When you all finished the game... (spoiler)

Last post 07-21-2009, 8:03 PM by Shikoku16. 60 replies.
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  •  03-07-2009, 6:23 PM 493336 in reply to 493249

    Re: When you all finished the game... (spoiler)

    The storyline was ok though I do agree it did border on not being cannon at times (which bugged me a bit).  Otherwise it was a heck of a story and a really fun game.  Some missions were really annoying at times as it semed that the only tactic was to overwhelm you rather than use any tactics.  But I guess that is what Halo Wars is all about. 

    As for Forge defeating the Arbiter.  Forge most certianly did not defeat the Arbiter easily.  In fact the Arbiter nearly killed Forge.  However Forge played on the arrogant nature of the Elites.  Forge told the Arbiter to look him in the eye and the Arbiter wanted to look Forge in the eye before killing him but as he did so the Arbit lowered his guard. 

    Forge won by playing on the arrogance of the Arbiter.  Basically the Arbiter defeated himself.

  •  03-07-2009, 7:53 PM 493473 in reply to 493239

    • sp 104
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    Re: When you all finished the game... (spoiler)

    Vigil:
    sp 104:

    /BEGIN_TRANSMISSION/

    Quite frankly, I believe that you are awful, Vigil. Your arrogant minded ways pollute these forums like the Flood on the surface of the Shield World. Your pitiful existence offends all.

    Not really. But I must dissagree with you. It could have been a little better, but it was good enough for a Halo game without the Master Chief.

    And the seventh level could be easier. I only won by the Scarab glitching and hitting a Cobra but not doing damage to it.

    /END_TRANSMISSION/   

    Arrogant? I voice my opinion on the game and I'm deemed arrogant. You disapoint me.

    Pollute the forums? So I'm supposedly tarnishing a forum of filled with stupid arguments and ignorant comments. At least I have some goddamn reason and factual points behind my arguments.

    You pitful attempt to insult me will not be forgotten......or forgiven.

    Not really.

    /BEGIN_TRANSMISSION/

    If I offended you, forgive me. It was merely a joke. But good comeback, if I might add. I just wish that Sgt. Forge had lived. He was like Captain Rex from the Clone Wars.

    /END_TRANSMISSION/  


    "save ammo, use a knife"

    courtesies of Spartan 104

    the bad a** leader of Red Team

    my fan fic is out-Halo:The Story Inbetween
  •  03-07-2009, 10:05 PM 493680 in reply to 493185

    Re: When you all finished the game... (spoiler)

    Imbrium:I was pretty disapointed by the Spartans vs. Elites/Forge vs. Arbiter cutscene. It was just wasn't realistic at all. Arbiter would WTFPWN Forge in hand to hand any day, in the books just 1 Minor Elite(Blue) equals a Spartan in strength and speed and the Arbiter is massive for an Elite. So how did Forge win so easily?

    The Spartans have 10 years of Close Quarters Combat training, the Elites have their natural instincts.  The Spartans didn't let it become a contest of skill.

    But how the *** did Forge TACKLE THE ARBITER?  Seriously, makes no sense.


    Sharpest:

    Now go kill yourself. All the cool kids are doing it.

    The Eighth Column http://beforehalowars.spruz.com/
  •  03-07-2009, 10:09 PM 493683 in reply to 493249

    Re: When you all finished the game... (spoiler)

    My only question was, why did the Rhino have a plasma weapon
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  03-07-2009, 11:42 PM 493814 in reply to 493336

    Re: When you all finished the game... (spoiler)

    V101:

    The storyline was ok though I do agree it did border on not being cannon at times (which bugged me a bit).  Otherwise it was a heck of a story and a really fun game.  Some missions were really annoying at times as it semed that the only tactic was to overwhelm you rather than use any tactics.  But I guess that is what Halo Wars is all about. 

    As for Forge defeating the Arbiter.  Forge most certianly did not defeat the Arbiter easily.  In fact the Arbiter nearly killed Forge.  However Forge played on the arrogant nature of the Elites.  Forge told the Arbiter to look him in the eye and the Arbiter wanted to look Forge in the eye before killing him but as he did so the Arbit lowered his guard. 

    Forge won by playing on the arrogance of the Arbiter.  Basically the Arbiter defeated himself.

     

     

    It is insane that forge could possible kill the arbiter. Forge sucks when you use him in campaign and the arbiter owns in a sirmish. With arbiters rage he could take out 6 vultures and 2 scarabs without even getting half damage down.Trust me ive done it.

