Contradictions with the Storyline

Last post 05-15-2010, 1:17 PM by DFang. 36 replies.
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  •  09-27-2006, 6:49 PM 1598 in reply to 1260

    Re: Contradictions with the Storyline

    Thatamos:

    Having read both of the Halo books, there are serious conflictions with the storyline. People said that the armor in Halo 2 was the original armor and that John Spartan was stuck with the prototype in the meantime, but this is totally false. The chief was equiped with the lateast equipment, being the MJOLNR armor that he wears in Halo 1. The only difference between the one in the books and the one in the game is that the shield wasn't nearly as developed, and so was pretty week.

    Not so. The equipment was developed a lot more while the Master Chief was on his jaunt, it's referenced most heavily in First Strike although there is mention of it in The Flood as well.

     

    The assault rifle is exclive to the Halo 2 universe. Never did in the books say anythihng about an Assault Rifle of Halo 2's design, but instead, referred to the "Battle Rifle", being the gun used in Halo 1. Now Cortanna is introduced in the books, making it logical that she is with him in this game, so don't get confused about that.
    I think you're confused. The Assault Rifle is the gun from Halo, and the Battle Rifle is from Halo 2. The Battle Rifle is referenced in First Strike and the Assault Rifle is mentioned as having 2 definite, and more possible, configurations.

     

    Now, more detail about the armor. The original suit wasn't even nearly as detailed as the original version in Halo 1. I'm pretty sure it was a designers desicion to advance the armor even more than from Halo 2, seeing that the general demand for cooler and cooler things is always higher than the previous day. That might explain why the armor is cooler than from Halo 2, but it doesn't fit the storyline. Halo Wars is going in the wrong direction, and will probably be critisized by a lot of hardcore fans and normal fans alike.
    I think you may be confusing limitations of an XBox with the level of detail in the armor. The Mark V suit is perfectly acceptable for the time frame.

     

    Another big problem is the game being exclusive towards XBox360. An RTS is not meant for console games, which why about 99% of them are for P.C. I suggest making Halo Wars for PC a real option, but then who am I, I've only worked on a few games and run an online gaming community.
    PC maybe, but it will have a lot more recognition amongst the console crowd, so releasing it first for the console makes more sense, actually. There are a million RTS games to choose from on the PC, not so on a console.

     

    The idea is awsome. It literally gives me goosebumps, but you need to express some real serious details that will just make the creators of Halo Wars look like idiots.

     

    </my2cents>
     

    They appear to be working fairly closely with Bungie and actually haven't made an error that I've seen so far.

  •  09-27-2006, 7:04 PM 1672 in reply to 1598

    Re: Contradictions with the Storyline

    well, the halo universe hasn't been liable to stick to the canon of what's presented in the books and games.  So what if the elites are never seen in an en masse battle until the fall of reach?  so what if the first time any human actually SEES and elite is the planet with the forerunner artifact that John and the crew are sent to retrieve. . . bah, screw it. . . if one of the reasons this game is being made is that "Warthogs are cool. Scorpions are cool. Controlling lots of Warthogs and Scorpions and sending them into battle is really, really cool." well,  i dont have really high hopes for this game. Sad  as much as i would love for a good halo rts to come out, i dont think this is gonna be it.  Maybe they'll make a halo space combat game.  now THAT would be awesome.

    The amount of idiots here astounds me.
  •  09-27-2006, 7:12 PM 1708 in reply to 1300

    Re: Contradictions with the Storyline

    not traditional.. but it can be done however i think they should keep the PC market open..
  •  09-27-2006, 7:19 PM 1725 in reply to 1708

    Re: Contradictions with the Storyline

    you don't know the Elites were never seen before..

     

    Noone every survived to tell aqnyone of Elites...

    Rememember they can't be seem unless they want to be... 

