Labyrinth 2v2


Programmer Notes

Chris Stark, Programmer on Halo Wars, talks about his strategies on Docks.

During the development of Halo Wars, I did a lot of work on the teleporters in the game, including the ones on Labyrinth. Teleporters sound awfully easy to write, don’t they? Unit goes in one side, unit appears on the other side, done! Sadly, there are a variety of fun edge cases that have to be dealt with. One of my “favorite” teleporter bugs that came up during development resulted in units going through the teleporter leaving tire tracks going across the entire map.

Behind the scenes in Halo Wars, when you move a unit to a new position, it’s interpolated, so when I moved the unit across the map to the other teleporter, it was interpolated across the map. When vehicles move, they leave tire tracks, so presto! Tire tracks across the map. Admittedly, it was pretty funny but nothing we could ship. Fortunately, fixing this was as easy as turning the interpolation flag off when a unit went into the teleporter and then back on when it reached the other side.





Multiplayer Notes

Duncan Stanley, Community Manager for Halo Wars, on Labyrinth:

Labyrinth is one of my favorite maps, mostly because it was the one that was Dave Pottinger (Halo Wars Lead Designer) demo'd on G4TV at E3 2008. If you haven't seen it, you definitely should look for the video online, it's one of the funnier game demos I have seen. It brings a new meaning to turkey bacon.

As far as gamplay goes, Labyrinth was one of the maps I played most while playtesting. There was a really good challenge the designers set for us, which was fastest time to beat 2 Legendary AI players in a 2v2 skirmish. The Skirmish AI is pretty good at keeping you from having both natural expansions at the same time, so it was always a back and forth for me and I usually ended up losing until I had one of the balance testers as my partners. He showed me that having a good defense, only going for 2 bases total and going for air on this map is very effective, given that it takes quite a while to traverse the map. Trying to keep and hold both expansions can be tough, so take your time and get a good foothold before going for both.