Halo Wars 2?

Last post 06-11-2010, 9:06 PM by spartan440. 397 replies.
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  •  11-20-2009, 12:03 PM 774600 in reply to 774569

    Re: Halo Wars 2?

    annihilator41:
    abcdestroyer:i just read the first page, so dont judge me but do any of you know how much time and effort it would take to do ALL of this. dont get me wrong it would be worth the wait im sure but seriously thats a lot of stuff. also galactic battles might be cool but i think we just need to spice up the ground wars alot more instead.
    I agree I would love space battles ,but I think they need to focus on the ground battles and perfect that. Then work on the extra things. Also what if Halo Wars ended up like starcraft and became one of the best rts game around(I would be so happy).

     with both of you.

  •  11-20-2009, 12:05 PM 774601 in reply to 774308

    Re: Halo Wars 2?

    Arbiter 1337:
    UNBELIEVABLE:
    collie2553:
    Arbiter 1337:

    Free base builing would totally work. Worker units would also perhaps have to be added, or atleast I would like them to be added.

    "being able to actually make good BO because you can build more than 1 building at a time is a must!"

    Not really. A good build order doesn't come from another production que. CnC had an option where you couldbuild another production que straight away, it didn' cost so much, and didn't take that long to build, but no one good ever made one in the first 7 buildings. Second production ques early on often fail. I think SC is practicly the only exception.

    The problem was, getting totally rushed. My idea to counter this is when you start, your starting base will have walls for the first 3 minutes, thereby protecting the base from being rushed. If you go Air units, the aircraft will be locked in the air pad. When the 3 minutes are over, the walls will open, and allow units to roam.

    This also could help with speed in setting up a match, because HW could just load the bases and in the 3 minutes, HW could load the rest of the map.

    Discuss this. 

    Rushing would be practically impossible,in C&C you built up so fast it was near impossible to rush,why it would be different here,i dont know.

    I don't know what game you was playing, but rushing was essential in CnC.

    The first EVER time i played C&C was 4 months ago,its probably lost its edge since your time.

  •  11-20-2009, 12:16 PM 774602 in reply to 774451

    Re: Halo Wars 2?

    wayofmind:
    UNBELIEVABLE:

    wayofmind:1. Halo Wars 1 has this whole "base slot" motif. The only way I can see this being expanded upon without becoming even more monotonous is to seclude this base style to one faction - IMO the Covenant. Have Covenant bases be slot-centric and much stronger. Relying on an energy shield gets very annoying. It should be a perk - a bonus - not an end-all to the stability of your base. UNSC should have classic freeform base construction within a confined space about the same size as the classic HW base slot. Adjust faction units to balance out base advantages, and you've got a nice big contrast between both factions that would feel much more natural.

    2. For God's sake, give us access to a basic fighting force sooner. It's a Halo title. Fight now. Explosions and death now. Halo Wars 1 was designed with this mentality - but obviously it doesn't encourage it enough if fine gentlemen are still sitting at their base until they have max pop while their team is getting raep'd.

    3. Spartans need to be more . . . "special". They need to be much more expensive, AND much more worth their purchase. I wouldn't mind waiting until tech 4 and paying 1,000+ for ONE Spartan and watching him raep an entire army by himself. Spartans would be to the UNSC as Scarabs are to the Covenant.

    4. For the love of God, make Scarabs cheaper, or make them MUCH more powerful.

    5. Covenant can set up base-independent telepads. Pelicans are UNITS. Very POWERFUL (meaning SHOOTING - bang bam boom) and DURABLE units that transport stuff.

    6. Waypoints become a patrol route when you link back up with the first waypoint.

    7. Units can be commanded to hold their fire unless attacked. (this could even be a HW1 update)

    8. Scorpion tanks still severely outdo Wraiths. However, Banshees now severely outdo Hornets. This is only a 1:1 advantage, however. Banshees now cost 2 pop, and Hornets 1, meaning that the Banshees can become overwhelmed 2:1. This makes Vampires still viable, AND nerfs the infamous BANSHEE RUSH.

    9. Ghosts are just as strong as Warthogs, cost the same, and can be manufactured out of the base. GOD.

    10. Flamethrowers no longer have flashbangs. They have firebombs, like the ones in Halo 3.

    11. Choppers are actually worth it.

    12. The ability to downgrade a unit - at least the PoR. Downgrade costs just as much as the initial upgrade.

     

    Your basing it on HW1,number 2 will hopefully be nothing like it so most of these ideas are redundent.

    The only thing i agree with slightly is spartans,altough not that powerful.



    And I don't think you understand how to properly design a sequel and keep it thematically sound.

    "Your (you're) basing it on HW1."

    OF COURSE.

    How many things were carried over that were more or less exactly the same between Halo 1 and Halo 2?

    Fable 1 to Fable 2?

    Modern Warfare 1 to Modern Warfare 2?

    ANY FRANCHISE between the original and its sequel?

