Money

Last post 11-20-2007, 5:31 AM by Tez The most decorated newb. 55 replies.
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  •  11-21-2006, 7:46 PM 25472 in reply to 25465

    Re: Money

    Hey, I made a thread for that idea. Check it out.
    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  11-21-2006, 7:54 PM 25474 in reply to 25465

    Re: Money

    Reclaimer:

    Maybe I think someone may have referenced spots that you can hold to get resources. Just a little more on that. Maybe landing pads or areas where resources can be dropped in by supply ships? Good topic though I've really got no idea hopefully ES will make a good decision on it.

    Hmm... The only way I can think of this working was if maybe you could build a landing pad (like making a human mine gold) and then pelicans could go back and forth and bring you resources. It would be less frequent but more quantity than AoE miners.

    I really don't think that's the best plan, but it would work if you really wanted landing pads.


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  •  11-21-2006, 8:22 PM 25489 in reply to 25472

    Re: Money

    well i think that there would be something like mining platforms the rocker the better but also in not very rocky areas there could be things like oil deposits richer mineral deposits hidden artifacts or forerunner structures but these mining platforms are easily captured be just putting units inside of it then convoy trucks or transport shuttles will transport the resources to a space port or a resource center and from there they trasport the resorces to a ship in orbit where they make the minerals into vehicals such and such then the vehicals are trasported to the surface. it complex but i think it would work for the game
  •  11-21-2006, 9:26 PM 25498 in reply to 25489

    Re: Money

    http://forums.halowars.com/thread/25469.aspx This talks about the supply depot. It might get confusing having mines, supply depots and outpost/command posts. I would choose the supply depots over the mines, because it seems more realistic. How many times during a battle would you stop fighting to mine for resources on the battlefield?
    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  11-22-2006, 10:47 PM 25719 in reply to 25498

    Re: Money

    Well all the ideas so far are great, I especially liked the one about the morecommand posts you have the more resoruces you collect, it sounded good, anyways I hope you guys keep posting ideas here, they are all great so far.
  •  11-22-2006, 11:22 PM 25728 in reply to 25109

    Re: Money

    Tyler1212:
    We all know in almost (if not all) RTS's there is a source of income, where you pick up money by harvesting things. Tiberian Sun = Tiberium, StarCraft = Minerals/Vespene, etc...

    Since this is Halo, what do you think will the income be? A goldmine on Halo?? Lol

    its obviously a population cap, depending on how many unsc or covenent ships there are in orbit attacking the ground and how many are actually up there fighting an unwinable fight, but still, when you lok up it'll b dang cool, im trying to fix my language bare with me ya flippin dipturds.


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  •  11-23-2006, 12:44 PM 25795 in reply to 25728

    Re: Money

    Maybe like in Ground Control II.

     Battle gives you a resources and when you have enough you can order in a transport to deliver troops, defenses etc. to an LZ you have captured, then you can order it to stay and fight or go back to base, but if you lose the ship it will take much longer to come back. 

  •  11-23-2006, 10:18 PM 25877 in reply to 25795

    Re: Money

    Newtoyfromhasbro:

    Maybe like in Ground Control II.

     Battle gives you a resources and when you have enough you can order in a transport to deliver troops, defenses etc. to an LZ you have captured, then you can order it to stay and fight or go back to base, but if you lose the ship it will take much longer to come back. 

     Thats actually a very interestin idea O_o

  •  11-24-2006, 5:44 PM 26028 in reply to 25877

    Re: Money

    maybe your resource zones are quite far away from the actual battle zone,The unsc have to mine titanium,and other ores, ingredients for gunpowder, and petroleum for fuel and plastics, also farms for food. then things are manufactured and SENT to the battlefield.

    the covenant would have farms ( or some other form of food production, food nipples anyone?) they'd mine ore, little or no petroleum, and maybe some crystals or other advanced plasma-ey materials.


