Starcraft 2 Gameplay Vid Thoughts

Last post 05-30-2007, 5:13 AM by Noir. 81 replies.
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  •  05-24-2007, 8:19 AM 58533 in reply to 58520

    Re: Starcraft 2 Gameplay Vid Thoughts

    russia rules and is fro people who like vodka


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-24-2007, 8:32 AM 58541 in reply to 58533

    Russia Rules...

    I heard that there are vodkas "for women" and such "for men" (with the difference in alcohol percentage). Is this true? Probably, becuase vodka warms you (...well, you think it warms you, but it does the opposite)...


    PS: It is nice to see here in this forum how the conversations get sometimes off-topic...but in interesting ways!




    I don't pay other people to pimp my gamercard ;-)
  •  05-24-2007, 8:37 AM 58544 in reply to 58533

    Re: Starcraft 2 Gameplay Vid Thoughts

    I don't think you can call it an expansion, an expansion is still running on the same game engine, where as this is on a new engine, so it's a new game.

    I think they game will be balanced if they follow suit with others, but so far they've only released info on protoss units and about 1 unit for terran and zerg, but they'll most likely add more (SO can't wait to use reapers..)

    The bypassing of the tiers on the map seem to sound interesting, as starcraft 1 was fairly easy to defend cause you could have choke points for ground units, but now you can have giant robotic walkers and elite jump pack units just walking into your base past the choke point, seems alot more realistic (and cool)

    And does anyone see a huge resemblance between these graphics and warcraft 3? but a bit shinier


    http://www.brokenlinestudios.net/forums/
  •  05-24-2007, 9:23 AM 58548 in reply to 58249

    Re: Starcraft 2 Gameplay Vid Thoughts

    Holy crap that Mothership looks sweet!! And does anyone know if the Phase Prism make sheilds too casue it sorta looked like it did.
  •  05-24-2007, 9:23 AM 58549 in reply to 58249

    Re: Starcraft 2 Gameplay Vid Thoughts

    Holy crap that Mothership looks sweet!! And does anyone know if the Phase Prism make sheilds too casue it sorta looked like it did.
  •  05-24-2007, 9:40 AM 58550 in reply to 58549

    Re: Starcraft 2 Gameplay Vid Thoughts

    yes the mothership looks awesome... but in the video it looked like it could decimate anything in its path


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-24-2007, 10:44 AM 58555 in reply to 58550

    Re: Starcraft 2 Gameplay Vid Thoughts

    starcraft was extremely balanced... so if that mothership is in there i het that theres a balancing unit that they havn't released yet....

     

    yay nukes! 


    I used to have an awesome signature that linked to my comic here...

    too bad... goodbye any feeling of personalization on the HWF... 3 years of sig making for this website down the drain
  •  05-24-2007, 10:49 AM 58556 in reply to 58555

    Re: Starcraft 2 Gameplay Vid Thoughts

    yeah i saw that at the end and was like O.O <that is how i looked lol


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-24-2007, 5:23 PM 58683 in reply to 58249

    Re: Starcraft 2 Gameplay Vid Thoughts

    geez.

    not to flame you, but you dont sound like you know what you're talking about.  i know this is a halo wars forum, but i have to address this post:

    yes, sc2 is BIG BIG NEWS, and we've been waiting for it for like 8 years (game's been out for 9).  but you have it way way wrong about sc1.  yes it balances almost PERFECTLY, but you dont know what youre talking about.  people who play the game with unlimited money (big game hunters, etc)  maps distinguish between rushing and not rushing.  these are newbs and think (as you refer) "tactical" games are all about sitting around, building and then throwing massive amounts of units at each other, and complain and whine when someone "rushes" them out early.

    legitimate players view the game like chess.  there is nothing but the rush; nothing about starcraft is separate from strategy and tactic.  if you aren't rushing, you aren't playing right.  from start to finish, the game is about early execution -- if you make it through the first 4 minute attack, you counter.  they counter you, so on so on, all the while you are rushing macro or rushing tech for micro until the game irrevocably tips to one side's favor.