    A sequel needs to be fundamentally coherent with its predecessor as to fit neatly in a single package.

    If Halo Wars 2 was "nothing like" Halo Wars 1, then it wouldn't be Halo Wars 2.

    I'm not saying there shouldn't be new units and new abilities. But that's all kids like you seem to focus on. There's also the aspect of refining the original content as well.

    Halo 1 is in no way simalar to H2 ,MW2 is much better than MW1,id imagine its the same with fable. Your telling me that they should not change HW units at all,just a few other minor things,and then label it as a new game,thats the worst idea i ever heard,(no offence,thats means,if you dont understand,that im not trying to offend you so you dont have to get thick and call me a child,thank you very much).

    I'd never buy HW2 if it was the exact same as HW,it would be a complete waste of money.So embrace the fact that if there is a HW2 that it would change and be different than HW,plus i didnt say that it would be completely different,i said dont asume that it will be the same,for all we know they could start from scratch.

  •  11-20-2009, 12:17 PM 774603 in reply to 774601

    Re: Halo Wars 2?

    UNBELIEVABLE:

    The first EVER time i played C&C was 4 months ago,its probably lost its edge since your time.

    You already replied to my comment lol

    I the replied with

    "You was ethier playing Siege mode, or total nubs.

    I was one of the top player in CnC3 and Kanes Wrath. It was essential to put early pressure on your enemy. I used to make a Turret 1st, then sell it to get the Marine, and run it t your base and "Bunker Down" with it. Unless you also got Infantry out just as fast, its good bye economy."

    Perhaps it has lost it's edge, iv'e not played in a while.

    Do you play PC or Xbox. I find it very had to belive no one rushed you on PC. Xbox maybe, because mainly only a hand full of nubs play it.

     


    Arbiter is 1337!
  •  11-20-2009, 12:23 PM 774605 in reply to 774600

    Re: Halo Wars 2?

    UNBELIEVABLE:

    annihilator41:
    abcdestroyer:i just read the first page, so dont judge me but do any of you know how much time and effort it would take to do ALL of this. dont get me wrong it would be worth the wait im sure but seriously thats a lot of stuff. also galactic battles might be cool but i think we just need to spice up the ground wars alot more instead.
    I agree I would love space battles ,but I think they need to focus on the ground battles and perfect that. Then work on the extra things. Also what if Halo Wars ended up like starcraft and became one of the best rts game around(I would be so happy).

     with both of you.

    What?
    2v3 win-http://www.halowars.com/stats/StatsGame.aspx?Id=17921612-9568-5520-6180-000000000000

    Unofficial Halo Wars 2 thread http://www.halowars.com/forums/thread/774610.aspx

    You nerfed the only thing left with life the ARBITER!

  •  11-20-2009, 12:30 PM 774608 in reply to 774605

    Re: Halo Wars 2?

    annihilator41:
    UNBELIEVABLE:

    annihilator41:
    abcdestroyer:i just read the first page, so dont judge me but do any of you know how much time and effort it would take to do ALL of this. dont get me wrong it would be worth the wait im sure but seriously thats a lot of stuff. also galactic battles might be cool but i think we just need to spice up the ground wars alot more instead.
    I agree I would love space battles ,but I think they need to focus on the ground battles and perfect that. Then work on the extra things. Also what if Halo Wars ended up like starcraft and became one of the best rts game around(I would be so happy).

     with both of you.

    What?

    Ok i agree with both of you,space battles would be cool,but i think they should focus more on ground battles.

  •  11-20-2009, 12:35 PM 774609 in reply to 774603

    Re: Halo Wars 2?

    Arbiter 1337:
    UNBELIEVABLE:

    The first EVER time i played C&C was 4 months ago,its probably lost its edge since your time.

    You already replied to my comment lol

    I the replied with

    "You was ethier playing Siege mode, or total nubs.

    I was one of the top player in CnC3 and Kanes Wrath. It was essential to put early pressure on your enemy. I used to make a Turret 1st, then sell it to get the Marine, and run it t your base and "Bunker Down" with it. Unless you also got Infantry out just as fast, its good bye economy."

    Perhaps it has lost it's edge, iv'e not played in a while.

    Do you play PC or Xbox. I find it very had to belive no one rushed you on PC. Xbox maybe, because mainly only a hand full of nubs play it.

     

    I didn't play C&C on computer only xbox,yes your right,comparing them to halo wars's nubs the're pretty simalar.Oh and sorry about that im only noticed it now.

  •  11-20-2009, 12:35 PM 774610 in reply to 774608

    Re: Halo Wars 2?

    UNBELIEVABLE:
    annihilator41:
    UNBELIEVABLE:

    annihilator41:
    abcdestroyer:i just read the first page, so dont judge me but do any of you know how much time and effort it would take to do ALL of this. dont get me wrong it would be worth the wait im sure but seriously thats a lot of stuff. also galactic battles might be cool but i think we just need to spice up the ground wars alot more instead.
    I agree I would love space battles ,but I think they need to focus on the ground battles and perfect that. Then work on the extra things. Also what if Halo Wars ended up like starcraft and became one of the best rts game around(I would be so happy).

     with both of you.

