RPG idea

Last post 10-25-2007, 11:30 PM by mobiu1. 103 replies.
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  •  04-08-2007, 7:38 PM 49579 in reply to 49578

    Re: RPG idea

    Yeah u would choose differant armor according to ur role and I would say rouge armor would probably be lighter so u can be more monoverable
  •  04-08-2007, 7:41 PM 49581 in reply to 49579

    Re: RPG idea

    rogues should have AC
  •  04-08-2007, 7:43 PM 49583 in reply to 49581

    Re: RPG idea

    Yeah they would be like ossoonas with energy garrotes and plasma pistols and other light arms
  •  04-08-2007, 7:45 PM 49585 in reply to 49581

    Re: RPG idea

    Oh yeah, I know what class I want to be now!Cool

  •  04-08-2007, 7:51 PM 49586 in reply to 49585

    Re: RPG idea

    All the classes have to have strengths and weaknesses like even though a rouge is good at stealth and assasination He is weak when it comes to combat
  •  04-08-2007, 8:11 PM 49589 in reply to 49586

    Re: RPG idea

    The rogue will have to have some pretty creative moves to assassinate, then flee. Or be able to put up a fight on his own.

  •  04-08-2007, 11:05 PM 49650 in reply to 49589

    Re: RPG idea

    How about, making it into a sort of FPS, where you are a COveannt Elite, or a UNSC Marine, and you have other soldiers under your command, and you can order your soldiers around.

    Every time you play, you are presented with a choice of different missions, and which one you take afffects the storyline.

    You would be able to join a different group (such as soldier, spec-ops, command, pilot).

    Your 'group' would determine what extra 'attributes' you and your squad get: a soldier would be stronger at normal combat, a spec-ops unit would get better equipment, a commander would get more and better soldiers to command, and apilot gets better vehicles.

    Instead of classes (rogue, soldier, etc) you get several attribute points every time you gain a rank, and you can choose what skills to upgrade with these points, such as running speed, melee power, accuracy, etc.

    You also get equipment points, which you can use to 'buy' new equpiment. You would be able to get better armour (which is heavier, and slows you down), better shields, better guns, better vehicles (up to a scarab), better soldiers (such as a hunter), more soldiers, or a (For example, there would be an advanced Active Camo generator, which is always on until you get hit, which costs  a large number of points, and a basic Active Camo generator, which runs for only a few seconds. There would be different levels of active camo in between.)

     You would also get mission equpiment points, determined by the type of mission, which you can use to 'buy' one-use items, such as orbital strikes, grenades, ammo, etc.

    Eventually, by the end of the game, you would be commanding several hundred soldiers with the best equipment into battle, with large vehicles and spacecraft under your command, fighting another huge army. You would still play like an FPS, but you can pause the game, and command your soldiers wwhile in FPS mode, or switch to command (RTS) mode, to control your soldiers. (You would use RTS more and mroe as you get mroe soldiers)

  •  04-08-2007, 11:20 PM 49655 in reply to 49589

    Re: RPG idea

    Trotun:
    The rogue will have to have some pretty creative moves to assassinate, then flee. Or be able to put up a fight on his own.
    Yeah the rouge has to get in and out quietly he could maybe have some hand to hand moves plus his energy garrote

    So far for classes we have soldier which has more strenght at combat the rouge who has stealth and assasination and the councillor who can get more allies to help him and I think he should be able to use forunner technology since he would be more familar with their technology and when he finds a forunner artifact he could use it

  •  04-09-2007, 7:18 AM 49681 in reply to 49655

    Re: RPG idea

    A communicator would simply be smarter, but not that good at stealth or fighting.  A soldier will be great at fighting, but not that good at stealth or intelligence.  A Rogue would be good at stealth, but not as good at fighting or intelligence.  Every character has strengths and weaknesses.  Throughout the game, you will come upon stores where you have to buy your weapons and armour.  You choose what armour you want.  If you are stealth, you may want to get a strong armour to balance out your weaknesses, or simply want to get light AC armour to increase your strengths