  •  11-24-2006, 6:13 PM 26060 in reply to 25465

    Re: Money

    i doubt you will collect resources my reasons are

    1. the unsc aint going to charge its last defenders who are fighting the covenant money, they're going to give them everything they need

    2. its stupid if some army was sent down there then they were told to go around mining minerals that they trade for people

    3. its halo you've never in the other games had to collect resources (apart from ammo)

  •  11-24-2006, 7:47 PM 26086 in reply to 26060

    Re: Money

    newguy2445:

    i doubt you will collect resources my reasons are

    1. the unsc aint going to charge its last defenders who are fighting the covenant money, they're going to give them everything they need

    2. its stupid if some army was sent down there then they were told to go around mining minerals that they trade for people

    3. its halo you've never in the other games had to collect resources (apart from ammo)

    1. In most battle fields, you sorta have to fund your army, do you not?

    2. This is the same as #1...

    3. Yes, and an FPS and RTS aren't related at all...

  •  11-24-2006, 8:08 PM 26092 in reply to 26086

    Re: Money

    1. Have you read the books
    2. In all the battles, no one took the time to collect resources.

    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  11-24-2006, 10:49 PM 26139 in reply to 26092

    Re: Money

    After playing almost every RTS out their, I think that the game will have resoucres coming in from all of these.

     1. Like many have said you will get shipments, they will come like shiments in Aoe 3 only you can get them faster.

    2. Workers, I think just because they are in the future does not mean they can get their stuff with no work, I think that you might be able to send a group of astroid miners and robot worker to a astroid, or if you are in a planet which has its own resoucres then you can gather them their.

    3. Much like, in Star Wars Empire at War I think you can always get currnecy no matter what and if you conquer special factoriers or "trading Sites" like in AOE then you also will get extra resoures ( I think the only downer of getting money without any work is that money can only do so much. They will need many other things to build a base and a army, money may only be good for hiring people to do labor and also mercanrys too)

     

    I had a thought bout somthing else, if you read the books then you would know about space pirates i think that may also be a playble fratcion

  •  11-25-2006, 12:15 AM 26158 in reply to 26092

    Re: Money

    Skita1:
    1. Have you read the books
    2. In all the battles, no one took the time to collect resources.

    OK mate you are really starting to get on my nerves cause you can't understand the simple point that A BOOK AND A RTS ARE DIFFERENT GET OVER IT.

    Micro Management OWNS your idea of RTS being Tactics. NOTE the capital T in Tactics. It's a GAME TYPE not the word in the dictionary defined as strategy, which would lead back to RTS. Tactics is where you start a game with 2 teams or more with a medium sized army, and 5 minutes later, somebody wins and somebody dies, WHICH IS LAME.

  •  11-26-2006, 3:36 PM 26435 in reply to 26158

    Re: Money

    Tyler1212:
    Skita1:
    1. Have you read the books
    2. In all the battles, no one took the time to collect resources.

    OK mate you are really starting to get on my nerves cause you can't understand the simple point that A BOOK AND A RTS ARE DIFFERENT GET OVER IT.

    Ok, that's where you are wrong. In Lord of the Rings, you would expect some great economic system, but what do you get in the games? All you do for resources is to build farms. Now that might just be because EA is lazy, but that's a whole 'nother story. Yes, the book and an RTS are different, but that doesn't mean they can't co-allign. When the Covies came in, the humans had already established an economic wonder. In a sense, they had all the money that they could ever want. Sure they were still collecting it, but that's a different story. The truth is, people and companies were giving everything that they could to help the war effort. When the Covenant came in to take over a planet, there was no time to mine some steel to build your weapons, because they already had it. You would just get money to buy what you need.

    I know I kind of contradict myself in that last sentance, but oh well. There still needs to be some sort of resource system, just not what you're thinking. I'm getting the impression that you want a system similar to AoE, in which you cut down trees, farm farms, etc. The kind that I am thinking about is more along the lines of outpost collecting, with the supply depots as a little side collection. Also, there should be some battles where you don't worry about resources at all. I'm not saying everything would be free, just you wouldn't buy anything. You know, something similar to Ground Control II.


    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
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