  •  03-08-2009, 3:12 AM 493958 in reply to 493814

    Re: When you all finished the game... (spoiler)

    Multiplayer is different to the campaign.  Leader units are more powerful in skirmish and multiplayer.  Campaign is like the story.   In the story the leaders have more realistic strengths.  Mind you the Arbiter is still stronger than any human and possibly even a Spartan would have a hard time bringing him down.
  •  03-08-2009, 7:08 AM 494207 in reply to 493185

    Re: When you all finished the game... (spoiler)

    Imbrium:I was pretty disapointed by the Spartans vs. Elites/Forge vs. Arbiter cutscene. It was just wasn't realistic at all. Arbiter would WTFPWN Forge in hand to hand any day, in the books just 1 Minor Elite(Blue) equals a Spartan in strength and speed and the Arbiter is massive for an Elite. So how did Forge win so easily?
    He did kick the *** out of forge, until he pulled of a dieing request facestab (cheap shot) also it wasn't hand to hand. Oh and come on, the spartans kicking the crap out of the elites was brilliant, I mean come on, he head butted a elite to the face what more do you want? Finally WTFPWN... Really are you kidding me, why combine these phrases?

    http://dragcave.net/view/cm89
  •  03-08-2009, 2:02 PM 494659 in reply to 493336

    Re: When you all finished the game... (spoiler)

    I thought the story was alright until the ending; there really wasn't one. It seemed as if they said "Hey, we have this really cool story we want to do, but it doesn't quite fit with current story, so we just wont make an ending". All we get is that snippet in the timeline of a report about the Spirit. The cutscenes were beautiful, and the gameplay is a lot of fun, but the story just disappointed me.
  •  03-08-2009, 3:41 PM 494855 in reply to 493141

    Re: When you all finished the game... (spoiler)

    The flood always manages to get to places they shouldn't just out of nowhere.
  •  07-07-2009, 2:23 AM 646617 in reply to 494659

    Re: When you all finished the game... (spoiler)

    Alot of the technology (i.e. bases being flown in from space, marines magically spawning in barracks) didn't make sense, but what does it matter? the variety of units you could build + balancing technology, resource pads etc. make the game interesting.
    It would have been too hard for ensemble to do this and tie in everything with the story line bungie created for the original trilogy.

    V101:Some missions were really annoying at times as it semed that the only tactic was to overwhelm you rather than use any tactics.  But I guess that is what Halo Wars is all about.


    It was also irritating in skirmish mode how the enemy would attack you before you claimed another base or fully upgraded your units. Yet towards the end when you have 4 bases and the enemy has 1 or 2 it just becomes a little to easy as the A.I. player will not upgrade any unit even if you give him 15 minutes to do so.
    (Maybe it might be different on automatic 55+ or legendary).

    TheDedOne:I thought the story was alright until the ending; there really wasn't one. It seemed as if they said "Hey, we have this really cool story we want to do, but it doesn't quite fit with current story, so we just wont make an ending". All we get is that snippet in the timeline of a report about the Spirit. The cutscenes were beautiful, and the gameplay is a lot of fun, but the story just disappointed me.

    The UNSC spirit of fire stuck in space for over 20 years (crew cryogenically frozen) it is kind of sad. But if the spirit of fire (+ spartan red team) did aid the master chief, the war would probably last only 3 days.

    GreenGrunt414:The flood always manages to get to places they shouldn't just out of nowhere.

    I agree, it was annoying how the flood could spam you with airbourne parasites and build regenerating bases (well evolved beyond Halo 3).

  •  07-07-2009, 11:55 AM 646832 in reply to 493146

    Re: When you all finished the game... (spoiler)

    I feel that the best way to describe it as a whole is to describe it in the sum of its parts. Therefore, I'll go cutscene by cutscene and level by level.

     However, for those who really don't give a *** what I really think (may apply to most), the TL;DR version: It's pretty good. 

     First of all, it can't be said enough how beautiful the cutscenes are. As a long-time Halo fan, this doesn't really say anything new except that Harvest, like Reach would be, is only partially glassed. We are also introduced to the three main human protagonists: Sergeant Forge, Professor Anders, and Captain Cutter. Like most characters in the Halo series, you can pretty much tell what kind of character they are based on the first few lines of dialogue. There's very little character development throughout the game, as the gameplay itself was given the starring role. While halo Wars couldn't possibly be described as a complex game, I feel that it makes the most out of what it has.

