V0LUM3: TrUe SkiilL TM: MangyForestCat:
No, that just assinine. You're disagreeing with something the developers can easily put into the game and already have on other units. This would just simplify matters. It's not logical to be against a change that will be to the benefit of all involved. This takes nothing away from any player, yet you're against it for no other reason than separating people who spend all their time practicing "micro" on their controller from those who have a life outside of "micro-ing".
You don't think it is good that people who are able to manage units individually should be rewarded?
You see I do think it's a good thing to have people to be rewarded for that, the problem is that while you're busy microing to the umpteenth power to get your units which are a COUNTER for warthogs to win their battle, all the other player is doing to micro his units is clicking LB and running in a circle. Every time the other player tells hogs to ram a Marine the ability doesn't go away for all the other warthogs that didn't get to ram that Marine, yet when you do the same thing w/ your infantry that's effectively what happens.
Why is one unit able to defeat their counter unit with almost no micro skills required, meanwhile several other units show an ability to do something which would greatly increase the effectiveness of Marines and Grunts?
I hate using vamps as an example, but what about flamers? Flamers will throw some of their grenades at the same target and then some at other targets, not OPing their ability to where it automatically does EVERYTHING for you, but making it so that while using little micro you get a decent result. You could still micro the crap out of flamers and put a flash bang on every enemy to get an advantage which is how people who are able to manage units individually are rewarded. People who aren't capable of doing that shouldn't have trouble losing battles against units they have had the brain to counter. I think people who use their brains need rewarded some too.
The problem is you can't have them randomly select units because not all units are equal and it would be a dev nightmare to code it in for different units. Example, if I target and hog with all my marines and tell them to fire, they (the marines) don't know how much damage is needed to kill that unit. It may be 1 rocket or 4. Either way all the marines I selected have fired their rockets and if the first 1 or 2 rockets kill the enemy unit, the other rockets are still on their way to that point. I wouldn't want the game deciding that it is going to target a couple different units because then it might not kill the one intended. For example, if I target a tank I would want ALL the rockets to hit that tank and not some of them and some going to another target.
This WORKs with vampires because it only requires 1 vampire to put a unit in stasis. IF it required 1 rocket to kill a hog then I'd be fine with this but it doesn't. It requires 1 flash bang to stun someone so i also understand that it will target a few with this feature at a random rate also.
All in all it works the way it is supposed to right now IMO.
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