Ensemble Studios

single unit missions

Last post 05-09-2008, 6:19 PM by noobnomore. 32 replies.
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  •  05-05-2008, 2:44 PM 221285 in reply to 221163

    Re: single unit missions

    I think you are refering to the fury tactical nuke, which is about the size of an over inflated football and can be carried as such (under the arm.)

    I feel like UNSC : )

  •  05-05-2008, 3:00 PM 221291 in reply to 221285

    Re: single unit missions

    usually the squad is very strong which evens out the mission

  •  05-05-2008, 3:19 PM 221297 in reply to 221291

    Re: single unit missions

    what is C&C

    Restlessness You will read this fic.
    Blood Ties its a sweet fic.






  •  05-05-2008, 4:45 PM 221354 in reply to 221291

    Re: single unit missions

    sargentbilco:
    usually the squad is very strong which evens out the mission

    Yeah, like a overpowered commando


    Never draw fire; it irritates everyone around you.

    For every action, there is an equal and opposite criticism.
  •  05-05-2008, 5:04 PM 221378 in reply to 221033

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    Re: single unit missions

    Sparhawk:

    noobnomore:
    i dont think to hard but it would be real sweet no doubt ...like to plant a nuke or something.

    CnC 3 had some pretty hard single unit missions, even on easy such as some Scrin ones.

    Hopefully if they do have this feature the levels won't be too hard and too un-balanced.

    Actually some of the campaign levels were very tedious and combined with the bad acting it could be boring.

    But hopefully Ensemble implement a couple levels like this and avoid the mistakes that CnC 3 had.

    Ah. I hated that first Scrin mission, took me forever to push them back and I had to disable the bridges to give myself a chance.

    Quite a few of the single unit missions were a little tedious, but a group of Spartans would be fun, if done in a fare manner.


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  •  05-05-2008, 8:26 PM 221587 in reply to 221378

    Re: single unit missions

    Until a tank comes by...
    EPA Official: S-sir, I'm afraid you've gone mad with power...

    Russ Cargill: Of course I have. You ever tried going mad without power? It's boring. No one listens to you!
  •  05-05-2008, 8:34 PM 221600 in reply to 220918

    Re: single unit missions

    Not to mention some sensors could detect the radiation from the nuke.
    It is the will of the Gods!!!
  •  05-05-2008, 8:35 PM 221602 in reply to 221600

    Re: single unit missions

    Silencer:
    Not to mention some sensors could detect the radiation from the nuke.

    you mind if you don't type in bold it brings bad memories... 



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  •  05-05-2008, 9:09 PM 221633 in reply to 219360

    Re: single unit missions

    suck.

    I hate single-unit missions!  That ruins the whole point of an RTS, which is supposed to be about massive battles with hundreds of troops and collecting resources and stealing your opponent's stuff and what not.  To emulate a single-unit mission, go up to one and only one of your friends and say "go here and do this."  It's not as thrilling as commanding hundreds of people to march into combat with guns a-blazing!

    Bottom line, no.




    If I can't get a horse to drink, I drown the d*** thing!
  •  05-05-2008, 9:10 PM 221634 in reply to 221602

    Re: single unit missions

    Mr. Bacon:

    Silencer:
    Not to mention some sensors could detect the radiation from the nuke.

    you mind if you don't type in bold it brings bad memories... 

    Of what?  Was your mother raped by bold letters while you helplessly watched from the closet?

    You mind if you use proper English and punctuation?




    If I can't get a horse to drink, I drown the d*** thing!
  •  05-05-2008, 9:19 PM 221642 in reply to 221297

    Re: single unit missions

    343Mccutcheon_spark:
    what is C&C
    It is Command and Conquer(perhaps spelling mistake??)

    gamertag: murph 5150
  •  05-05-2008, 9:44 PM 221655 in reply to 221600

    Re: single unit missions

    Silencer:
    Not to mention some sensors could detect the radiation from the nuke.

     

    A small nuke would be extreemly clean (before exploding, at which point it would be even more "dirty")


  •  05-05-2008, 9:48 PM 221658 in reply to 221378

    Re: single unit missions

    Vigil:
    Sparhawk:

    noobnomore:
    i dont think to hard but it would be real sweet no doubt ...like to plant a nuke or something.

    CnC 3 had some pretty hard single unit missions, even on easy such as some Scrin ones.

    Hopefully if they do have this feature the levels won't be too hard and too un-balanced.

    Actually some of the campaign levels were very tedious and combined with the bad acting it could be boring.

    But hopefully Ensemble implement a couple levels like this and avoid the mistakes that CnC 3 had.

    Ah. I hated that first Scrin mission, took me forever to push them back and I had to disable the bridges to give myself a chance.

    Quite a few of the single unit missions were a little tedious, but a group of Spartans would be fun, if done in a fare manner.

    A group of spartans would be excellent and enveloping... I agree.

    There would have to be a sniper spartan (sniper rifle, longer range of sight...),  2 Riflemen spartans (assault rifle, battlerifle?) and 2 heavy weapons spartan (shotgun, rocket launcher, C-7, lotus anti-tank mines etc).   

    All in all Halo Wars has a lot of potential.




    Best of Wishes Sparhawk
  •  05-09-2008, 4:34 PM 224029 in reply to 221658

    Re: single unit missions

    I think single squad missions would be great because during the halo games and books it is mostly small groups of marines or spartans doing whatever needs to be done.
    "Well, I don't care if its God's own anti-son-of-a-*** machine or a giant hula hoop, we're not going to let them have it! What we will let them have is a belly full of lead and a pool of their own blood to drown in! Am I right, Marines?" - Sgt. Johnson
  •  05-09-2008, 5:38 PM 224091 in reply to 220889

    Re: single unit missions

    S-058:
    maybe but it might be too hard with only a squad of Spartans without help. even Spartans must die.

    I think Kurt begs to differ...

    "Didn't you hear? Spartans never die."


    Exitus acta probat: the result justifies the deed, or, more commonly, the ends justify the means

    ooooh how does that apply to the Halo Wars campaign?
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