Countering 6 scarabs in 3v3

Last post 03-14-2009, 2:26 PM by ceejaybee. 29 replies.
Page 2 of 2 (30 items)   < Previous 1 2
Sort Posts: Previous Next
  •  03-14-2009, 2:11 AM 505741 in reply to 505727

    Re: Countering 6 scarabs in 3v3

    SPARTAN of FEAR:im hoping off now continue this thread i will be back in a few hours 2 c how this is going just post counters not annything about me being noob 4 not attacking 1st just counters ok

    And in your defense, I'm not saying you're a noob for not attacking first, although this was probably your best option. Look, I'm trying to make some very generous assumptions. Namely, for better or worse, you didn't see this coming, so what do you do when you don't see it coming?

    Strict counters to six scarabs are the same as counters to any vehicle: ODST spam using rocket ability, fully upgraded cobra's entrenched and supported by powers (ice, carpet bomb), probably even hawks or vultures using Y ability. The thing is you realize that they are fielding 18,000 in equipment. That's 20 vultures. Use Y, retreat and repeat.

    What I'm really trying to address though is this: if you didn't see it coming, you probably don't have 18,000 in counters. Everybody knows how to kill six scarabs if you have time to build 18,000 in counters. The real question you pose is how to turn the entire situation around, and killing the scarabs isn't enough really, because they'd still have their bases, and even in the best scenario they'd probably have killed some of yours unless you had the counters already in place.

    So, six scarabs that you didn't see coming, how do you buy time and what do you build? You buy time by attacking their base and avoiding combat until you're fielding about as much anti-vehicle weaponry as they have invested in the scarabs. Meanwhile you are losing bases, so you need to make them lose bases.

    When there are six scarabs in your base, their base is weak because of pop limits. So, not to keep repeating myself, but I'm not saying you need to "attack 1st", I'm saying you need to attack when you realized there were six scarabs. Exploit the weakness, and that's the bases. It buys you time; it levels the playing field; it's your best option.

  •  03-14-2009, 2:30 AM 505757 in reply to 505710

    Re: Countering 6 scarabs in 3v3

    you really are an idiot strage. its obvious you dont know what you are talking about. his team was all human, you cant have both the arbiter and regret attacking the scarabs since they're the ones who built them. and 'finely' scorpians or grizzlies do not rape scarabs. only air and anti vehicle are really effective against a scarab.
  •  03-14-2009, 2:59 AM 505776 in reply to 505741

    Re: Countering 6 scarabs in 3v3

    Actually a pure scarab attack is very easy to fend off once you kno it is coming when playing UNSC. Heres a tip. Build and upgrade cobras. Seige them in a line, like a territorial border. Cobras have the same range as Scarabs, or a little less. But if you throw some units to unreveal the fog of war, you have the advantage. The 6 scarabs will fall very fast. After that, seige your cobras infront of their bases :D. No matter what they build it will be destroyed. Throw in some wolverines incase he will go for air, in that case just take out his summit.
  •  03-14-2009, 3:38 AM 505805 in reply to 505741

    Re: Countering 6 scarabs in 3v3

    1)freeze 'em

    2)mac 'em

    3)shoot 'em

    4) hurray you've killed 'em

     

    >.<


    nobody said:

    "Hey, Christ00v i really like you're witty banter, hilarious jokes and obvious hatred to anyone who has a little less skill than you!"

    You can dream....
  •  03-14-2009, 3:48 AM 505815 in reply to 505805

    Re: Countering 6 scarabs in 3v3

    Powers are unlimited for you to kill all 6 o.o

    Recharge times on power is too slow.

    You could always do hit and run tactics. Shoot them from behind, they will turn around. Once they turn around move your units (air units are advised) to the new back of the scarab. And his with scorps/grizzly canisters with hit and run as well. Canister then move back :D

  •  03-14-2009, 7:07 AM 505879 in reply to 505738

    Re: Countering 6 scarabs in 3v3

    I would build 1 Spartan and prey to god its Master Chief.

