Title Update #3 balance notes preview *Final*

Last post 07-08-2009, 12:58 AM by Grand Patriarch. 1310 replies.
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  •  06-10-2009, 3:45 PM 619184 in reply to 619177

    Re: Title Update #3 balance notes preview

    jomazq:
    I FJ I:
    MangyForestCat:

    TrUe SkiilL TM:

    You're wanting everything more n0ob friendly. Players should be rewarded for the effort of micro they put in. If I can't be bothered microing and I lose to somebody who microed better, I won't be mad because they deserved to beat me. There has to be some element of skill beyond macro...

    Thank you for proving my point yet again. You're against anything that makes the game easier and more friendly to beginners or less skilled players. You're a jackass and should leave the forums. You're obviously skilled enough to adapt to anything Robot throws out in the way of patches. Why do you even care then? You're proving exactly what I've been saying so far and what Kinslayer has also mentioned in previous posts. You want it everything your way, and balanced towards the upper end of the ladders. High level players aren't the only ones playing the game, and the suggested change you're arguing doesn't impede any progress high level players like you have made. You and those who oppose this tiny tweak are being stubborn and asinine that is shown by your unwillingness to allow a change that would benefit the most number of people.

    True skill is right.

    People with good micro should be rewarded. This game is pretty fine gentleman firendly, but there is a limit

    I understand that there is virtue in micro'ing well; it's alot of hand eye coordination, and a challenge; but as Noctis has posted before, effectively micro'ing infantry seems to require the micro'ing skills of GOD. 

    Marines do need a buff. But i was just agreing with tham comment, ive not read the entire discussion, i just liked that part of it.


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  •  06-10-2009, 3:45 PM 619185 in reply to 619179

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:
    MangyForestCat:

    TrUe SkiilL TM:

    You're wanting everything more n0ob friendly. Players should be rewarded for the effort of micro they put in. If I can't be bothered microing and I lose to somebody who microed better, I won't be mad because they deserved to beat me. There has to be some element of skill beyond macro...

    Thank you for proving my point yet again. You're against anything that makes the game easier and more friendly to beginners or less skilled players. You're a jackass and should leave the forums. You're obviously skilled enough to adapt to anything Robot throws out in the way of patches. Why do you even care then? You're proving exactly what I've been saying so far and what Kinslayer has also mentioned in previous posts. You want it everything your way, and balanced towards the upper end of the ladders. High level players aren't the only ones playing the game, and the suggested change you're arguing doesn't impede any progress high level players like you have made. You and those who oppose this tiny tweak are being stubborn and asinine that is shown by your unwillingness to allow a change that would benefit the most number of people.

    You don't know what you're talking about. This game already has a severely limited set of micro opportunities compared to most RTSs, due to its simplicity (which isn't a bad thing). But those things that are microable should remain microable. It's something that sets players apart in all tiers. If a player can't be bothered microing his troops why should he be rewarded and given a way of having the game micro for him? A game's longevity depends on its competitiveness, part of which comes from the micro you are trying to take away.

    Wrong a games longevity comes from new player going out and buying the game and adding to the player base.  Once you make the learning curve so steap that new players are just crushed everytime.  They stop buying the game, stop telling their friends to buy the game, and the player population dwindles to nothing. 

  •  06-10-2009, 3:48 PM 619187 in reply to 619183

    Re: Title Update #3 balance notes preview

    I´m happy with every change that makes it harder to spam.
  •  06-10-2009, 3:50 PM 619188 in reply to 619179

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:

    You don't know what you're talking about. This game already has a severely limited set of micro opportunities compared to most RTSs, due to its simplicity (which isn't a bad thing). But those things that are microable should remain microable. It's something that sets players apart in all tiers. If a player can't be bothered microing his troops why should he be rewarded and given a way of having the game micro for him? A game's longevity depends on its competitiveness, part of which comes from the micro you are trying to take away.