  •  09-27-2006, 7:25 PM 1743 in reply to 1598

    Re: Contradictions with the Storyline

    First off, I don't know absoulutely everything about Halo, but I have read all the books at LEAST 6 times each (I have no life i know). But I just want to add my 2 cents =P 

    Second, I'm glad someone was at least able to point out the truths about the assault riffle and battle riffle.Smile

    To be more specific, the assault riffle from Halo 1 (the MA5B) was STANDARD issue for everyone, not just the PoA's crew. Then in First Strike, a few Spartans find some experimental equipment that has not fully been tested yet, meaning the pistol from H2 and the battle riffle. That is the first appearances of those weapons.

    As someone already said, the Spartans started out from a group of around 170, but they only had funding to train half that (70-75 somewhere around there). Then during training, they were all altered with some physical modifications. Making them faster, denser bones, etc. But about half of the 70 Spartans were killed because their bodies rejected the changes, and then twelve of them had side-effects that kept them from active duty with the rest of the Spartans. So that left them with around 35 Spartans. When Reach fell to the Covenant, the mojority of the Spartans were sent groundside to defend the generators of the orbital guns, leaving just John alive. But when we go to First Strike, several Spartans survived, but by the end of the book there are only 5 left. With one of those being kidnapped by Dr. Halsey (the genious behind the Spartan project). 

     As for the armor, I'm not quite sure what the version without sheilds looked like. But in my opinon, I think that the amor for Halo Wars looks too advanced for being the first contact with the Covenant. I do agree that it should be bulkier, as that is how it is described in the books. And I do understand that the Xbox 360 is a better system, so why not take advantage of that? Except that it contridicts the story line as said before.

    I like the look that they gave the Elites, they shouldn't have any real size restrictions. They should be just like humans, we come in all different shapes and sizes, why can't they?

    I own Battle for Middle Earth 2 for my 360, and I'm not too awful impressed with the controls. However, they are the best I've ever seen for a console thus far. So having a history in RTS's, I'm hoping that Ensemble Studios can do an even better job with the controls for Halo Wars.

    But of course, there will always be some contradictions. There are quite a few between the exisiting games and the books. Such as the PoA is suppose to be a fairly rare class of cruiser since its class had been decomissioned. But in Halo 2 there are quite a few of them around Earth, which could be due to the fact that the UNSC was running low on ships, so they recomissioned all the Halcyon class cruisers they could find. So we will just have to live with the contradictions.

     And thats my 2 cents.

    ~Beaver

  •  09-27-2006, 7:46 PM 1866 in reply to 1743

    Re: Contradictions with the Storyline

    All I would like to point out, as some people already have, is that you really cannot base story continuity with graphics.

    I remember when Perfect Dark: Zero came out alot of people were angry that the characters didn't look the way they did from the first one. The original perfect dark had a much limited range of graphic than the sequel (technically prequel), and that holds true with Halo Wars. What many are not grasping is the fact that THIS is how the developers wanted things to look, but at the time, could not make them look that way. They wanted the details, the lighting, size differences, but had limited range to work. It's more than official that the Elites are several feet taller than the average human soldier, that brutes are taller than that, and, when erect, that hunters are taller than that.

    When you're working with limited graphics very detailed depictions are difficult. A focus should be put on the actual storylines instead of what "looks" different.

     

    And since it appears some people may have skipped over the FAQ: 

    Q: Where does “Halo Wars” take place in the Halo timeline?

    A: “Halo Wars” takes place before Halo 1 during the UNSC’s first deadly encounters with the Covenant.

    I doubt, that is if the developers are smart, this game will include Spartan-117 in any major role, but who knows with RTS's. I expect a solid game though.

  •  09-27-2006, 7:47 PM 1873 in reply to 1743

    Re: Contradictions with the Storyline

    Beaver:
    As for the armor, I'm not quite sure what the version without sheilds looked like. But in my opinon, I think that the amor for Halo Wars looks too advanced for being the first contact with the Covenant.