    This will be third person.  You will get companions, and be able to play as them throughout the game.  (you even get to play as a HunterYes)

    muahahahaha 


  •  04-09-2007, 7:39 AM 49683 in reply to 49681

    Re: RPG idea

    From what i gather, its sorta elder scrolls, but at the same time its not, i like the general idea alot, i only skim read it, but, just WOW, i personally think you could make some money from this, just remember that i helped you from the beginning Wink But, this would be absolutely great fun to play

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  •  04-09-2007, 12:56 PM 49698 in reply to 49683

    Re: RPG idea

    gosh avidwriter ur makin a book and now a game!

    anywyas i wanted to know a little more about communications.

    weve alrdy discussed rogue

    and soldier is kinda obvious so whats communication good at.


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  •  04-09-2007, 1:21 PM 49700 in reply to 49698

    Re: RPG idea

    I think that He would be able to get allies to fight for him and be more familiar with forunner technology
  •  04-09-2007, 1:33 PM 49701 in reply to 49700

    Re: RPG idea

    Yeah, to have a supporter role. Like an acolyte.

     If Avid got the money for this, he would leave all us little people behind. Didn't you hear his evil laugh?Wink


  •  04-09-2007, 6:49 PM 49759 in reply to 49701

    Re: RPG idea

    You would be able to join a different group (such as soldier, spec-ops, command, pilot).
      Sorta, your choices will affect where you go and what factions you joins.

    Instead of classes (rogue, soldier, etc) you get several attribute points every time you gain a rank, and you can choose what skills to upgrade with these points, such as running speed, melee power, accuracy, etc.
      Okay, this is sorta explained already.  When you start the game, you can either choose your rank, which will give y ou specific skill in attributes.  Or you can choose your own attributes, and the game will choose your character type for you based on your attributes.  The only thing that your type affects is how people react to you.  When you level up, you get a specific amount of points which you can spend on whatever attributes you want.  You will also automatically get better armour.  The way you explain it almost is exactly how i want it.  There will be about 7 or 8 skills, like you said: Persuasion, melee, accuracy, agility, etc.

    You also get equipment points, which you can use to 'buy' new equpiment. You would be able to get better armour (which is heavier, and slows you down), better shields, better guns, better vehicles (up to a scarab), better soldiers (such as a hunter), more soldiers, or a (For example, there would be an advanced Active Camo generator, which is always on until you get hit, which costs  a large number of points, and a basic Active Camo generator, which runs for only a few seconds. There would be different levels of active camo in between.)
      I'll explain my ideas in orderly sentences: 1)money: Sort of, I will use some type of currency(I'll make up a name).  When you complete a mission, you get payed a specific amount of money by the Covenant.  And when you kill someone, you can search their bodies, and find money in their pockets, or if your a rogue, you can pickpocket money out of people.  2)Armour:  This was explained in the last section.  3) better weapons: When you go on a mission, you will get a choice of a specific amount of weapons to use on that weapons that will help you on the way.  You can run out of ammo for these weapons, and will have to buy weapons with your currency.  If you are not near a store where you can buy these things, you can pick up nearby objects to use as a crude weapon, ie: a rock to throw or bash someones skull in.  4) vehicles: vehicles will be available only in special places.  there are missions where you are underground, so of course, you cant use most vehicles.  There may be a mission where you command all you players at once and may control a Scarab.  5)Soldiers: You will have permanant companions that you will make during specific missions.  then on special missions, you will be able to gain alot of soldiers respect, which in turn will let you 'comand' them. 

    You would also get mission equpiment points, determined by the type of mission, which you can use to 'buy' one-use items, such as orbital strikes, grenades, ammo, etc.
      possibly...

    this will not be a FPS, nor an RTS.  This will be an RPG


  •  04-09-2007, 7:01 PM 49762 in reply to 49759

    Re: RPG idea

    I like the whole buy weapons with money idea but this seems a little out of place in this universe. Picking money off of bodys after you kill them and going into the store to buy plasma pistols and such just seems out of place to me if you are a marine or elite. Imaging being a elite and going into the weapons store and saying "hey mike,got anything new for me" just doesnt seem right.
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