Micro Nesesscity

Last post 11-16-2009, 6:37 PM by LaZy FrOg. 16 replies.
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  •  11-16-2009, 12:58 PM 772679

    Micro Nesesscity

    Well I was wondering when I it is a good idea to micro your units and when it's good to ignore it.

    I ask this because yesterday I was playing against a Anders as POR. Warthog Harassment, Counter Rush, Yadda Yadda I end up destroying her first base while shes back at mine with 2 tanks and some flamthrowers.

    Before I got to the base I took about 20 seconds and microed it to have my hunters in front with the jackals in back to pick off flamethrowers (It took 20 seconds because of the path finding if your wondering). I was wondering if I should've bothered as I might have been able to save my temple if I didn't do this. 

    EDIT: I had 4 Hunters at about 3/4 Health with some near full health jackals. Both had their first upgrade. Flamethrowers had Flashbang while the tanks had nothing (1 Spartank) 


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  •  11-16-2009, 1:05 PM 772685 in reply to 772679

    Re: Micro Nesesscity

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

  •  11-16-2009, 1:06 PM 772686 in reply to 772685

    Re: Micro Nesesscity

    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  11-16-2009, 1:16 PM 772689 in reply to 772686

    Re: Micro Nesesscity

    MLGSneakyBeaver:
    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 

    your leader is the key in covenant battles and micro. if you lose him its really bad and you should be on defence until you get him back. you should have already set the units in some form of defencive position around your base unless you had a huge advantage in the attack already.

    mostly leader micro is the most important so unless you have the time you don't really need to bother too much. i ussually have my hunters infront before hand but if i was caught without the formation, i will just let the units do thier thing and micro my beam.

  •  11-16-2009, 1:18 PM 772690 in reply to 772686

    Re: Micro Nesesscity

    Micromangement is difined as making very small commands to achive maximum success. If it so happens that the small command is to stay still, or not move then thats what you must do. Micro isn't definded as moving units back and forth, althought doing that is part of microing. But thats just me nit picking really.

    There is no way anyone here can go through all the situations it's ok the not give finite details to units. That knowledge comes with experience and skill.


    Arbiter is 1337!
  •  11-16-2009, 3:19 PM 772834 in reply to 772686

    Re: Micro Nesesscity

    MLGSneakyBeaver:
    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 

    prophet in the front is a terrible idea
    StrengthOfSteel.
    SaYHi2BoOyAh:
    what a nice guy
  •  11-16-2009, 3:31 PM 772841 in reply to 772679

    Re: Micro Nesesscity

    MLGSneakyBeaver:

    Well I was wondering when I it is a good idea to micro your units and when it's good to ignore it.

    Never ignore micro.


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  •  11-16-2009, 3:31 PM 772842 in reply to 772834

    Re: Micro Nesesscity

    Moving units in front of each other isnt microing either, I guess it helps, but its minimal. Micro would be more like Hunter group shift right to fight tanks, and jackals shift right with leader to fight infantry much easier to micro your positioning while moving instead of standing still .

     

    But its all dependent on the situation like Arbiter said. 

     

    Like Something Legit said, dont listen to whitemage...


    httP://www.lazyfrog.us
  •  11-16-2009, 3:33 PM 772844 in reply to 772834

    Re: Micro Nesesscity

    Something Legit:
    MLGSneakyBeaver:
    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 

    prophet in the front is a terrible idea
    it is? i always make them focus on the prophet while my units gets free hits in, if his shields drop i move back. hmm... i also get to cleanse the whole while as they are running up to me.

    why is it a bad idea?

  •  11-16-2009, 3:48 PM 772852 in reply to 772844

    Re: Micro Nesesscity

    whitemage:
    Something Legit:
    MLGSneakyBeaver:
    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 

    prophet in the front is a terrible idea
    it is? i always make them focus on the prophet while my units gets free hits in, if his shields drop i move back. hmm... i also get to cleanse the whole while as they are running up to me.

    why is it a bad idea?