     

    that's a great post there mistar, one of the most intelligent people on these forums here :D 

     

    this above quote is one of the good contradictions that this thread (even these whole forums) has come up with. . . it looks like these here are WAAAAY to advanced :/  and i know a lot of people have placed this on the graphics being upgraded, but that doesnt have to do so much with the actual suits being upgraded.  though i did like the 360 BfME.


    The amount of idiots here astounds me.
  •  09-27-2006, 7:50 PM 1897 in reply to 1873

    Re: Contradictions with the Storyline

    I think the suits look older myself.

     

    Especially in the wallpapers.

  •  09-27-2006, 7:54 PM 1926 in reply to 1580

    Re: Contradictions with the Storyline

    true that and I have one I'm guessing it will be like commandos
  •  09-27-2006, 8:00 PM 1989 in reply to 1926

    Re: Contradictions with the Storyline

    This is like people complaining that the stuff from the original trilogy of star wars doesn't seem as advanced as the technology they used 20 years earlier. So it's quite possible that if you were to remake halo 1 the armor could look just as nice.

     Also bfme 2 control scheme works quite well for a console, the rest of the game is well... not that great.

  •  09-27-2006, 8:05 PM 2029 in reply to 1339

    Re: Contradictions with the Storyline

    I am pretty sure in the book it didnt refer to the rifle as a battle rifle. That being said you are right about conflicts. You might be getting on the extreme side, the armour in the vid looks sweet, only cause the enhanced graphics, lower the graphics of that and it looks like the armour used in the one campain map in halo 2.

     I think the major confilct will be the story line of accualy being able to beat the covenant at such a early stage of the story line, seing that the covenant was almost invincible at the beggining of the arrival, the humans had no chance they would just get plasma in the face.

     

     

  •  09-27-2006, 8:08 PM 2047 in reply to 1926

    Re: Contradictions with the Storyline

    Well from my experience with the books, the remaining Spartans after their physical modifications were issued what was the battle rifle from Halo. By the fall of reach, their suits did have shields, and I'd like to place this story at a significant time before Reach fell. This is their first encourter with the covenant, and yes, although the armor appears to be too advanced, I think people are being very nit-picky. They're giving the game this super-futuristic feel to it, and people got used to halo, so their using 360 graphics to enhance it. 

    Anyway, yes, I too HATE the fact that its on 360. I've played RTS's on consoles before, and they all suck. KOTR 1 and 2 both felt awful to me on the xbox, yet were amazing on PC. This game would be the one reason for me to rip my PC out of my closet (OS X), and it definately could deliver graphics like the trailer with the high end video cards. I want this on PC, with a keyboard and a mouse.

    WAIT: they may make some sort of external usb add-on - keyboard and mouse. there is no reason they wont; it was made for both the xbox and ps2. it still will kick ass
  •  09-27-2006, 8:14 PM 2094 in reply to 1897

    Re: Contradictions with the Storyline

    It looks to me upon closer evalutation that the armor looks older in some ways, but more advanced in others. So who knows.

    Also, as for the MC making an appearance, it is entirely possible. Since he was in training when first contact happened with Covenant, the game could take place after his training was finished and it would still be considered the first contacts. They havn't announced exactly when this we take place besideds "the first contact with the covenant". Which its possible that this game will follow other Spartan teams and any of them will have the MC with them. Or the MC might be present from time to time.

  •  09-27-2006, 8:17 PM 2112 in reply to 2047

    Re: Contradictions with the Storyline

    sadakaa:
    . KOTR 1 and 2 both felt awful to me on the xbox, yet were amazing on PC.

     

    dear. that's an RPG. . .

     

    look harder at BfME 2 or even any of the rts's released for n64, ps1, and avp for xbox (shudder) 


    The amount of idiots here astounds me.
  •  09-27-2006, 8:49 PM 2319 in reply to 1580

    Re: Contradictions with the Storyline

    Well, I don't mind all the contradictions, and I am pretty sure there is a PC version of it... most likely only for Vista though. Also even if it is 360 only it will still be good because the studio that is handling it knows how to make a game.
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