    From here, we get to the first level and the first objective of the game: secure Apha Base. We begin with Sergeant Forge in a Gauss Hog (why do so many people have a big problem with the Splazer in this game and not the Gauss Hog?) as he rendezvous with other UNSC forces to recapture the base. This level is great for getting the feel the game and also teaches us all a fundamental strategy: There's not Covenant force that can't be broken with the right amount of Warthogs.

    After this very simplistic (and criminally short) level, we see another wonderful cutscene, introducing the Arbiter. Right off the bat, the cutscene ensures that we know he's not the same Arbiter by being as big of an *** as possible. We are also introduced to the Prophet of Regret, whose youth hasn't made him any more personable or better looking. However, it's nice to hear Robin Atkin Downes reprise his role. From there, we have the level that everyone got to see in the pre-release footage. It feels like a tutorial level and, sadly, still plays like a tutorial level. And, while the level's sidequests can lengthen it, the actual objective takes no longer than 5 minutes to complete, destroying the insanely oversized detonator.

    From here we see Anders and Forge get themselves in a lot of trouble as shieldless Stealth Elites (a la Halo 1) were ready to ambush them and their marines the moment they activated the relic. The Spirit of Fire sends down two Grizzly tanks (Forge's pet project? He made those freakin things?) to clear the way. Unless you're playing Legendary, this makes the first half of the level a shooting gallery. The rest of it is essentially an escort mission going back the way you came (with the exception of a bridge or two). After this, we depart from Harvest to something a little less familiar to the Haloverse.

    As soon as the level ends, we discover what the mysterious relic of the infinitely mysterious and powerful Forerunner truly did: point us to another planet. Looking at the cutscene, I'm not sure what made them think that the multiple lines went to Arcadia, but okay. We say goodbye to Harvest to travel to the beautiful (well, not in the fifth level) Arcadia. Cutter enters in the midst of a battle between a few Covenant ships and UNSC ships ( one of which is very familiar). As usual, humans are getting their asses kicked, but the Pillar of Autumn is once again showing that it has all the moves required to tango with the covies. From there, Cutter sees footage of the fight on the ground and... recognizes Spartans (?), so he sends Forge down to help evacuate civilians. This level is frustrating, especially on Legendary, but I love it. Essentially, it's a "Defend this mission for 20 minutes". The Spartans are AI controlled and are, at best, inconsistent. Sometimes, they can handle everything. Other times, they just stare blankly while Covenant forces destroy the evacuating ships. Also, in a choice of bad level design, the cowardly *** who pilots Cargo 3 is always destined to die, whether you save him or not. Thanks for telling me, Ensemble. I'm glad I wasted 3 Hornets protecting that dickhead.

    Once the civilians are out, Forge and Spartans run like hell to the outskirts of the city, where they set up a base and build up until the Covenant base in the corner can be taken out. This level is pretty standard in RTSs, except for the added twist of Spartan Group Omega making an appearance. Who these Spartans are and what they do after this is never explained. After this level is over, the game gives us another shiny cutscene.

     Cutter tells us that the Covenant have put up a shield over a certain area. Well, at least now we're getting back to the narrative, right? I mean, the Covenant put a shield over it for a good reason. Maybe they found another artifact. Wait, what's that? The Spirit of Fire can shoot through it? Okay, so it's not a shield. More like a plasma... curtain. Oh well, we get to play with a prototype Rhino tank, a cause for a lot of the cries about this game breaking canon. I still don't get why the Plasma Rhino gets a lot of hate. The UNSC had a lot of exotic weapons. Hell, 30 years before the Covenant War, they had an Anti-matter rifle. With weapons like the Gauss hog and the Spartan Laser, I don't see how this weapon seems to be getting all of the hate. Besides, it sucks at taking out anything except for these plasma curtains, anyway. The mission itself is pretty straightforward: build base, build fortifications, build Rhino, send it to wherever the hell Anders tells you to. As a nice bonus, we get to use the Spirit's MAC gun to take out a Covenant base. As a nice touch to ensure that even an enormous dumbass couldn't fail the mission at that point, they give you 40 shots. Personally, I would've just taken one shot from an actual MAC than 40 from the piece of crap MAC the Spirit of Fire gives you. 