    starcraft was so successful because it was a fast paced rts that had excellent control mechanics, perfect race balance, and it was just simple.

    your race analysis is totally off.  totally.  im not going to get into it here, but that is newb talk.

    the sc2 gameplay video is incredible, and once again you smear it with newbage.  starcraft is not a cutesy game of "give and take."  it is about strategic attack and counter-attack.  the video demo's the strengths and weaknesses of units from each race.  granted, blizzard makes it clear that it's still Work In Progress, they are showing how (after all these years) they can still balance RTS play like champs.

    anyone reading this, please understanding im trying to be kind, but do NOT take opinions on starcraft or starcraft 2 from people who have never played starcraft.  go on youtube and watch the pros play, and you will see what the game is all about. 

    would ask a third-world beggar what playing american baseball is like?  no -- you watch espn.

     

     

    halo wars is going to be good, but i hope they keep it simple and worry more about game balance and their control scheme more than how big an infantry unit is


     


    seek gnosis
  •  05-24-2007, 5:32 PM 58695 in reply to 58683

    Re: Starcraft 2 Gameplay Vid Thoughts

    hey gnosisistic... and welcome to the halo wars forums... i don't pretend to know a lot about starcraft (at least i hope i don't lol) i only played it a couple of times and i have to say wit was an awesome game, i played it online one time and got wasted... i never played it again after that but these were back in the days when i was 7-8 lol


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-24-2007, 5:39 PM 58702 in reply to 58695

    Re: Starcraft 2 Gameplay Vid Thoughts

    hola papi

    thanks for the welcome, and i played sc exclusively until i bought an xbox and halo in 2004.  yeah, the game is great, and arguably perfect.  blizzard has their work cut out for them, and if ensemble wants a successful game, they might do well to take a page out of the starcraft/broodwars book ;]

     


    seek gnosis
  •  05-24-2007, 5:48 PM 58708 in reply to 58702

    Re: Starcraft 2 Gameplay Vid Thoughts

    gnosisistic:

    hola papi

    thanks for the welcome, and i played sc exclusively until i bought an xbox and halo in 2004.  yeah, the game is great, and arguably perfect.  blizzard has their work cut out for them, and if ensemble wants a successful game, they might do well to take a page out of the starcraft/broodwars book ;]

     


    no problem... i guess you are right, of course i have never played the game throughly enough to make a judgement but all of my friends used to talk about how great it is etc. based on this and many other peoples opinions... i think that it would be good for ES to study some of blizzards work in the game



    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-24-2007, 6:37 PM 58731 in reply to 58555

    Re: Starcraft 2 Gameplay Vid Thoughts

    KrAzY:

    starcraft was extremely balanced... so if that mothership is in there i het that theres a balancing unit that they havn't released yet....

     

    yay nukes! 

    there was nukes in the first games with the goasts.


    --------------------------------------------------------------
    http://halowars.com/forums/thread/12738.aspx - Mods have off days too....
  •  05-24-2007, 6:41 PM 58733 in reply to 58731

    Re: Starcraft 2 Gameplay Vid Thoughts

    SSG. d&c:
    KrAzY:

    starcraft was extremely balanced... so if that mothership is in there i het that theres a balancing unit that they havn't released yet....

     

    yay nukes! 

    there was nukes in the first games with the goasts.

     

    i know they were.. I've played as terran in every starcraft tourney ive ever been in... all 1 of them.... ive played starcraft since it came out.... and ive played it online for about 5 years..... and still play it online... including several games i played today..... all played as terran.... all won.....