    Touchdown! Hit it marines!
  •  03-14-2009, 7:08 AM 505881 in reply to 505687

    Re: Countering 6 scarabs in 3v3

    Cryo bomb + marines.
  •  03-14-2009, 9:19 AM 505972 in reply to 505687

    Re: Countering 6 scarabs in 3v3

    12 MAC blast, and 9 Delivering the Pain...  With a lot of team work should do just fine...
  •  03-14-2009, 9:20 AM 505975 in reply to 505972

    Re: Countering 6 scarabs in 3v3

    Getting air units and getting behind them will help. Don't park your air units in front of them, go behind them, and you'll have to make them turn around slowly to attack your air units.
  •  03-14-2009, 9:29 AM 505989 in reply to 505975

    Re: Countering 6 scarabs in 3v3

    The best counter I use for scarabs is Anders Hawk.  With 3 spartans in them.  Freeze them first and then attack from behind like Aloysius mentioned.  I have never had to face 6 scarabs though.  The most I have faced is 3 and was able to defeat them with about 15 hawks.  Dont forget to upgrade your cyro bomb 2.  That helps alot.
  •  03-14-2009, 10:16 AM 506025 in reply to 505687

    Re: Countering 6 scarabs in 3v3

    When my friend and I were working on stratagies, we found that a scarab can be brought down very fast whit cobras ran by a spartans. I started off with five at firstand three of the cobras by others forces but one spartan cobra ranked all the way and another cobra minus the spartan ranked up full also and in three hits they brought down the scarab.
  •  03-14-2009, 10:19 AM 506034 in reply to 505738

    • Vigil
    • Top 10 Contributor
    • Joined on 05-22-2007
    • Forerunner personel assitance AI serial E/9 657 82
    • Posts 8,688

    Re: Countering 6 scarabs in 3v3

    Fully upgraded Cobras in lockdown outside your base, make for an excellent Anti-vehicle defense, espically if a Spartan is in one.

    If you factor in the cryo bomb, you can easily hold them off.

    I was able to take two out with minimal casulties.


    Vigil is watching you

    Halo: The Unlatched Casket- The horror is released........
  •  03-14-2009, 10:30 AM 506051 in reply to 505687

    Re: Countering 6 scarabs in 3v3

    Build 15 reactors and get the 20X MAC blast secret upgrade. Try it it works :).
  •  03-14-2009, 10:56 AM 506080 in reply to 506051

    Re: Countering 6 scarabs in 3v3

    I built two scarabs by 14-15 minutes. Its was one of the games i played yesterday its not that hard really just make every thing resource except one for a temple. Then we won but a good counter to scarabs is cobras. And fully upgraded hunters. Works for me all the time. But cobras destroy better when locked down and are upgraded so yea. And they are good for everything all around to like infantry and other vehicles which makes sense since its ant-vehicle. Hope that helps
  •  03-14-2009, 2:26 PM 506230 in reply to 505708

    Re: Countering 6 scarabs in 3v3

    Sovieron:

    I love how everyone always thinks people are asking, "Should I be in this position because I didn't scout?" I'll try to answer the question as asked:

    If they have six Scarabs, their bases are undefended. So, while I agree that it shouldn't have gotten that far, assuming it has, I'd avoid fighting the scarabs, let them attack your bases.

    The bases will die but a few things will help that take a while including: scarabs are not particularly fast, pathfinding in the game has some issues (and I can almost guarantee that six scarabs will spend some time stumbling over each other), and you can slow them down with Ander's ice or shield gens (destroy a building or two if you need to, eventually you'll want to sell everything on the structure for the cash before each base dies).

    While you're buying time, use all of your combined forces to destroy their unprotected bases and build on the ruins so that you stay in the game when your old bases die. Ultimately, they'll have to split up their forces, which you could probably handle (if you took out 2.5 when there were six, I'm guessing you could've killed them all if there were only 3, maybe even 4) or they will be racing you to destroy all bases. Still, if you're careful to keep picking up the stray bases, I'd like your chances.

    Depending on what sides you were, there are other possibilities. But given the situation, I'd say going heavy offense is the right move, even if it seems counterintuitive.

    The best way to counter scarabs is to keep them from hitting the field. They are the most powerful unit in the game by far with no weaknesses. If you are able to make 2, there's no reason you shouldn't decimate your opponent.For that reason, the best counter to a scarab is speed, scouting, and half a brain.

    If 1 hits the field, you should know about it. There's no excuse for 2+ to be on the field without your knowledge in any game ever. 6 on the field that take you by complete surprise is GG and your fault.


    Finish the fight! - Kill the PS3!
Page 2 of 2 (30 items)   < Previous 1 2
View as RSS news feed in XML