
  •  11-01-2009, 12:48 AM 762314 in reply to 762302

    Re: We Need Missile Squads!

    it seems to me that my core complaint is that mainline infantry is not as mainline as advertised.   I would suggest that we all agree that spamming anything in this game has bee relegated to being difficult to win on, but if only....

    if only the units i favored most would counter as advertised... they're sort of support units.  as ODST's they become incredibly expensively researched supportive units to keep up the building damage before the end. or something...

    when so many cards in the halo wars deck like mobility and DPS rates, or lifebar lengths are stacked against marines ... they're not as useful as advertised  ... they're something else entirely ... this wierd quasi support unit. 

  •  11-01-2009, 1:10 AM 762319 in reply to 761970

    Re: We Need Missile Squads!

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.
    if the pelican encounters enemy fire it seems to destroy itself. also the economy necessary in early game ~1min when i start making marines for a rush can't afford the pelican transfers after one... i've been testing this one too on chasms... just not enough cash in the box to replace the laughable amount of play marines really get against whatever is thrown in their way... but if I bring 3 , just 3, hogs around at that time or so, THEY"RE  SCOUTs, they handle the constructing turrets unlike the ten or so marines .... MAINLINE units... sigh...
  •  11-04-2009, 1:35 AM 765341 in reply to 762319

    Re: We Need Missile Squads!

    The pelican drop is the weakest of the UNSC leader powers even for its meagre cost. When used it must be done as discreetly as possible, especially if your enemy has a vast arsonal of quick moving attack units (e.g. anything that isn't infantry) and even then you had better hope that they are paying any attention to odd shadows that float near their base. Any improvement would be greatly appreciated, even if it meant balancing by giving the Covenant back their Spirit dropships. Possible upgrades from the base facilities could make pelicans a bit more useful then they are currently. Imagine buying upgrades that grant your pelicans increased armor, travel speed, chaft missiles, or even a gunner turret for cover fire with a snarky marine shouting a slew of Sgt. Johnson quotes.

    Pelicans are best used to group your troops near an enemies base, not on top of it. A skilled player could easily stagger a flock of pelicans drop pattern so that they could land all their units at a location and have them attack at the same time.

    As for missile squads, they are not a neccesary addition in the Halo Wars world. Cheaper/quicker marine upgrades would be nice addition, even if just for Cutter giving him a better position among the UNSC leaders, and a better chance against the Covenant leader rushes.

    I've played hundreds of games as Cutter and won greatly to the fact that people thought that I would build infantry. Many games were just handed to me only because people would think that because I played cutter I'd build infantry. Instead I'd commonly bring warthogs and other vehicles to the field, seldomly building a barracks unless to counter a Cutter who was devout ODST with flamethrowers or for the fun of having a covenant leader meat his demise at the hands of twenty flamethrowers standing at the doorstep of his base. The most useful uses of ODST are as only support troops to hold units down, while teammates can carpet, cryo, and leader power. That support position is sadly only useful with Cutter's ODST, and only by sheer luck or an extreme amount of battlefield manuevering can any player wield Medic marines in the same manner.

     

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