    I used to have an awesome signature that linked to my comic here...

    too bad... goodbye any feeling of personalization on the HWF... 3 years of sig making for this website down the drain
  •  05-24-2007, 7:52 PM 58738 in reply to 58683

    Re: Starcraft 2 Gameplay Vid Thoughts

    gnosisistic:
    quote too bit to put it all inside XD

    ok , first of all, i know im not the ultimate genius in RTS games. the post is half complete, because putting inside so much stuff would be way too long. ive been playing SC since it came out and yes it is big news .

    people who play with unlimited resources are total noobs, or what people call "builders" and "techies", and thats what youre talking about. rushers dont need unlimited resources because they end up the match before they can even deplete their vespene gas. Yellow is not a builder, right? thats the kind of people im talking about. rushers are mainly zerg players who like to send a zergling attack as soon as soon as they can to own builders and choke the enemy. i know not only zerg players are like that but the best unit to do such attack is the zergling. a common tactic on zerg players is to do a corsair rush on enemy overlords. not-rushers is everyone else, regardless of their strategy. starcraft holds a great balance for rushers, because in other games, constant attacking just blows out the enemy, while in starcraft players are able to hold up and build their strengths.

    a good example of a builder is Reach. its true Reach would do some fast attacks, but its very rare to see that before he has a proper defense. see what im talking about? this is trying to simplify it as much as i can. in a match between yellow and reach, (never actually saw one if there is) my bet is reach would hold up the first 3 attacks from yellow while building inside his base, and after a well places psionc storm counter with much more  upgraded firepower to Yellows weaker points, if he has any. who would win, dunno. i like Reach's style.

    as for micro and macro control, i didnt want to get into it because there arent many rts players around considering halo is an FPS, so that would be wasting time. what i can talk about here is physics. there is also a post by me around this forums about micro and macro. but i wont search for it and post it on another thread again.

    what i referring about in the "give and take" idea is the fact that there is no superior unit. if you are careless, you might own infantry with siege tanks, but then get humiliated by air forces, where a good infantry would have helped you. starcraft is a game where single-unit attacks are useless, if your enemy has a very versatile army. every single strategy can be properly countered and that is where the true capacity of the player comes out to shine. achieving real dominance through precise control is what made Boxer a really good player, or were his immortal marines just a coincidence?

    as for the race analysis, im again talking about the cost/numbers/firepower relationship, and let me give a more detailed example. Covies: relatively Cheap Units, large numbers, relatively lower firepower compared to their human opponents on the Halo universe. Human counterparts are fewer in numbers, cost a lot more, but are superior in combat. Compare now a zergling vs a zealot. see my point? Saying that "because this aliens have plasma shields and those have plasma shields too they are the same thing" (Protoss and Covies) or "this guys are ugly aliens, those are ugly aliens too, then they would be the same thing" (Zerg and Flood) and "This guys are humans and those guys are humans so yeah they're the same thing" (UNSC and Terran) is completely wrong. there are major  similarities  between UNSC and protoss, the two biggest being they both got their home planet attacked and being very few of them around. or can you get as many zealots out as zerglings? and the UNSC army isnt as big as the Covie one, right? whatever you think is wrong, i dont know what it is but im surely interested in your opinion. its fun to listen to ther peoples ideas.

    as for never playing starcraft, again, i have played it for all this years, and considering my age, guess what? it was also the first game i ever played. in fact, i play it on a weekly basis, cuz you know, college work and stuff, i dont have much time left. judging peoples experience like that through a unreleased game forums is just plain stupid.

    oh, and about baseball, why not ask cuba, dominican republic, puerto rico, mexico or venezuela? after all, those third world countries ended up higher than US in the world baseball classic, didnt they? so why would i want to learn an 8th place baseball? theirs appears to be better.  

     right now im bored and tired and just came out of an exam so i hope you understand the whole text. if you do not, snot my problem, usually the rest of the members here get my point without trying to show off how good they are. after all, im trying my best to make it so everyone can get it in a simple way.

    this post is again half complete, so there is further discussion about it, (im just too lazy), have fun and dont spam!
     



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