Ensemble Studios

How to Implement the Flood ReMastered

Last post 05-07-2008, 5:45 AM by Hawki. 366 replies.
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  •  02-29-2008, 10:49 PM 176610 in reply to 176582

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Question.....how do the flood keep their hosts alive? surely they dont merely fester until they fall apart, otherwise their hosts would only be useful for a while. Honestly where do they get their energy from? Do they simpply canabalise the hosts body? Not very good.

    Also i heard it said that their flesh decays (spelled right?) so that suggests that bacteria are breaking the body down and will eventually render it useless.

    Can anybody answer???


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  •  02-29-2008, 11:06 PM 176614 in reply to 176610

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    thunder pants:

    Question.....how do the flood keep their hosts alive? surely they dont merely fester until they fall apart, otherwise their hosts would only be useful for a while. Honestly where do they get their energy from? Do they simpply canabalise the hosts body? Not very good.

    Also i heard it said that their flesh decays (spelled right?) so that suggests that bacteria are breaking the body down and will eventually render it useless.

    Can anybody answer???

    I think I heard that when a combat form becomes, well, not fit for combat, it mutates into a carrier form. Or, its sucked up of its calcium.


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  •  03-01-2008, 1:24 AM 176620 in reply to 176614

    Re: How to Implement the Thread ReMastered

    Redlightning:
    thunder pants:

    Question.....how do the flood keep their hosts alive? surely they dont merely fester until they fall apart, otherwise their hosts would only be useful for a while. Honestly where do they get their energy from? Do they simpply canabalise the hosts body? Not very good.

    Also i heard it said that their flesh decays (spelled right?) so that suggests that bacteria are breaking the body down and will eventually render it useless.

    Can anybody answer???

    I think I heard that when a combat form becomes, well, not fit for combat, it mutates into a carrier form. Or, its sucked up of its calcium.

    True, as per accepted Halo canon (and Halopedia) 


  •  03-01-2008, 2:28 PM 176702 in reply to 176604

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Aesendant Justice:
    Cool, however I think it is "Proto" not photo gravemind form.

    Doh! Thanks for pointing that out. Stupid spell check in Word keep messing me up, I've changed it. Thanks


    You are deluded. But through death you will transcend ignorance.

  •  03-01-2008, 2:29 PM 176703 in reply to 176604

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Sorry, it made me double post. Forum lag. ES needs new servers...


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  •  03-02-2008, 6:16 PM 177280 in reply to 176604

    • zaki90
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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    how the freak does a carrier form eqaul to 3 combat forms. carriers have less calcium than combat forms.

    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders -zaki90
  •  03-02-2008, 7:15 PM 177306 in reply to 177280

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Gameplay, Zaki. Gameplay.

  •  03-02-2008, 8:38 PM 177349 in reply to 177306

    • zaki90
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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    huh? what!?!?!?!?!?

    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders -zaki90
  •  03-03-2008, 9:00 AM 177527 in reply to 176610

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    thunder pants:

    Question.....how do the flood keep their hosts alive? surely they don’t merely fester until they fall apart; otherwise their hosts would only be useful for a while. Honestly where do they get their energy from? Do they simply cannibalize the host’s body? Not very good.

    Also I heard it said that their flesh decays (spelled right?) so that suggests that bacteria are breaking the body down and will eventually render it useless.

    Can anybody answer???

    Since the host is dead, one would reasonably deduce that bacteria would break it down. However as the Infection Form mutates that body, these bacteria are killed and the body is turned into a chunk of preserved but fragile "meat". Over time, this form will break down due to the tear and where of moving around and fighting. Since the Flood Combat Forms are not truly alive, their muscles cannot repair from damage like humans can, making each time one fights, it becomes weaker and weaker until the limbs and torso disintegrate. Hopefully this has answered your question.