     

    Because you cant micro, you sitting and beam while taking hits makes them move away, while making you have to chase, chasing themcan leader you to a trap. I tend to Port hunters inm then go leader into hogs, have hogs chase me away from flamers into hunter trap and then port jacks to steal hook. 

     

    when you have your whole army in there sight, while UNSC has faster armys, they can run and rebuild. or run, and kill your army with a huge mac carpet, or easily freeze your leader and army. 

     

    theres so many reasons why its bad to have leader in front. especially in covy mirrors. When i played SoS on BG he had 20 jacks and a chieftainwith his leader in back, and i had 25 jacks and my PoR in front, i lost everything. However, I had enough hooks to get Supreme Guantlet and next time we fought i had 10 SG JAcks, vs 25 Beam with my por in back and i won that and pushed thorugh to win...

     

    Supreme Guantlet Jacks have amazing Building damage...


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  •  11-16-2009, 3:50 PM 772857 in reply to 772852

    Re: Micro Nesesscity

    LaZy FrOg:
    whitemage:
    Something Legit:
    MLGSneakyBeaver:
    whitemage:

    i that situation it doesn't matter.

    just have your leader in the right positions. prophet in the front, arbiter and brute mixed in the troops.

     

    POR was lost to flamethrowers a little bit before I went back to help my base. 

    prophet in the front is a terrible idea
    it is? i always make them focus on the prophet while my units gets free hits in, if his shields drop i move back. hmm... i also get to cleanse the whole while as they are running up to me.

    why is it a bad idea?

     

    Because you cant micro, you sitting and beam while taking hits makes them move away, while making you have to chase, chasing themcan leader you to a trap. I tend to Port hunters inm then go leader into hogs, have hogs chase me away from flamers into hunter trap and then port jacks to steal hook. 

     

    when you have your whole army in there sight, while UNSC has faster armys, they can run and rebuild. or run, and kill your army with a huge mac carpet, or easily freeze your leader and army. 

     

    theres so many reasons why its bad to have leader in front. especially in covy mirrors. When i played SoS on BG he had 20 jacks and a chieftainwith his leader in back, and i had 25 jacks and my PoR in front, i lost everything. However, I had enough hooks to get Supreme Guantlet and next time we fought i had 10 SG JAcks, vs 25 Beam with my por in back and i won that and pushed thorugh to win...

     

    Supreme Guantlet Jacks have amazing Building damage...

    i wasn't asking you was i? that wasn't a covie mirror was it? you are just a bk so stfu.

  •  11-16-2009, 4:31 PM 772874 in reply to 772857

    Re: Micro Nesesscity

    The bk is whitemage who gives the worst... quote me!! WORST!! advice ever... cuz he is de de de bad.

    httP://www.lazyfrog.us
  •  11-16-2009, 4:34 PM 772878 in reply to 772874

    Re: Micro Nesesscity

    LaZy FrOg:The bk is whitemage who gives the worst... quote me!! WORST!! advice ever... cuz he is de de de bad.
    there should be a minimum iq level required to post on this site
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-16-2009, 4:39 PM 772882 in reply to 772842

    Re: Micro Nesesscity

    LaZy FrOg:

    Moving units in front of each other isnt microing either, I guess it helps, but its minimal. Micro would be more like Hunter group shift right to fight tanks, and jackals shift right with leader to fight infantry much easier to micro your positioning while moving instead of standing still .

     

    But its all dependent on the situation like Arbiter said. 

     

    Like Something Legit said, dont listen to whitemage...

    Agree on every one of those things. Including the last one : )
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  •  11-16-2009, 5:19 PM 772931 in reply to 772882

    Re: Micro Nesesscity

    why put hunter in front they will get flashbanged and owned and without them the tanks can take on almost any amount of jackels you have, should jsut sent them in regardless of how they were and the hunters attack tanks the POR beam flamers with jackel help and your good to go you shouldnt have wasted twenty seconds doing what you did and seeing as it was a bad idea (sorry, no offense) it was even worse
    GT: EverCuteKitty
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