    Take away?  Read my post a few posts up, I'm not trying to suggest eliminating the ability to micro infantry to make them more effective, I'm suggesting eliminating the "necessity" of microing your infantry against warthogs, which they're supposed to COUNTER, in order to stand a very slim chance.  Very few mainline units require uber micro to defeat the units they counter... as a matter of fact I can only think of two:  Grunts and Marines. Banshees and Hornets require no micro to defeat mainline vehicles, Wraiths and Scorps require no micro to defeat mainline infantry and scouts, but infantry requires ridiculous amounts of micro to take down mainline scouts and air.  So out-playing someone by making counters for what they have becomes a moot point since you need to micro to ridiculous levels in order to win once you have your soft-counters built.  Seriously, WTF?


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  •  06-10-2009, 3:50 PM 619190 in reply to 619185

    Re: Title Update #3 balance notes preview

    Jasper16: Wrong a games longevity comes from new player going out and buying the game and adding to the player base.  Once you make the learning curve so steap that new players are just crushed everytime.  They stop buying the game, stop telling their friends to buy the game, and the player population dwindles to nothing. 

     

    Look at games like Call of Duty 4 and Gears 2. They have extremely steep learning curves - GoW2 especially - but people still buy the game and more importantly (for COD4 in particular) people who are very good still play the game. The TruSkill system guards new players from those who are very good as best it can, but there's a limit to how much newb-stroking can be done before the high ranks just disappear.


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  •  06-10-2009, 3:50 PM 619191 in reply to 619034

    Re: Title Update #3 balance notes preview

    SNIPER CHAMP117:

    will any figures be released? for example - turrets health and attack strength +10%

    with these changes, the game will be much more balanced and a better game to play with more variety in strategies, which is what this game needs.

    When we have more final numbers they will be released, until then the numbers are still somewhat up in the air as we test them.

  •  06-10-2009, 3:53 PM 619194 in reply to 619188

    Re: Title Update #3 balance notes preview

    V0LUM3:Take away?  Read my post a few posts up, I'm not trying to suggest eliminating the ability to micro infantry to make them more effective, I'm suggesting eliminating the "necessity" of microing your infantry against warthogs, which they're supposed to COUNTER, in order to stand a very slim chance.  Very few mainline units require uber micro to defeat the units they counter... as a matter of fact I can only think of two:  Grunts and Marines. Banshees and Hornets require no micro to defeat mainline vehicles, Wraiths and Scorps require no micro to defeat mainline infantry and scouts, but infantry requires ridiculous amounts of micro to take down mainline scouts and air.  So out-playing someone by making counters for what they have becomes a moot point since you need to micro to ridiculous levels in order to win once you have your soft-counters built.  Seriously, WTF?

     

    When they miss, you get to launch your Grenades/RPGs again. How can you have everything given to you on a silver spoon? No other unit has such graces.


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  •  06-10-2009, 3:54 PM 619195 in reply to 619194

    Re: Title Update #3 balance notes preview

    Timorton, what are the chances that the Wraith's Scorch ability will be buffed? It doesn't exactly do what it says on the tin, now, does it :P


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  •  06-10-2009, 3:56 PM 619198 in reply to 619085

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:

    sosjohn:

    They are buffing the marines so you can actually use them against cobra/wolverine combo users, because as of now it is hard to use marines (unless your cutter) to fight a anti- vehicle anti-air combo. if you were forge you could mass grizzlys though. 

     

    ..I can't reply to every part of every post, but Marine already to their job versus these combinations. But why should a unit get a buff versus all heavy and medium armour just to suit this one situation that ROBOT feels is flawed? It makes no sense. You can't fix a flaw and make ten more.

    I know what you mean, but i actually tried using marines against this combination and it didn't work out to well, I never really complain about this game because I think it is virtually perfect. I just hope they don't create any problems with this next update. This update should be the last one   

  •  06-10-2009, 3:59 PM 619201 in reply to 619143

    Re: Title Update #3 balance notes preview

    You guys should weaken Arbiter's early game rage.  I always have fifteen-twenty jackals ready to kill him.  I target him, but he just jumps around and kills my entire army. 



  •  06-10-2009, 3:59 PM 619202 in reply to 619170

    Re: Title Update #3 balance notes preview

    V0LUM3:
    TrUe SkiilL TM:
    MangyForestCat:

     

    No, that just assinine. You're disagreeing with something the developers can easily put into the game and already have on other units. This would just simplify matters. It's not logical to be against a change that will be to the benefit of all involved. This takes nothing away from any player, yet you're against it for no other reason than separating people who spend all their time practicing "micro" on their controller from those who have a life outside of "micro-ing".