     

     


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  •  03-03-2008, 9:04 AM 177529 in reply to 177527

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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    I thought that if a combat from was badly injured, it mutated into a carrier form.
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  •  03-03-2008, 10:38 AM 177541 in reply to 177529

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Personally I think ES should add the flood for MP. After all it can't be a Halo game without flood. (Ok so it can but...)
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  •  03-03-2008, 10:47 AM 177542 in reply to 177541

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Once again Rotaretilbo you leave me in awe, you astonish me. And I am happy to say I believe I influenced some of that from when I was on the older thread.

    You should be a game designer. Speaking of that, I'll PM you. 


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  •  03-03-2008, 2:15 PM 177560 in reply to 177529

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    SPARTAN GREY 12:
    I thought that if a combat from was badly injured, it mutated into a carrier form.

    Another soul corrupted by Rotaretilbo....

    No. A Combat Form is only like it is because the Grunts methane tank has caused the biomass to expand. That is why it explodes. Methane. The Flood merely utilized this as a "Carrier" out of chance.


    You are deluded. But through death you will transcend ignorance.

  •  03-04-2008, 1:11 AM 177870 in reply to 177560

    Re: How to Implement the Flood ReMastered

    zaki90:
    Rot, if you can find my population solution please bring it here. i forgot where i put it.

    Since we don't have any numbers to base a population solution on, I didn't include it.

    zaki90:
    and heres an example of a warthog looking for any left over flood after a battle."Click Here!"

    Again, Halo Wars doesn't have a central task bar at the bottom.

    zaki90:
    when all central and secondary intelligences are gone. All of the units are removed from the players control. An AI will choose a point not to close or not to far from the enemy base and try to make a gravemind there.If all of those units are destroyed then you lose,but if the AI is lucky another gravemind is built and start all over again.

    That's the idea.

    TNine:
    I believe the warthog does have a passenger in the demo.

    If it does, then it would take three Infection Forms to infect a Warthog.

    Rasq'uire'laskar:
    OK, Rot. I went through it, and theres a few things you missed.


    Remember us discussing how Infection Forms should hide in shrubs and destroyed vehicles? I think we also agreed that they would only be visible when aerial units were nearby.
    You forgot the NBC suits as a counter to the Flood.


    I was always a tad reluctant with Flood units hiding, because we get enough "Flood = Zerg" crap as it is. As for the NBC suits, that is something Flood related, but not core. However, I think I'll add it, closed helmets, and flamethrowers into the main post.

    TNine:
    They should become visible when a unit sees them.  Snipers and aerial unit have high vision capabilities, while marines have low vision capabilities.is

    This doesn't mean they are visible within LOS, but when units are close enough to see them, then they will appear.

    I think Infection Forms would become visible at point blank range, but by then it would be too late for the first victims.

    dragoon9105:
    They arent cloaked they hide only units with senors should be able to detect them (air units,Defenses or any other detector unit)

    Agreed, except see above post.

    dragoon9105:
    Ok then great overview rot ive got my gametype ideas below

    Containment:

    This game mode contains 2+ players 1 of them must be flood. the players will begin the match as normal the flood player is isolated behind a walled in forruner research center.

    The flood will slowly build until they decide to break out. players can choose to free the flood early if they feel its nessesary by destroying the containment wall(HARD) or destroying the research center witch is connected to the sheilding system and light bridge controls that keep the flood fenced in.

    The flood players objective is to infect all other players(and possibly turn them to his side). The regular players objectives are to 1. ally up and destroy the flood, 2. or destroy all his enemies including the flood.

    if the flood evolves into a Pure Gravemind and alters the environment enough spore will form in patches all over the map in addition to the spore alreadfy formed by the player. at this point in the game weak infantry would become a huge problem becuase of there high risk of spore inhalation and infection.