    Before this mission, we are once again shown the Aribiter and Regret, this time face to face in a mysterious cloudly place known as the Apex Site. There, Regret, in the presence of Honor Guards (who are missing their fancy hats) reveals the plan. A little different than lighting a holy ring, but it's close enough. Given that Regret, according to the backstory, was there before the game began. Therefore, what was on Arcadia that was so interesting? Why bother with the plasma curtain? How many licks does it take to reach the center of a tootsie roll pop? The world may, and most likely will, never know. The game won't be explaining it either, and hopes that you're too distracted with the next mission to ask any questions. The Super-Scarab is, IMO, the best level in the game. If not for an exploitable glitch, this level is challenging, encourages micro-management, and keeps you on your toes. With this level, we depart from Arcadia for some less interesting missions. 

    Forge and Anders are shown in the following cutscene. Neither one of them, nor the emerging Arbiter, attempts to develop themselves further as a character, sticking to their archetypical roots. Spartans arrive just a bit too late, but looking badass all the same. They jump on board the Spirit of Fire and debate whether to follow Anders or not. Thankfully, they decide to follow before the ship goes faster than light speed and find the Shield World, along with a very angry looking Elite Combat Form. The cutscene really kicks ass and makes up for the crappy level that follows. First of all, beyond adding  few new enemies, was there any point in having the Flood in this game at all? Canonically, they make sense. However, they play no role other than a meaningful distraction for three levels. However, I have another problem with this level: Brutes. First of all, even though they're with Grunts, Serina doesn't consider them Covenant? Second of all, they had no reason to be there other than fanservice. Elites could've been there and it wouldn't have made any difference. Hell, no enemies there wouldn't have made any difference. Thanks to hero units being almost impervious to Flood ground units, any threat the Flood provided are nullified by sending Forge and three Spartans after them. The Flood, compared to the Covenant, provide little challenge. Only a few flood units even pose any sort of threat.

    The next mission is pretty standard. Reach Red Team and kill the Proto-Gravemind. Once you get Hornets in the air, this level's pretty much over. In between fighting the Flood, we get to see the Arbiter and Regret looking over Anders before being informed that the UNSc has arrived. The Arbiter, to prove is evilness, punches the messenger and orders Regret to GTFO. Meanwhile, Serina accidently talks to the Shield World's AI and the Shield World's sea begins to part. The Shield World level provides a nice twist: fight through the Flood and save as many people before the Spirit of Fire is sucked into the planet. If you have the right places cleared, you can use Gremlins to short out the pylons and buy more time.

    Thankfully, after the Shield World mission, it picks up. No, still no more Covenant, but we get a nice twist. On board the Spirit of Fire, as it goes inside the planet, Sentinels and Flood begin to take each other (and you) out. Cutter gives one order, as badass as he gets, telling you to "Get those things off my ship!" The level also provides a good oppurtunity to practice micro-management (or as much as you do in this game) by insuring that Flood colonies remain dormant.

    One the hull is clear, we see the entrance of the Shield world. It's like a Halo if it went around 360 degrees. The view is then disrupted by Regret's fleeing ship, which stops for a while to trade some shots with the Spirit before getting out of there, leaving the Covenant forces remaining to fend for themselves (or catch a ride on one of the sweet-ass Forerunner ships). This level is also a nice twist, using Cyclops to repair the Spirit while other forces defend from Covenant forces boarding the ship.

    Getting back to the Covenant side of things, the Arbiter uses Anders to activate the Apex Site, making a triumphant speech and disregarding the fact that they let their human puppet get away. Anders, using the Forerunner's magical "Do whatever I say" machine, is teleported to the perfect place to be saved by Forge. The next level is fun, and not just because you can go on a rampage in a Scarab. Seeing the Flood begin to take hold in the interior of the Shield World finally begins to show the Flood's threat. While at the beginning, the Covenant are far more imposing, this changes as the Covenant begin losing their bases one by one while the Flood colonies regenerate, usually stronger than before. 

    Now that everyone's back where they should be, Anders reveals her plan. Sacrifice the ship's FTL drive, overload it inside the Shield World's sun, and blow the whole place up. Besides dragging an Elephant and the FTL drives around, this level is pretty fun. The Flood, somewhat threatening in the last level, are back to being a mild nuisance at best. Sentinels, likewise, are little more than an annoyance. After this level, you get a very badass cutscene. Once again, the Arbiter shows us that he's overly arrogant and really needed shields. The hat-less Honor Guards are now replaced with Blue shieldless Elites. This allows Spartans and Forge to kick serious ass without much injury. After the Arbiter's death and his corpse is disposed of, forge makes a heroic sacrifice to let the others escape. Thus, we begin the last level, the aptly named Escape. 