    You don't think it is good that people who are able to manage units individually should be rewarded?

    You see I do think it's a good thing to have people to be rewarded for that, the problem is that while you're busy microing to the umpteenth power to get your units which are a COUNTER for warthogs to win their battle, all the other player is doing to micro his units is clicking LB and running in a circle.  Every time the other player tells hogs to ram a Marine the ability doesn't go away for all the other warthogs that didn't get to ram that Marine, yet when you do the same thing w/ your infantry that's effectively what happens. 

    Why is one unit able to defeat their counter unit with almost no micro skills required, meanwhile several other units show an ability to do something which would greatly increase the effectiveness of Marines and Grunts?

    I hate using vamps as an example, but what about flamers?  Flamers will throw some of their grenades at the same target and then some at other targets, not OPing their ability to where it automatically does EVERYTHING for you, but making it so that while using little micro you get a decent result.  You could still micro the crap out of flamers and put a flash bang on every enemy to get an advantage which is how people who are able to manage units individually are rewarded.  People who aren't capable of doing that shouldn't have trouble losing battles against units they have had the brain to counter.  I think people who use their brains need rewarded some too.

    The problem is you can't have them randomly select units because not all units are equal and it would be a dev nightmare to code it in for different units.  Example, if I target and hog with all my marines and tell them to fire, they (the marines) don't know how much damage is needed to kill that unit.  It may be 1 rocket or 4.  Either way all the marines I selected have fired their rockets and if the first 1 or 2 rockets kill the enemy unit, the other rockets are still on their way to that point.  I wouldn't want the game deciding that it is going to target a couple different units because then it might not kill the one intended.  For example, if I target a tank I would want ALL the rockets to hit that tank and not some of them and some going to another target.

    This WORKs with vampires because it only requires 1 vampire to put a unit in stasis.  IF it required 1 rocket to kill a hog then I'd be fine with this but it doesn't.  It requires 1 flash bang to stun someone so i also understand that it will target a few with this feature at a random rate also.

    All in all it works the way it is supposed to right now IMO.


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  •  06-10-2009, 4:00 PM 619204 in reply to 619086

    Re: Title Update #3 balance notes preview

    Redwolf:Something I just noticed.  None of these changes effect the double cutter mac in reinforcements....

    This post is just about the balance related changes, we have other bug fixes in production for this title update as well (and yes the cutter reinforcement bug is on the radar to be fixed this update). 

  •  06-10-2009, 4:00 PM 619205 in reply to 619194

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:

    When they miss, you get to launch your Grenades/RPGs again. How can you have everything given to you on a silver spoon? No other unit has such graces.

    WRONG AGAIN. You have obviously not been reading the posts me and VOLUM3 have been making. Flamethrowers and Vampires already have the changes we are suggesting for Marines. You're just being a jackass and refusing to budge on what many others can see is a simple issue.

  •  06-10-2009, 4:03 PM 619208 in reply to 619204

    Re: Title Update #3 balance notes preview

    Timotron:

    Redwolf:Something I just noticed.  None of these changes effect the double cutter mac in reinforcements....

    This post is just about the balance related changes, we have other bug fixes in production for this title update as well (and yes the cutter reinforcement bug is on the radar to be fixed this update). 

    Thank you Timotron and everyone working on this at Robot.


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  •  06-10-2009, 4:03 PM 619209 in reply to 619183

    Re: Title Update #3 balance notes preview

    The recyling change is going to be implemented not only to sort out warthogs and the brute grunt rush, but due to reinforcements... I use turret slots to holds over 1000 resources then recyle once i got 3000... the top reinforcement players use similar methods to this... to get ubber god units (3 star  scorpions/infantry/hornets)... this will effectively stop people getting em so early... though you could still store those resources in upgrades between waves... e.g. double reactor/gunner/unique unit... but to a lesser extent.

    Sorry if this has  been mentioned, i only read first 4 pages.


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