    If the flood players super gravemind is killed all players allied to the destroyer will receive a victory(CONDITION ONLY ACTIVE IN CONTAINMENT MODE)

    The core idea is that in order to win as a non-Flood, you have to either be the last man standing against the Flood or kill the Flood (which allows all living non-Flood players to win). Also, if the Sentinels make it into this game, a spin-off of this with Sentinels trying to stop players from releasing the Flood might be possible, called Quarantine.

    dragoon9105:
    Outbreak:

    A game of 1+ players. and 1 computer player.  A computer control flood force will randomly spawn after a certain amount of time in the match. the humans players are all allied at the start(can be a team game or ffa also). the flood will slowly grow in numbers and obtain a gravemind after the first player has fallen.

    The point of the game is survival of the fittest players can choose to defend there base to the last inch from the flood or go out and assist other players. the computer player will try to defeat all the players the players mearly have to survive for a set amount of time or be the last one standing.

    The flood will start by sending infection forms. the infection forms will infect local wildlife and random spawn corpses or a players armies. the infection forms will grow in number until a combat forms will start spawning and there number will increase downed combat forms will mutate into carrier forms after a short while until a flood base is established. the spawn will slow down to a small infection form spawn as the computer now has a photogravemind. The flood will continue to take bases unless its stopped/held off the more bases the flood capture the more powerful and larger there armies will become until its to the point of a massive swarm.

     Players can go it alone and abandon there fellow humans or choose to help them, their actions will determine the fate of the match.

    Players can also be fighting each other if its a team match or ffa.

    ok i hope your eyes arent bleeding to bad ill update and edit if needed

    (i also am sorry for any grammer/spelling errors)

    Sounds good to me.

    Jeteye1:
    Okay, I see your point. Now if a player builds a Photogravemind else where on the map with a combat form, can they build walls there? Example: A small cluster of combat forms are at the opening to the Flood “base” are. Could you make them into a Photogravemind and make a wall there to block off your enemies?

    Sure.

    Jeteye1:
    As long as it would take a bit to complete, then it would be balanced.

    It would.

    Jeteye1:
    Ah, I see. Okay I understand.

    That's good.

    Jeteye1:
    Okay, I’ll have to try that. *Digs up Halo 1 & 2*

    *nostalgia*

    Jeteye1:
    This I will fight you on. You’ve never seen or heard about Carrier Forms likes that when there aren’t Grunts around. Unless the body is a Grunt, it shouldn’t be able to swell up.

    And why not? Certainly the Flood can create their own gases and cause bodies to swell without the Grunts' methane tanks. I don't think Carrier Forms are a fluke, but rather a stage in Flood evolution.

    Jeteye1:
    Okay then. It just seems to me that ES wouldn’t want to go to all that trouble, but hey that’s just me.

     


    Now I'm going to remaster my Flood section and add some things. You've sparked some ideas. Anyways, I'm eager to hear your thoughts on mine. I've updated it and reposted it at the bottom of this page.

    BTW should we put info on Heretics, Sentinels and the URF on this page too?

    Nah. The Sentinels might get mentioned once or twice, but other than that, there's no need.

    dragoon9105:
    O i forgot to state this

    I personaly think the 4 tier system elimates some of the simliarities of the zerg and flood rot were the young photogravemind would be sheilded by something(a bunker/building) until it eventualy is healthy enough to be able to hold its own in the atmosphere.

    Like how the keyes photo-gravemind is very very vulnerable and the cheif simply could rip out the autumns codes and kill the flood inteligence in one foul swoop.

    Also this should be the way the flood expand. by sending combat forms into a destroyed building/bunker and waiting for spores and flood biomass to start to apear on it

    since we havent agreed on the weak photo-gravemind phase it should be called tier 0.

    I actually quite like that bit about the Flood making secondary intelligences by infecting buildings. It makes sense. Perhaps I'll give tier 0 some more thought.

    Aesendant Justice:
    Cool, however I think it is "Proto" not photo gravemind form.

    Don't feel bad, Jeteye, I spelt it wrong for the first like 40 pages of my last thread.

    thunder pants:
    Question.....how do the flood keep their hosts alive? surely they dont merely fester until they fall apart, otherwise their hosts would only be useful for a while. Honestly where do they get their energy from? Do they simpply canabalise the hosts body? Not very good.