    This level gives you everything you could hope for. You have all of the leader powers, all of the upgrades you could want, and all of the Scarabs popping out of nowhere and blowing up your bases that you have wished for. Open some locks and fly the Spirit out of there, where it flies home at slower than light travel until the cliffhanger implies something has happened. 

     Overall, the game's breaks from the canon are reconcilable. Sure, the UNSC isn't supposed to kick all of the ass, but a game where you lose all of the time would be even worse. The only truly unforgiving thing I can really are that the Spartan have energy shields (no excuse for this one), the Flood can make Grunt and Jackal combat forms (Maybe the Flood on the shield world behave a little differently or decided to experiment), and that the Covenant have first-hand combat experience with the Flood predating Halo (maybe Regret told them to STFU). I believe that the rest are pretty blown out of proportion. The "Spartan paradox" existed even before this game. Nylund screwed up the Spartan numbers long before Ensemble did it. The Spartan Laser in Halo Wars could easily be a prototype (a la the Battle Rifle) or even just an earlier model (where does it say the Spartan Laser was new in Halo 3?).

     

  •  07-07-2009, 12:17 PM 646851 in reply to 493336

    Re: When you all finished the game... (spoiler)

    i hate how halo wars makes forge look lke he's so great every time he met the arbiter he got the **** beat out of him but they wanted to give him a good ending so the made him kill the arbiter, i thought that part was stupid they should have had a spartan/arbiter fight wich we all know who would win.
    well...if they had sent in that winkmaster kid the flood would have killed themselves from shear terror
  •  07-07-2009, 12:37 PM 646867 in reply to 493136

    Re: When you all finished the game... (spoiler)

    Vorehultarn:

    ..what do you think about it? Any very good points or bad, how do you feel about it?

     

    I think it was a great game. I'm a Halo fan, so the expectations were high, and it didn't made me disapointed! The story is very good and shows a different view of the war which is going on. The forerunner structures are really cool, and the game shows that there's so more than just the rings who's out there and waiting to be found. The covenant is searching a lot for Forerunner stuff, and in the game we see the beginning to the discover of the truth about the great journey. And I like that forerunner's like to be "inside planets" ^^,

    The flood gives the game a intresting turn and I know that we all loved fighting with floods in Halo:CE ^^ For those who thinks that the flood shouldn't be there: You're wrong. That place could be a testing place for the flood which went crazy, but of course, they never got into the planet.

     

    The game itself was pretty good. Of course there are details here and there, but it's nicely built up. The only thing I disturbes on is the fact that you can't deside where to place buildings.

     

    What do you think will come next? I really hope Forge made it (somehow ^^,)

    I hope forge made it to. thing is, Master chief and forge have the same name. John. Did anyone ever hear MCs last name in CE, 2, or 3? no. I think he tested out one  of the forerunner ships, made it back to earth,assumed a whole new identity, got plastic surgery, and signed up for the Spartan-II project, and became the Master Chief. people who disagree with me, its just a theory.
    You throw stones and laugh cuz im bruised. i throw a boulder and laugh that ur dead.
  •  07-07-2009, 12:54 PM 646885 in reply to 646867

    Re: When you all finished the game... (spoiler)

    You know there's quite a few people in the world named John, right?
  •  07-07-2009, 3:15 PM 647079 in reply to 493156

    Re: When you all finished the game... (spoiler)

    DA MEXIKNS:To tell you the truth, i didnt get the story untill i rewatched the movie clips and read description. I never really was able to follow the Halo Stories, i guess in order to, i need to read the books.

    Well to get the main story line of halo, I doubt you need to read the books. The story of the games is the story of the games and I'm assuming the books only add to that story. I am sure the books help explain certain things because sometimes certain aspects of the story in the halo missions just seemed cool to do and left out some details. All in all, if you listen to Cortana and all of the other dialog, you'll know what's going on.

    I personally love the story of halo but cannot dig the books.

    Halo Wars takes a pretty cool view, and I love the idea. Maybe there are stories to come involving Cpt. Cutter and Prof Anders along the way when they finally get back (if they ever do). It all depends on Bungie.


    "You've killed John Belushi, Chris Farley, Mitch Hedberg, Richard Pryor, and George Carlin. Congratulations Mr. Cook, you've killed comedy, will you please stop now?"
    -R. Gabriel Turner
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