    What?

    Ok i agree with both of you,space battles would be cool,but i think they should focus more on ground battles.

    What do you guys think would be the best thing they could add to Halo Wars if they did make a Halo Wars 2?
    2v3 win-http://www.halowars.com/stats/StatsGame.aspx?Id=17921612-9568-5520-6180-000000000000

    Unofficial Halo Wars 2 thread http://www.halowars.com/forums/thread/774610.aspx

    You nerfed the only thing left with life the ARBITER!

  •  11-20-2009, 12:42 PM 774611 in reply to 774610

    Re: Halo Wars 2?

    annihilator41:
    UNBELIEVABLE:
    annihilator41:
    UNBELIEVABLE:

    annihilator41:
    abcdestroyer:i just read the first page, so dont judge me but do any of you know how much time and effort it would take to do ALL of this. dont get me wrong it would be worth the wait im sure but seriously thats a lot of stuff. also galactic battles might be cool but i think we just need to spice up the ground wars alot more instead.
    I agree I would love space battles ,but I think they need to focus on the ground battles and perfect that. Then work on the extra things. Also what if Halo Wars ended up like starcraft and became one of the best rts game around(I would be so happy).

     with both of you.

    What?

    Ok i agree with both of you,space battles would be cool,but i think they should focus more on ground battles.

    What do you guys think would be the best thing they could add to Halo Wars if they did make a Halo Wars 2?

    An actually self reliant flood computer,bent on total destruction,consuming all.So far the halo teams have nearly mastered the flood but they have a bit more to go,new units would nice too.

  •  11-25-2009, 9:33 AM 776723 in reply to 774611

    Re: Halo Wars 2?

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     


    get owned
  •  11-25-2009, 10:23 AM 776742 in reply to 776723

    Re: Halo Wars 2?

    hangingbaskets:

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     

    Robot is in charge of Halo Wars. It's an assumption 
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  11-25-2009, 11:55 AM 776775 in reply to 776742

    Re: Halo Wars 2?

    Shadow Titan:
    hangingbaskets:

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     

    Robot is in charge of Halo Wars. It's an assumption 

     

    >>> from the bonfire site:

    PLAYING WITH FIRE

    Q: What kind of game are you making?
    A: It's fast, fun and addictive.

    Q: Is it true that the Halo Wars team is working on it?
    A: Yes, much of the core team from Ensemble Studios' that created Halo Wars is working on this game.

    Q: When will you release some eye candy for us?
    A: It's too hot for you to handle right now!

    Q: What's it about?
    A: It already has a great in-depth story, combat and game play!

    Q: What genre is it?
    A: Well, that would spoil the fun if we told you.

    Q: What is the title of it?

    A: Sorry, no more questions.

    >>>

    you never know, call of duty series has 2 studios working on it - a main developer and another developer who does the porting etc... 

     

     


    get owned
  •  11-25-2009, 12:02 PM 776779 in reply to 776723

    Re: Halo Wars 2?

    hangingbaskets:

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     

    microsoft owns halo and robot, it would be easier and cheaper for a first party studio to develop the game.
  •  11-25-2009, 12:06 PM 776786 in reply to 776775

    Re: Halo Wars 2?

    hangingbaskets:
    Shadow Titan:
    hangingbaskets:

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     

    Robot is in charge of Halo Wars. It's an assumption 

     

    >>> from the bonfire site:

    PLAYING WITH FIRE

    Q: What kind of game are you making?
    A: It's fast, fun and addictive.

    Q: Is it true that the Halo Wars team is working on it?
    A: Yes, much of the core team from Ensemble Studios' that created Halo Wars is working on this game.

    Q: When will you release some eye candy for us?
    A: It's too hot for you to handle right now!

    Q: What's it about?
    A: It already has a great in-depth story, combat and game play!

    Q: What genre is it?
    A: Well, that would spoil the fun if we told you.

    Q: What is the title of it?

    A: Sorry, no more questions.

    >>>

    you never know, call of duty series has 2 studios working on it - a main developer and another developer who does the porting etc... 

     

     

    it obviously would not be halowars 2,

    robot was made to develop for the xbox as part of microsoft.

    bonfire is most likely making a pc game.

  •  11-25-2009, 12:08 PM 776788 in reply to 776779

    Re: Halo Wars 2?

    whitemage:
    hangingbaskets:

    who says that Robot are going to be the developer?

    it could be bonfire studios making the sequel for all we know. 

     

    microsoft owns halo and robot, it would be easier and cheaper for a first party studio to develop the game.

    your point is a bit general. robot is only partially owned, correct?

    now that i have thought about this - it confuses me even more why microsoft just didnt reduce the size of ES rather than shutting it down altogether. i guess many people wonder this. 


    get owned
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