    They very well may fester until they fall apart. However, the Flood likely do something that keeps host bodies together.

    thunder pants:
    Also i heard it said that their flesh decays (spelled right?) so that suggests that bacteria are breaking the body down and will eventually render it useless.

    Can anybody answer???

    Over time. However, the Flood might combat this bacteria somehow after the decay reaches a certain point.

    Redlightning:
    I think I heard that when a combat form becomes, well, not fit for combat, it mutates into a carrier form. Or, its sucked up of its calcium.

    Me too.

    Rasq'uire'laskar:
    True, as per accepted Halo canon (and Halopedia)

    Thought so.

    Jeteye1:
    Doh! Thanks for pointing that out. Stupid spell check in Word keep messing me up, I've changed it. Thanks

    Like I said, I spelt it wrong for the first half of my thread until someone pointed it out.

    zaki90:
    how the freak does a carrier form eqaul to 3 combat forms. carriers have less calcium than combat forms.

    Good point.

    Rasq'uire'laskar:
    Gameplay, Zaki. Gameplay.

    I think since Carrier Forms come from damaged Combat Forms and Grunts, they should be worth the same if not less than Combat Forms.

    zaki90:
    huh? what!?!?!?!?!?

    One could argue that since Carrier Forms are larger and come at a later stage in Combat Form evolution, they are worth more. One could also argue that since they are effectively Combat Forms that can't fight or infected too small to form Combat Forms, they are not worth more.

    Jeteye1:
    Since the host is dead, one would reasonably deduce that bacteria would break it down. However as the Infection Form mutates that body, these bacteria are killed and the body is turned into a chunk of preserved but fragile "meat". Over time, this form will break down due to the tear and where of moving around and fighting. Since the Flood Combat Forms are not truly alive, their muscles cannot repair from damage like humans can, making each time one fights, it becomes weaker and weaker until the limbs and torso disintegrate. Hopefully this has answered your question.

    Actually, I think that the host, in cases where the he/she was alive upon infection, remains alive, as evidenced by Jenkins. Further, the Flood have regenerative abilities, evidenced by Halsey's analysis of Johnson.

    SPARTAN GREY 12:
    I thought that if a combat from was badly injured, it mutated into a carrier form.

    So do I.

    Jiskk:
    Personally I think ES should add the flood for MP. After all it can't be a Halo game without flood. (Ok so it can but...)

    :p

    abbadon:
    Once again Rotaretilbo you leave me in awe, you astonish me. And I am happy to say I believe I influenced some of that from when I was on the older thread.

    You should be a game designer. Speaking of that, I'll PM you.

    I responded, by the way (since the site only notifies for new PMs, not responses).

    Jeteye1:
    Another soul corrupted by Rotaretilbo....

    No. A Combat Form is only like it is because the Grunts methane tank has caused the biomass to expand. That is why it explodes. Methane. The Flood merely utilized this as a "Carrier" out of chance.

    Halopedia:
    When an Infection Form takes over a body that is unsuitable for combat, or once a Combat Form is damaged beyond usefulness, it becomes a Carrier Form. Eventually when a Combat Form has lived long enough, it too will evolve into a carrier, regardless of damage taken.

    Take your fight up with Halopedia, since it is the one asserting this. I am merely agreeing.


  •  03-04-2008, 9:01 AM 177938 in reply to 177870

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Yeah yeah yeah all right you win. No hard feelings? Anyways let me quickly comment before the bell rings in my Computer Grahpics class.

    As for Jenkins, the Infection Form that attacked and mutated him was elderly and could not effectively transform him. Thats the only reason, at least I think so. But in some instances you can hear the "Flood" talking in Halo 3 but that might just be the Infection Form utilizing the vocal cords of the former host. (Eg. "Find him!" )

    That sounds cool about making walls wherever you want though. RTS Turtle players will be rejocing.


    You are deluded. But through death you will transcend ignorance.

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